Paladin Combat Abilities
Level
1
Faith Strike
Melee attack that deals some damage and replenishes some of the Paladin's health
1
Clarion
Increases the target's hate towards the fighter
2
Judgement
Interrupts the target and deals instant divine damage
3
Prayer of Healing
Heals the Paladin's group
4
Wrath Stance
Increases the Paladin's offensive melee skills and intelligence, at the cost of decreased defense skill
4
Knight's Stance
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage
5
Penitent Kick
A kick attack that deals crushing damage to the target
6
Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take
7
Holy Circle
Melee attack that strikes nearby enemies that surround the Paladin, and replenishes some health of nearby group members
8
Righteousness
Increases hate of all enemies in an encounter towards the Paladin and decreases their divine resistance
9
Clarion II
Increases the target's hate towards the Paladin, with increasing hate over time
9
Divine Inspiration
Blesses the weapon of the Paladin's group, granting them a chance to deal divine damage with each hit. Undead take twice as much damage
10
Blessed Weapon
Blesses the Paladin's weapon, granting it to deal divine damage and stun the target. Undead targets take twice as much damage
11
Divine Vengeance
Melee attack that strikes with additional divine damage on a
successful hit
12
Demonstration of Faith
Wards the Paladin's target, preventing them from taking damage
13
Judgement II
Interrupts the target and deals instant divine damage
13
Heroic Dash
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin. This attack requires a shield
14
Ancient Wrath
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages
15
Power Cleave
A powerful attack that requires a two-handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration
15
Faith Strike II
Melee attack that deals some damage and replenishes some of the Paladin's health
16
Prayer of Healing II
Heals the Paladin's group
16
Knight's Stance II
Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage
17
Clarion III
Increases the target's hate towards the Paladin, with increasing hate over time
17
Pledge of Armament
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
18
Resolute Faith
Grants the Paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the Paladin's avoidance check after their own avoidance check. This also increases the Paladin's defense skill
19
Crusade
Increases the wisdom of the Crusader's group
19
Penitent Kick II
Melee attack that deals divine damage and knocks the target down
20
Intercept II
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take
20
Lay on Hands
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but
it has a significant reuse time
21
Holy Circle II
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby
group members
21
Amends
Grants the target a redemptive aura. Whenever the target
accrues hate, some of that hate is transferred to the paladin
22
Holy Aid II
Replenishes some of target ally's health.
22
Righteousness II
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance.
23
Divine Inspiration II
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
24
Blessing of the Paladin
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the
paladin is struck.
24
Blessed Weapon II
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
25
Rescue
Greatly increases the target's hate towards the fighter.
25
Divine Vengeance II
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
26
Demonstration of Faith II
Wards the paladin's target, preventing them
from taking damage
26
Devout Sacrament
Consumes a penitent essence and heals the
paladin.
27
Heroic Dash II
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the
paladin. This attack requires a shield
27
Judgement III
Interrupts the target and deals instant
divine damage.
28
Holy Strike
A melee attack that deals divine damage and
additional divine damage over time.
28
Ancient Wrath II
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it
damages.
29
Faith Strike III
A melee attack that deals some damage and
replenishes some of the paladin's health.
29
Power Cleave II
A powerful attack that strikes for divine damage.
30
Prayer of Healing III
Heals the paladin's group.
30
Knight's Stance III
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance
31
Pledge of Armament II
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
31
Clarion IV
Increases the target's hate towards the
paladin, with increasing hate over time
32
Resolute Faith II
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill
32
Wrath Stance III
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry
skill. This is the paladin's primary offensive stance
33
Crusade II
Increases the wisdom of the Paladin's group.
33
Penitent Kick III
A melee attack that deals divine damage and knocks the
target down.
34
Intercept III
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take
34
Lay on Hands II
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but
it has a significant reuse time
35
Amends II
Grants the target a redemptive aura. Whenever
the target accrues hate, some of that hate is transferred to the
paladin
35
Doom Judgement
Inflicts damage to enemies near the crusader. Any enemies struck will lose and
of their beneficial arcane and noxious based spell effects
35
Holy Circle III
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby
group members
36
Holy Aid III
Replenishes some of target ally's health.
36
Righteousness III
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance.
37
Divine Inspiration III
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
38
Blessing of the Paladin II
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the
paladin is struck.
38
Blessed Weapon III
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
39
Divine Vengeance III
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
40
Devout Sacrament II
Consumes a devout essence and heals the
paladin.
40
Demonstration of Faith III
Wards the paladin's target, preventing them
from taking damage
40
Refusal of Atonement
Inflicts massive divine damage to the target.
41
Heroic Dash III
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the
paladin. This attack requires a shield
41
Judgement IV
Interrupts the target and deals instant
divine damage.
42
Ancient Wrath III
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it
damages.
42
Holy Strike II
A melee attack that deals divine damage and
additional divine damage over time.
43
Faith Strike IV
A melee attack that deals some damage and
replenishes some of the paladin's health.
43
Power Cleave III
A powerful attack that strikes for divine damage
44
Elixir of Resuscitation
Resurrects a fallen ally, replenishing all
health. This spell can be cast during combat, but must be cast within
touch range of that ally
44
Prayer of Healing IV
Heals the paladin's group.
44
Knight's Stance
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance
45
Pledge of Armament III
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
45
Clarion V
Increases the target's hate towards the
paladin, with increasing hate over time
46
Wrath Stance IV
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry
skill. This is the paladin's primary offensive stance
46
Resolute Faith III
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill
47
Penitent Kick IV
A melee attack that deals divine damage and
knocks the target down.
47
Crusade III
Increases the wisdom of the Paladin's group.
48
Lay on Hands III
Replenishes health instantly. This
replenishment does not have a casting time, nor does it cost power, but
it has a significant reuse time
49
Amends III
Grants the target a redemptive aura. Whenever
the target accrues hate, some of that hate is transferred to the
paladin
49
Holy Circle IV
A melee attack that strikes all nearby
enemies surrounding the paladin, and replenishes some health of nearby
group members
50
Decree
Deals instant divine damage and interrupts
the target and surrounding encounter members.
50
Holy Aid IV
Replenishes some of target ally's health.
50
Righteousness IV
Increases the hate of all enemies in an
encounter towards the paladin and decreases their divine resistance.
51
Divine Inspiration IV
Blesses the weapons of the paladin's group,
granting them a chance to deal divine damage with each hit. Undead
targets take twice as much damage
52
Blessing of the Paladin III
Increases your maximum hit points. Also
grants the paladin a chance to summon a shard spell component when the
paladin is struck.
52
Blessed Weapon IV
Blesses the paladin's weapon, granting it a
chance to deal divine damage and stun the target. Undead targets take
twice as much damage
52
Sigil of Heroism
Siphons some of the hate generated towards
enemies of the group to the paladin instead for a short duration.
53
Doom Judgement II
Inflicts damage to enemies near the crusader. Any enemies struck will lose and
of their beneficial arcane and noxious based spell effects
53
Divine Vengeance IV
A melee attack that strikes with additional
divine damage and stuns the target on a successful hit. This strike
deals additional damage against the undead.
54
Devout Sacrament III
Heals the
paladin.
54
Demonstration of Faith IV
Wards the paladin's target, preventing them from taking
damage
54
Refusal of Atonement II
Inflicts massive divine damage to the target.
55
Judgement V
Interrupts the target and deals instant
divine damage.
55
Consecrate
An aura surrounds the paladin, continuously
dealing divine damage to all nearby enemies until the spell expires
55
Heroic Dash IV
A shield attack that knocks the enemy down,
stuns them for a short duration, and increases their hate towards the
paladin. This attack requires a shield
56
Ancient Wrath IV
Does instant divine damage to nearby enemies
surrounding the paladin. This spell has a chance to stun anyone it
damages.
56
Holy Strike III
A melee attack that deals divine damage and
additional divine damage over time.
57
Chastising Strike
A powerful attack that requires a two handed
weapon.
57
Righteous Condemnation
A melee attack that deals some damage and
replenishes some of the paladin's health.
58
Prayer of Healing V
Heals the paladin's group
58
Divine Favor
If the paladin receives damage that would be
fatal, the paladin is instead healed and stifled for a short duration.
The encounter of the enemy that dealt the otherwise fatal damage
greatly decreases their hate towards the paladin
58
Knight's Stance
Greatly increases defense, wisdom, physical,
magic and divine damage mitigation at the cost of offensive melee
skills and combat attack damage. This is the paladin's primary
defensive stance
59
Pledge of Armament
Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
59
Clarion VI
Increases the target's hate towards the
paladin, with increasing hate over time
60
Resolute Faith IV
Grants the paladin a chance to shield an ally
from melee attacks, by allowing the target a chance to use the
paladin's avoidance check after their own avoidance check. This also
increases the paladin's defense skill
60
Wrath Stance V
Increases the paladin's offensive melee
skills and intelligence, at the cost of decreased defense and parry
skill. This is the paladin's primary offensive stance
61
Crusade IV
Increases the wisdom and healing of the Paladins group
61
Penitent Kick V
Melee attack that deals divine damage and knocks the target down, stunning it.
62
Lay on Hands IV
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it does have a significant re-cast timer
63
Holy Circle V
Melee attack that strikes nearby enemies surrounding the Paladin and
replenishes some health of nearby group members
64
Holy Aid V
Replenishes some of target ally's health
64
Righteousness V
Increases the hate of all enemies in an encounter towards the Paladin and decreases their divine resistance
65
Divine Inspiration V
Blesses the weapons of the Paladins group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
65
Castigate
Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed all enemies surrounding the Paladin are struck by a divine bolt
66
Blessing of the Paladin IV
Increases your maximum hit points. Also grants the Paladins chance to summon a shard spell component when the Paladin is struck
66
Blessed Weapon V
Blesses the Paladin's weapon granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
67
Divine Vengeance V
Melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals
additional damage against the undead
68
Devout Sacrament IV
Heals the Paladin
68
Refusal of Atonement III
Inflicts massive divine damage to the target
68
Demonstration of Faith V
Wards the Paladin's target, preventing them from taking Damage
69
Judgement VI
Interrupts the target and deals instant divine damage
69
Heroic Dash V
Shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate toward the Paladin. This ability requires a
shield
70
Ancient Wrath V
Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages
70
Decree II
Deals instant divine damage and interrupts the target and surrounding encounter members
70
Melee attack that deals divine damage and additional divine damage over time
71
Faith Strike VI
A melee attack that deals some damage and replenishes some of the paladin's health
71
Doom Judgement III
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
71
Power Cleave V
A powerful melee attack that strikes for divine damage
72
Knight's Stance VI
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
72
Prayer of Healing VI
Heals the paladin's group
72
Clarion VII
Increases the target's hate towards the paladin, with increasing hate over time
73
Crusade V
Increases the wisdom and healing of all the paladin's allies
73
Wrath Stance VI
Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
73
Pledge of Armament V
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
74
Penitent Kick VI
A melee attack that deals divine damage and knocks the target down
74
Lay on Hands V
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
74
Consecrate II
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
75
Holy Circle VI
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
76
Holy Aid VI
Replenishes some of target ally's health
76
Righteousness VI
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
76
Divine Inspiration VI
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
77
Blessed Weapon VI
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
77
Divine Vengeance VI
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
77
Blessing of the Paladin V
Increases the paladin's maximum hit points and strength
78
Devout Sacrament V
Heals the paladin
78
Refusal of Atonement IV
Inflicts massive divine damage to the target
78
Castigate II
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
79
Demonstration of Faith VI
Wards the paladins target, preventing them from taking damage
79
Judgement VII
Interrupts the target and deals instant divine damage
79
Heroic Dash VI
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
80
Holy Ground
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
80
Decree III
Deals instant divine damage and interrupts the target and surrounding encounter members
80
Ancient Wrath VI
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
80
Holy Strike V
A melee attack that deals divine damage and additional divine damage over time
81
Faith Strike VII
A melee attack that deals some damage and replenishes some of the paladin's health
81
Doom Judgement IV
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
81
Power Cleave VI
A powerful melee attack that strikes for divine damage
82
Knight's Stance VII
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
82
Prayer of Healing VII
Heals the paladin's group
82
Clarion VIII
Increases the target's hate towards the paladin, with increasing hate over time
83
Wrath Stance VII
Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
83
Pledge of Armament VI
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
84
Penitent Kick VII
A melee attack that deals divine damage and knocks the target down
84
Lay on Hands VI
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
84
Crusade VI
Increases the wisdom and healing of all the paladin's allies
84
Consecrate III
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
85
Holy Circle VII
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
86
Holy Aid VII
Replenishes some of target ally's health
86
Righteousness VII
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
86
Divine Inspiration VII
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
87
Blessed Weapon VII
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
87
Divine Vengeance VII
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
87
Blessing of the Paladin VI
Increases the paladin's maximum hit points and strength
88
Devout Sacrament VI
Heals the paladin
88
Refusal of Atonement V
Inflicts massive divine damage to the target
88
Castigate III
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
89
Demonstration of Faith VII
Wards the paladins target, preventing them from taking damage
89
Judgement VIII
Interrupts the target and deals instant divine damage
89
Heroic Dash VII
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
90
Holy Ground
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
90
Decree IV
Deals instant divine damage and interrupts the target and surrounding encounter members
90
Ancient Wrath VII
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
90
Holy Strike VI
A melee attack that deals divine damage and additional divine damage over time
Training Skills
Paladin Grandmaster Choices
Level 14
Clarion II
Blessed Weapon
Demonstration of
Faith
Ancient Wrath
Level 24
Amends
Holy Aid II
Righteousness II
Wrath Stance II
Level 34
Prayer of Healing III
Crusade II
Clarion IV
Resolute Faith II
Level 44
Demonstration of Faith III
Ancient Wrath III
Holy Strike II
Prayer of Healing IV
Level 54
Holy Aid IV
Righteousness IV
Blessed Weapon IV
Refusal of Atonement II
Level 64
Lay on Hands IV
Holy Circle V
Holy Aid V
Righteousness V
Level 75
Faith Strike VI
Clarion VII
Consecrate II
Holy Circle VI
Level 85
Lay on Hands VI
Clarion VIII
Consecrate III
Penitent Kick VII