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Conjurer Spell List
Level
1
Crystal Blast
Deals instant magic damage to the target
1
Earthen Avatar
Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding
2
Ice Storm
Deals instant cold damage and decreases the movement speed of target enemy
and surrounding encounter members
2
Heal Servant
Heals the Conjurer's pet
3
Fiery Annihilation
Deals instant heat damage and additional heat damage
over time to an enemy
4
Magi's Shielding
An augmentation spell that benefits the caster by increasing
avoidance, maximum health, and decreasing the chance of interruption
5
Quicksand
Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed is reduced for a short
duration
5
Bind Sight
An augmentation that grants the mage the ability to see
through the eyes of a target ally. This augmentation breaks if the
mage enters combat
6
Cure Arcane
Cures magic, mental, and divine impairments on target
ally
6
Crystal Blast II
Deals instant magic damage to the target
7
Elemental Aspect
An augmentation that increases the power pool and
elemental resistance for the Conjurer's group.
8
Ice Storm II
Deals instant cold damage and decreases the movement
speed of the target enemy and surrounding encounter members
9
Dispel Magic
Dispels beneficial magic spells from the mage's target
9
See Invisibility
An augmentation that allows a mage's ally to see
invisible enemies
10
Shrink Servant
Reduces the overall size of your primary pet.
10
Fiery Annihilation II
Deals instant heat damage and additional heat damage
over time to an enemy
11
Antagonize
And augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed, and intelligence at the cost of decreased defense
and parry
12
Geotic Rune
A group augmentation that increases resistance to all
types for the Conjurer's group and their pets. Pets in the
Conjurer's group receive an additional bonus to their defense
12
Crystal Blast III
Deals instant magic damage to the target
12
Earthen Avatar II
Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding
13
Aqueous Stone
Summons an item to an ally that will grant them
water-breathing
13
Essence Shift
Converts health from a summoned minion into power for
the Conjurer
14
Conjuror's Pact
An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemy's elemental and magic resist every time
it attacks or receives damage
14
Heal Servant II
Heals the Conjurer's pet
14
Defensive Haven
An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed
15
Call Servant
Summons the Conjurer's pet to the immediate area
15
Invisibility
Grants invisibility to an ally and reduces their
movement. If that ally has a pet, the pet is also granted
invisibility. You can only maintain this spell on a single ally
16
Petrify
Stuns the Conjurer's target and deals instant magic
damage. The stun effect does not apply on epic targets
16
Earthquake
Violently shakes the earth around the Conjurer, dealing
magic damage and knocking down all nearby enemies
17
Fiery Annihilation III
Deals instant heat damage and additional heat damage
over time
18
Shard of Essence
Summons an item to an ally converts health into power
19
Quicksand II
Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed it reduced for a short
duration
20
Flameshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
20
Fiery Magician
Summons a native of the Plane of Fire to do the Conjurer's bidding.
20
Crystal Blast IV
Deals instant magic damage to the target.
21
Elemental Aspect II
An augmentation that increases the power pool and
elemental resistance for the conjurer's group.
22
Ice Storm III
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
23
Cat's Eye
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
23
Fire Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
24
Aqueous Swarm
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
24
Earthen Avatar III
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
25
Antagonize II
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
25
Shattered Earth
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
26
Geotic Rune II
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
27
Essence Shift II
Converts health from a summoned minion into power for the conjurer.
28
Conjuror's Pact II
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
28
Defensive Haven II
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
28
Heal Servant III
Heals the conjurer's pet.
29
Crystal Blast V
Deals instant magic damage to the target.
30
Petrify II
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
30
Earthquake II
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
31
Fiery Annihilation IV
Deals instant heat damage and additional heat damage over time to an enemy.
32
Aery Hunter
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
33
Sacrifice
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
33
Quicksand III
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
34
Fiery Magician II
Summons a native of the Plane of Fire to do the Conjurer's bidding.
35
Elemental Aspect III
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
35
Roaring Flames
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
35
Vampire Bats
Deals piercing damage over time to target enemy and
decreases their defense
35
Flameshield II
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
36
Ice Storm IV
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
37
Fire Seed II
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
38
Aqueous Swarm II
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
38
Earthen Avatar IV
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
39
Antagonize III
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
39
Shattered Earth II
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
40
Geotic Rune III
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
40
Stoneskin
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks
40
Vehement Skin
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
41
Essence Shift III
Converts health from a summoned minion into power for the conjurer.
42
Conjuror's Pact III
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
42
Defensive Haven III
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
42
Heal Servant IV
Heals the conjurer's pet.
43
Crystal Blast VI
Deals instant magic damage to the target.
44
Petrify III
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
44
Earthquake III
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
45
Fiery Annihilation V
Deals instant heat damage and additional heat damage over time to an enemy.
46
Aery Hunter II
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
47
Quicksand IV
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
47
Sacrifice II
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
48
Fiery Magician III
Summons a native of the Plane of Fire to do the Conjurer's bidding.
48
Minion's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
49
Elemental Aspect IV
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
49
Roaring Flames II
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
50
Blazing Avatar
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
50
Flameshield III
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
50
Ice Storm V
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
51
Fire Seed III
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
52
Aqueous Swarm III
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
52
Call of the Hero
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
52
Earthen Avatar V
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
53
Antagonize IV
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
53
Vampire Bats II
Deals piercing damage over time to target enemy and
decreases their defense
53
Shattered Earth III
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
54
Geotic Rune IV
A group augmentation that increases the power pools of the coercer's group.
54
Vehement Skin II
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
55
Essence Shift IV
Converts health from a summoned minion into power for the conjurer.
55
Winds of Velious
Deals Cold damage over-time and slows the target.
56
Conjuror's Pact IV
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
56
Defensive Haven IV
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
56
Heal Servant V
Heals the conjurer's pet.
57
Crystal Blast VII
Deals instant magic damage to the target.
58
Petrify IV
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
58
Elemental Unity
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting.
Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
58
Earthquake IV
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
59
Fiery Annihilation VI
Deals instant heat damage and additional heat damage over time to an enemy.
60
Aery Hunter III
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
61
Sacrifice III
Sacrifices the Conjurer's summoned minion to restore
health and power to the Conjurer's group
61
Quicksand V
Immobilizes the Conjurer's target in place, preventing
them from movement. Every hostile spell or damage received by the
target has a chance at breaking the effect. When the immobilize
effect expires, the target's movement speed is reduced for a short
duration
62
Fiery Magician IV
Summons a native of the Plane of Fire to do the
Conjurer's bidding
62
Master's Intervention II
Augmentation that prevents damage that would kill the
summoned minion and instead heals them. This augmentation has a
short duration
63
Roaring Flames III
Summons an inhabitant from the Plane of Fire that will
attack an opponent specified by the Conjurer. Once this opponent is
slain or the duration of the summoning expires, the summoned minion will
return to their native plane
63
Elemental Aspect V
An augmentation that increases the power pool and
elemental resistance for the Conjurer's group. The elemental resist
protects more against cold than heat
64
Ice Storm VI
Deals instant cold damage and decreases the movement
speed of target enemy and surrounding encounter members
64
Flameshield IV
An augmentation placed on an ally, that deals instant
heat damage to any attacker of that ally. This spell does not
require any concentration, but can only be maintained on a single ally
65
Plane Shift
Shapeshifts the Conjurer's summoned minion into a
powerful planar creature for a short duration. The type of planar
creature is based on the current summoned minion type. When Plane
Shift expires, the pet is returned to normal
65
Fire Seed IV
An augmentation placed by the Conjurer on target ally,
that grants a chance to deal heat damage with every attack, and place an
impairment on the opponent. If the opponent dies while under this
impairment, it will deal instant heat damage to the encounter
66
Aqueous Swarm IV
Summons a pack of inhabitants from the Plane of Water
which attack an opponent specified by the Conjurer. Once this
opponent is slain or the duration of the summoning expires, the summoned
minions will return to their native plane
66
Earthen Avatar VI
Summons an inhabitant of the Plane of Earth to do the
Conjurer's bidding
67
Shattered Earth IV
Deals magic damage over time and prevents any hostile
actions from the target and target encounter members for the duration of
the spell. The prevention of hostile actions effect does not affect
epic opponents
67
Antagonize V
An augmentation cast on the Conjurer's minion that
places them into an offensive stance, increasing their offensive melee
skills, attack speed and intelligence, at the cost of decreased defense
and parry
68
Geotic Rune V
Group augmentation that increases resistance to all
types for the Conjurer's group and their pets. Pets in the
Conjurer's group receive and additional bonus to their defense
68
Vehement Skin III
An augmentation that grants stoneskin that protects
against all physical damage to the Conjurer's summoned minion for up to 3
attacks. As long as this spell has not expired, it also increases
the minions defense skill
69
Essence Shift V
Converts health from a summoned minion into power for
the Conjurer
70
Heal Servant VI
Heals the Conjurer's pet
70
Defensive Haven V
An augmentation cast on the Conjurer's minion that
places them into a defensive stance, increasing their trauma resistance,
hate generation, and granting them a replenishing ward, at the cost of
decreased attack speed
70
Conjurer's Pact V
An augmentation for the Conjurer's summoned minion that
grants it a chance to decrease an enemies elemental and magic resist every
time it attacks or receives damage
70
Blazing Avatar II
Engulfs the Conjurer's summoned minion in a blazing aura
for a limited duration, dealing heat damage every time the minion attacks
or is attacked in melee. Once this spells has triggered 5 times, it
will expire
71
Crystal Blast VIII
Deals instant magic damage to the target
71
Earthquake V
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
71
Vampire Bats III
Deals piercing damage over time to target enemy and decreases their defense
72
Fiery Annihilation VII
Deals unresistable instant heat damage and additional heat damage over time to an enemy
72
Petrify V
Stuns the conjurer's target and deals instant magic damage
73
Najena's Essence Summoning
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
73
Quicksand VI
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
73
Aery Hunter IV
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
74
Sacrifice IV
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
74
Master's Intervention III
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
74
Winds of Velious II
Deals cold damage over-time and slows the target
75
Elemental Aspect VI
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
75
Fiery Magician V
Summons a native of the Plane of Fire to do the Conjurer's bidding
75
Roaring Flames IV
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
76
Elemental Unity II
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
76
Flameshield V
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
76
Ice Storm VII
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
77
Aqueous Swarm V
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
77
Earthen Avatar VII
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
77
Fire Seed V
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
78
Antagonize VI
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
78
Shattered Earth V
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
78
Vehement Skin IV
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
79
Essence Shift VI
Converts health from a summoned minion into power for the conjurer
79
Geotic Rune VI
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
80
Blazing Avatar III
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
80
Communion
Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet
80
Conjurer's Pact VI
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage
80
Defensive Haven VI
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
80
Heal Servant VII
Heals the conjurer's pet
81
Crystal Blast IX
Deals instant magic damage to the target
81
Earthquake VI
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
81
Vampire Bats IV
Deals piercing damage over time to target enemy and decreases their defense
82
Fiery Annihilation VIII
Deals unresistable instant heat damage and additional heat damage over time to an enemy
82
Petrify VI
Stuns the conjurer's target and deals instant magic damage
83
Quicksand VII
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
83
Aery Hunter V
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
84
Sacrifice V
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
84
Master's Intervention IV
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
84
Winds of Velious III
Deals cold damage over-time and slows the target
85
Elemental Aspect VII
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
85
Fiery Magician VI
Summons a native of the Plane of Fire to do the Conjurer's bidding
85
Roaring Flames V
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
86
Elemental Unity III
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
86
Flameshield VI
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
86
Ice Storm VIII
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
87
Aqueous Swarm VI
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
87
Earthen Avatar VIII
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
87
Fire Seed VI
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
88
Antagonize VII
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
88
Shattered Earth VI
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
88
Vehement Skin V
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
89
Essence Shift VII
Converts health from a summoned minion into power for the conjurer
89
Geotic Rune VII
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
90
Conjurer's Pact VII
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage
90
Defensive Haven VII
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
90
Heal Servant VIII
Heals the conjurer's pet
Conjurer Training Spells
Grandmaster Choices
Level 14
Antagonize
Crystal Blast III
Heal Servant II
Defensive Haven
Level 24
Flameshield
Ice Storm III
Fire Seed
Aqueous Swarm
Level 34
Defensive Haven II
Earthquake II
Fiery Annihilation IV
Crystal Blast V
Level 44
Antagonize III
Heal Servant IV
Defensive Haven III
Crystal Blase VI
Level 54
Flameshield III
Aqueous Swarm III
Antagonize IV
Geotic Rune IV
Level 64
Sacrifice III
Roaring Flames III
Ice Storm VI
Flameshield IV
Level 75
Earthquake V
Fiery Annihilation VII
Winds of Velious II
Elemental Aspect VI
Level 85
Winds of Velious III
Earthquake VI
Fiery Annihilation VIII
Crystal Blast IX
If you have any questions or comments regarding this spell list, please contact Savanja!