EverQuest 2 Monk Combat Art List
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Level
1
Waking Dragon
Melee attack that does some extra damage
1
Silent Threat
Increases target's hate towards the fighter
2
Frozen Palm
High damage melee attack that costs the Monk's health instead of power
3
Mend
Replenishes some of the target's health and cures noxious impairments
4
Crouching Tiger
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills
4
Flow Like Wind
Increases the Monk's offensive melee skills and attack speed, at the cost of decrease defense skill
5
Roundhouse Kick
Kick attack that deals crushing damage to the target
6
Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take
7
Crescent Strike
Melee attack that strikes nearby enemies surrounding the Monk, dealing magic damage when they are hit
8
Challenge
Interrupts and increases the hate of all enemies in an encounter towards the Monk
9
Silent Threat II
Increases the target's hate towards the Monk. This ability can be used while stifled or stunned
9
Calm Tranquility
Increases the attack and casting speed of the group
10
Mend II
Replenishes some of the target's health and cures noxious impairments
10
Striking Cobra
Melee attack that deals moderate damage and decreases target's defense if it hits
11
Rising Phoenix
A powerful kick that deals crushing damage, and knocks the target down on a successful hit
12
Inner Calm
Increases the Monk's strength and wisdom
13
Charging Tiger
Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
13
Will of the Heavens
Dispels hostile mental effects. This ability can be used while stifled or stunned
14
Feign Death
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead
15
Waking Dragon II
Melee attack that does some extra damage
15
Lightning Palm
For a short duration the Monk's hands will become energized with static, unleashing magic damage with every successful hit for up to 8 attacks
16
Crouching Tiger II
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage
17
Frozen Palm II
High damage melee attack that costs the Monk's health instead of power
17
Silent Threat III
Increases the target's hate towards the Monk. This ability can be used while stifled or stunned
18
Tranquil Vision
Grants the Monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skills.
19
Five Rings
Launches a flurry of attacks
19
Roundhouse Kick II
Melee attack that deals moderate slashing damage
20
Intercept II
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take
20
Mend III
Heals a percentage of target's health.
21
Crescent Strike II
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
21
Flow Like Wind II
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
22
Challenge II
Interrupts and increases the hate of all enemies in an encounter towards the monk.
22
Rising Dragon
A flying kick attack that deals additional heat damage over time on the target.
23
Calm Tranquility
Increases the attack and casting speed of the group.
24
Striking Cobra II
A melee attack that deals moderate damage and decreases the target's defense if it hits.
24
Wind Walk
Allows a monk to travel invisibly until the monk is drained of power.
25
Rescue
Greatly increases the target's hate towards the fighter.
25
Rising Phoenix II
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
26
Body Like Mountain
Increases slashing, piercing, and crushing resistance and roots the monk in place
26
Inner Calm II
Increases the monk's strength and wisdom.
27
Charging Tiger II
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
27
Will of the Heavens II
Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.
28
Feign Death II
Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead.
28
Dragon Rage
Every attack the monk makes has a chance to increase hate with the attacked target.
29
Lightning Palm II
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
29
Waking Dragon III
A melee attack that does some extra damage.
30
Crouching Tiger III
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
30
Instill Panic
Using this ability will cause your enemy to flee in
terror.
30
Artic Talon
A flying kick attack that freezes the opponent on a successful hit.
31
Silent Threat IV
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
31
Frozen Palm III
A high damage melee attack that costs the monk's health instead of power.
32
Everburning Flame
Increases the monk's attack rate at the cost of slowly draining health.
32
Tranquil Vision II
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill
33
Fire Rings
Launches a flurry of attacks.
33
Roundhouse Kick III
A melee attack that deals moderate slashing damage.
34
Intercept III
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take
34
Mend IV
Heals a percentage of target's health.
35
Devastation Fist
Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
35
Flow Like Wind III
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
35
Crescent Strike III
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
36
Rising Dragon II
A flying kick attack that deals additional heat damage over time on the target.
36
Challenge III
Interrupts and increases the hate of all enemies in an encounter towards the monk.
37
Calm Tranquility III
Increases the attack and casting speed of the group.
38
Striking Cobra III
A melee attack that deals moderate damage and decreases the target's defense if it hits.
39
Rising Phoenix III
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
40
Inner Calm III
Increases the monk's strength and wisdom.
40
Mountain Stance
Stuns the monk in place while greatly increasing trauma mitigation.
40
Body Like Mountain II
Increases slashing, piercing, and crushing resistance and roots the monk in place
41
Charging Tiger III
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
41
Will of the Heavens III
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned
42
Feign Death III
Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead.
42
Dragon Rage II
Every attack the monk makes has a chance to increase hate with the attacked target.
43
Lightning Palm III
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
43
Waking Dragon IV
A melee attack that does some extra damage.
44
Artic Talon II
A flying kick attack that freezes the opponent on a successful hit.
44
Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed
44
Crouching Tiger IV
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
45
Frozen Palm IV
A high damage melee attack that costs the monk's health instead of power.
45
Silent Threat V
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
46
Everburning Flame II
Increases the monk's attack rate at the cost of slowly draining health.
46
Tranquil Vision III
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill
47
Roundhouse Kick IV
A melee attack that deals moderate slashing damage.
47
Five Rings III
Launches a flurry of attacks.
48
Mend V
Heals a percentage of target's health.
49
Flow Like Wind IV
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance
49
Devastation Fist II
Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
49
Crescent Strike IV
A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit
50
Challenge IV
Interrupts and increases the hate of all enemies in an encounter towards the monk.
50
Rising Dragon III
A flying kick attack that deals additional heat damage over time on the target.
50
Instill Panic II
Using this ability will cause your enemy to flee in
terror.
50
Silent Palm
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early
51
Calm Tranquility IV
Increases the attack speed of the group.
52
Striking Cobra IV
A melee attack that deals moderate damage and decreases the target's defense if it hits.
52
Inner Calm IV
Allows the monk to ward non-physical sources of damage for a short duration.
53
Rising Phoenix IV
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
54
Mountain Stance II
Stuns the monk in place while greatly increasing trauma mitigation.
54
Inner Calm IV
Increases the monk's strength and wisdom.
54
Body Like Mountain III
Increases slashing, piercing, and crushing resistance and roots the monk in place
55
Charging Tiger IV
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
55
Tsunami
For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind.
55
Will of the Heavens IV
Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned
56
Feign Death IV
Allows the brawler to sometimes trick enemies into
thinking that the brawler is dead.
56
Dragon Rage III
Every attack the monk makes has a chance to increase hate with the attacked target.
57
Waking Dragon V
A melee attack that does some extra damage.
57
Lightning Palm IV
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
58
Arctic Talon III
A flying kick attack that freezes the opponent on a successful hit.
58
Fall of the Phoenix
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.
58
Black Widow Stance
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed
58
Crouching Tiger V
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance
59
Frozen Palm V
A high damage melee attack that costs the monk's health instead of power.
59
Silent Threat VI
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
60
Everburning Flame III
Increases the monk's attack rate at the cost of slowly draining health.
60
Tranquil Vision IV
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
61
Roundhouse Kick V
Melee attack that deals moderate slashing damage
62
Five Rings IV
Launches a flurry of attacks
63
Crescent Strike V
Melee attack that nearby enemies surrounding the Monk, dealing magic damage when they are hit
63
Devastation Fist III
Deals a devastating strike that will instantly kill weaker enemies. It
deals massive damage to stronger opponents. Players (except their pets)
are immune to this combat art.
63
Flow Like Wind V
Increases Monk's offensive melee skills and attack speed, at the cost of decreased defense skill
64
Rising Dragon IV
A flying kick attack that deals additional heat damage over time on the target
64
Challenge V
Interrupts and increases the hate of all enemies in an encounter towards the Monk
65
Dragonfire
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone affected by this attack
65
Calm Tranquility V
Increases the attack speed of the group
66
Striking Cobra V
Melee attack that deals moderate damage and decreases the target's defense if it hits.
67
Rising Phoenix V
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit
68
Body Like a Mountain
Increases slashing, piercing, and crushing resistance and roots the Monk in place
68
Mountain Stance III
Stuns the Monk in place while greatly increasing trauma mitigation
69
Will of the Heavens V
Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.
69
Charging Tiger V
Melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
70
Feign Death V
Allows the brawler to sometimes trick enemies into thinking that the
brawler is dead.
70
Dragon Rage IV
Every attack the Monk makes has a chance to increase hate with the attacked target
70
A powerful attack that stifles the target for a short duration
71
Lightning Palm V
For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
71
Waking Dragon VI
A melee attack that does some extra damage
71
Black Widow Stance III
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed
72
Outward Calm II
Allows the monk to ward non-physical sources of damage for a short duration
72
Silent Threat VII
Increases the target's hate towards the monk. This ability can be used while stifled or stunned
72
Crouching Tiger VI
Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance
72
Artic Talon IV
A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration
73
Everburning Flame IV
Increases the Monk's attack rate at the cost of slowing draining health
73
Devastation Fist IV
Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
73
Frozen Palm VI
A high damage melee attack that costs the monk's health instead of power
74
Five Rings V
Launches a flurry of attacks
74
Roundhouse Kick VI
A melee attack that deals moderate slashing damage
75
Crescent Strike VI
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
75
Flow Like Wind VI
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
76
Calm Tranquility VI
Increases the attack speed and casting speeds of all the monk's allies
76
Rising Dragon V
A flying kick attack that deals additional heat damage over time on the target
76
Challenge VI
Interrupts and increases the hate of all enemies in an encounter towards the monk
77
Striking Cobra VI
A melee attack that deals moderate damage and decreases the target's defense if it hit
77
Rising Phoenix VI
A powerful kick attack that knocks the target down on a successful hit
78
Body Like Mountain V
Increases slashing, piercing, and crushing resistance and roots the monk in place
78
Dragonfire II
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack
78
Mountain Stance IV
Stuns you in place while greatly increasing your physical mitigation
79
Charging Tiger VI
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
79
Inner Calm VI
Increases the monk's strength and wisdom
79
Will of the Heavens VI
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned
80
Dragon Rage V
Every attack the monk makes has a chance to increase hate with the attacked target
80
Peel
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate
80
Silent Palm III
A powerful attack that stifles the target for a short duration
81
Lightning Palm VI
For a short duration, the monk's fist become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks
81
Waking Dragon VII
A melee attack that does some extra damage
81
Black Widow Stance IV
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical and mental damage mitigation, deflection and offensive skill, and attack speed
82
Outward Calm III
Allows the monk to ward non-physical sources of damage for a short duration
82
Silent Threat VIII
Increases the target's hate towards the monk. This ability can be used while stifled or stunned
82
Crouching Tiger VII
Greatly increases defense, deflection, aggression, physical and mental damage mitigation at the cost of offensive melee skills. This is the monk's primary defensive stance
82
Artic Talon V
A flying kick attack that dazes the opponent on a successful hit, preventing them from auto-attacks for a short duration
83
Everburning Flame IV
Increases the Monk's attack rate at the cost of slowing draining health
83
Devastation Fist V
Deals a devastating strike that will instantly kill
weaker enemies. It deals massive damage to stronger opponents. Players
(except their pets) are immune to this combat art.
83
Frozen Palm VII
A high damage melee attack that costs the monk's health instead of power
84
Five Rings VI
Launches a flurry of attacks
84
Roundhouse Kick VII
A melee attack that deals moderate slashing damage
85
Crescent Strike VII
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit
85
Flow Like Wind VII
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
86
Calm Tranquility VII
Increases the attack speed and casting speeds of all the monk's allies
86
Rising Dragon VI
A flying kick attack that deals additional heat damage over time on the target
86
Challenge VII
Interrupts and increases the hate of all enemies in an encounter towards the monk
87
Striking Cobra VII
A melee attack that deals moderate damage and decreases the target's defense if it hit
87
Rising Phoenix VII
A powerful kick attack that knocks the target down on a successful hit
88
Body Like Mountain VI
Increases slashing, piercing, and crushing resistance and roots the monk in place
88
Dragonfire III
Spits fire in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone effected by this attack
88
Mountain Stance V
Stuns you in place while greatly increasing your physical mitigation
89
Charging Tiger VII
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit
89
Inner Calm VII
Increases the monk's strength and wisdom
89
Will of the Heavens VII
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned
90
Dragon Rage VI
Every attack the monk makes has a chance to increase hate with the attacked target
90
Peel II
Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate
90
Silent Palm IV
A powerful attack that stifles the target for a short duration
Monk Training Spells
Grandmaster choices
Level 14
Silent Threat II
Rising Phoenix
Inner Calm
Charging Tiger
Level 24
Crescent Strike II
Challenge II
Calm Tranquility II
Striking Cobra II
Level 34
Tranquil Vision II
Silent Threat IV
Everburning Flame
Five Rings II
Level 44
Will of the Heavens III
Dragon Rage II
Artic Talon II
Lightning Palm III
Level 54
Calm Tranquility IV
Challenge IV
Rising Phoenix IV
Inner Calm IV
Level 64
Five Rings IV
Crescent Strike V
Challenge V
Rising Dragon IV
Level 75
Silent Threat VII
Frozen Palm VI
Five Rings V
Crescent Strike VI
Level 85
Outward Calm
Waking Dragon VII
Silent Threat VIII
Crescent Strike VII