by Savanja on Nov 16, 2004
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">An Extensive Guide
Into Tradeskills (Basic Version - Part One)
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style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">For those of you with
many questions about Everquest 2 tradeskills, you will love this guide.
For those of
you who have extensive knowledge about tradeskills, you may not benefit from
this guide. However, this is meant to be an informative and helpful guide
to Artisans and other, more specialized professions.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">For those of you who
already know the information within here and need to find more advanced
information, please look at the following guide:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&file=index&func=display&ceid=27&meid=57"
target=_blank>An Extensive Guide Into Tradeskills
(Advanced Version - Part Two)
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">In addition, you
should also read the following:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=10736"
target=_blank>The Three Keys to
Success
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Harvesting Skills
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">It is very important
and I can't state this enough -- If you are a new character, do not leave the
isle until your Mining, Foresting, and Gathering skills are 40 or above.
If you are doing culinary, make sure you throw fishing into that group as
well. Having a 40 in those skills will allow you to harvest tier 2
resource nodes. While on the isle, make sure you look at your skills
(Press the L key to view your skills) and pay close attention to the min/max
numbers. If your maximum does not reach greater than 40, then you need to
raise your artisan level higher by crafting. If you leave the isle before
you max these skills, you will be having a very difficult time raising these in
the city of your choice. Newbie areas are almost always over camped and
many are difficult to navigate. It would benefit you by staying on the
isle and getting familiar with crafting and harvesting before
leaving.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Key
Skills
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Gathering:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Affects
gathering from roots, shrubs and plant types. If you need roots and
plants, this skill is very important. Currently if you pickup a shiny
object from the ground (the ones with the question marks) you gain an automatic
point in Gathering. Gathering is one of the easier skills to raise
initially. In order to raise it, concentrate on roots and
plants.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Mining:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Affects mining
from rocks and sand shale rock outcroppings. This allows you to mine the
necessary ingredients you need for many of the mineral items. If you plan
on being "any" type of artisan archetype this is necessary. It affects
many recipe formulas from tempers to ink, to buckles and armoring,
etc.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Foresting:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Affects the
ability to harvest from elm, maple, and forest type logs. This allows you
to gather wood which is necessary for many recipes.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Trapping:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Unfortunately,
this is the only ability you cannot raise on the Isle of Refuge. Trapping
gives you the skill necessary to harvest from "Dens". This allows you to
trap creatures and remove animal pelts that can be used in a variety of
formulas. Because there are no den items on the Isle, you can't raise this
skill there. It has to be done in the city. The key again, is to
reach 40 for this skill in the newbie backyard areas of the different
districts/villages. Peat Bog, Forest Ruins, etc. are where you should
start.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Fishing:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> If you plan on
doing culinary work, fishing will be useful. It is also one of the easiest
skills to work with. Schools of Fish are rampant on the isle and so you
should begin there if you plan on starting. Again, 40 is the number you
are looking for here.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Tier
Numbers
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The end numbers are
the peak numbers for those nodes. This means at those peak numbers you
should only fail at harvesting them by 1% or less. The minimum numbers
listed are the starting values necessary to begin harvesting from those
nodes.
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Crafting Skills and
Recipes
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Many people have
asked me how the skills work, so I thought I would go into this with a little
detail. This is very important as most people completely overlook this
part of trade skills and it affects their understanding of
them.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each recipe has a lot
of information on it. Let me explain what these are:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Now then, this is a
lot of information to take in. However, if you read it and re-read it,
you'll figure out why its important to understand the recipe you are using and
working with. Unfortunately, knowing recipes isn't going to make you a
master at your work. You need to understand more than this to get yourself
in business. Let's take a look at some more things.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Recipe
Quality
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Ever wondered why you
see 4 bars when you start to create the recipe you are working with? These
are basically called "quality bars". The bottom most bar is the best
quality you can make for the recipe you are working with. Only, some
people are giving others false information on these bars. I've heard time
and again that they are affected by your skill and not by both your primary
ingredients and your skill. Here's how it breaks
down:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">In other words, the
primary ingredient affects whether you even see those 4 quality bars.
However, your technique skill governs how fast or quickly you can succeed at
getting to that bar and finished the recipe with quality. So, as you can
see, both of these govern the success and quality of the recipe. Not one
or the other, but both. So, then, how do we get the 4
bars?
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each primary
ingredient for "any" recipe must be the best quality in order to get the 4
quality bars. This starts all the way down at, yep you might have guessed
it, the Refine process. Let's work backwards for a moment and give an
example.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Your finish recipe
(let's use a Elm Wand for example), requires an Elm Stave (primary ingredient),
threadbare fletching (secondary), lead ornament (secondary), and sand paper
(fuel).
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The only ingredient
that matters with regards to quality is the Elm Stave. All other
ingredients can be less than optimal quality and not affect the outcome of the
recipe being created. So, let's take the Elm Stave and continue breaking
it down. In order for the Elm Stave to be the best quality, it has to be
analyzed as well.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The elm stave
requires the following: Refined Elm (primary ingredient), Chloro Resin
(secondary), and sand paper (fuel). Again, the only ingredient we need to
worry about here is the refined elm. The rest of the ingredients do not
need to be optimal quality. So, let's continue breaking down the recipe
using Refined Elm.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The refined elm
(actually called Elm Lumber) requires the following: Raw Elm (primary),
Chloro Resin (secondary), and sand paper (fuel). Now then, whenever you
are working with a refine recipe, you will always start with 4 bars.
Refine recipes require raw natural resources so there is no way you can affect
how mother nature works. Therefore, the refine recipes will always give
you the ability to make 4 quality bars. So, let's see how this
works.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">But what about the
other components? They could be crude for all we care. They are
necessary ingredients in the swing of things but the do not affect the outcome
of the recipe being worked on. So, make sure that you always try to make
the best quality but it only matters with the primary
ingredient.
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">The Crafting Process
(Reactions and Buffs)
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Okay, so now we are
at the nitty gritty and are ready to make our item. The first thing we
must learn about is reactions.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">For every crafting
knowledge there are 3 types of reactions. Getting to know these can be a
learning process. If you open up your tradeskill book (by hitting K for
knowledge), you will see a tradeskills tab. Clicking on this will reveal
your reactions (some call them buffs).
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As you progress in
levels, these will eventually upgrade. When they upgrade, you will have to
replace your crafting bar with the new reactions. For now, let's work with
the first sets of each. They are the following:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Alchemy
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Arcana
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Craftsmanship
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Culinary
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Heavy
Armoring
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Light
Armoring
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Weaponry
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Woodworking
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Each of the events
you receive while you are crafting, correspond icon to icon with the reaction
you give. These reactions can also be used as temporary buffs that
increase either duration or progress for the item. However, the reactions
come at a cost to your power. The duration and progress listings can be
found at EQ2-Artisans.com but some of the tables are not finished yet.
When an event is encountered, push the correct corresponding reaction to counter
it.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">There are two bars at
the top which are yellow and blue. Yellow is durability and Blue is
overall progress. When the yellow bar reaches nothing, the recipe
fails. When the blue bar reaches the end, the recipe is
finished.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">There are more
colored bars throughout the "quality bar" sections of the recipe. These
are the light blue bar that moves from left to right in the recipe and is a
progress bar. It shows you how far the quality bar is progressing to reach
the next quality. The green bar that goes from right to left is a
failure/durability bar. Everytime it ticks down to the far left of the
quality bar, it causes that quality bar to disappear and it starts to work on
the next quality bar.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This may sound a
little confusing but eventually you will get the hang of it. There are
tactics you can do that help you to finish up the items quickly. You can
push the reaction/buff buttons that correspond to progress to push the recipe
along faster. You can also use them in addition to countering
events. It is tricky but some people call these types of crafters,
"proactive crafters". These crafters constantly push the buff buttons to
make a finished product. While there is nothing wrong with this, some
reaction buffs have a power cost. So, you may find yourself greatly
lacking power to work on the next recipe.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If you have a
particularly important recipe that is right at your level and difficult to get
better quality on, you can button mash. I'm not going to explain button
mashing because it really is something you have to get used to on your
own. However, I will explain one important feature. That is
cancelling.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Cancelling
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If you cancel the
item (before the progress has finished on the very top most quality bar) all you
lose is the fuel component used. Your ingredients will not be lost.
So, if you start to craft and you suddenly get 3 durability failures in a row
and realize you will never make it to pristine or equivalent, simply cancel the
recipe creation if it hasn't reached the end of the first quality bar.
This will save you headache and time at the cost of one fuel
component.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Damaging
Yourself
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">If you fail to
counter an event by pressing one of the tradeskill reactions, you will take
damage to yourself. Damage can be in the form of physical, mental, or
both. This is why you cannot go afk while you craft. I have seen
folks die next to me for going afk and not countering the events. So, be
careful. There is nothing worse than dying because you got attacked by
large splinters at the scribes desk! It's
embarrassing!
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Upgrading Tradeskill
Reactions
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As you gain in
artisan levels, your reactions will automatically upgrade.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">An important thing to
remember about Tradeskill Reactions is that they use the same "consider system"
as everything else in EQ II. When you see skills that are green colored
when you hover over their names, look for similar icons that are orange or
higher colored. Replacing these reactionary skills greatly increases the
ability to increase your "Technique Skill Points". So, make sure you check
for the new upgrades in your Knowledge book under the tradeskill tabs as you
gain levels.
style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">States Now Change
with new upgrades
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Crafting
Styles
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Once you upgrade your
icons, re-familiarize yourself with the states. States are progress and
durability. For many reaction buff icons, first tier icons affect
"progress" and second tier icons affect "durability". However, some states
will not be this way. Please "examine" your reaction buffs and make
certain your tier reactiosn work in the same fashion. If they do not, you
will have to adjust some of the guidelines followed below with your own
variations. You can combine both buttons to work on both progress and
durability as you need to have it in the recipe. This allows you more
versatility when working with a recipe. The next set of icons will
presumably change back to progress.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">However, this also
means you can now rethink how to work your recipe.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So we now have
crafting styles.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">All in all, make sure
you re-familiarize yourself with the new states of all new icons. Using
icons that have higher "consider" generally cost more power to use.
However, the benefits to using them are that you increase your technical skills
faster. So, it's up to you how you craft and how you work with the
recipe. There are many styles to work with.
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Societies
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">**NEW**
:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> Per Beghn, the
societies have a bug currently that is being addressed. After it is
addressed, you will be able to join (1) wholesale society and (1) special
tradeskill society at the same time. So, you will be able to join
both. When this bug is fixed, I will update this to note it. Until
then be weary and you might want to stay in the society you are currently
collecting status points for.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This is a part of the
guide that I thought was necessary and would answer a lot of questions that some
people have in reference to them. It also will cover the basics of how to
complete the necessary steps to becoming a Scholar, Craftsman, or
Outfitter.
style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Wholesale
Societies
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">These societies are
located in all districts/villages within the city of your choosing. You
can only join one of these wholesale societies at a time. Upon joining,
you have access to the society. Once inside, you have the ability to do
"harvesting quests" which, when completed, will help the status of the society
you are a part of and also help your own status points with them.
Completing these quests allow you to gain money and usually it's good money at
higher levels. The type of resources that you need to harvest is dependant
on your level as an Artisan. So, make sure you keep up those harvesting
skills.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As your wholesale
society gains more levels and status, more items are sold on the merchant
located within. You are allowed to join the wholesale society at any
artisan level.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Bugs:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Currently there are
bugs with the wholesaler broker located inside. Sometimes, items are there
and other times they are not. Sometimes after refreshing the screen,
everything disappears.
style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Specialized
Tradeskill Socieites
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">These societies are
specialized for Outfitter, Craftsman, and Scholar. They are located
throughout the districts/villages but you must be at least 10th level in the
class you are trying to join. Failure to be 10th level and certified will
cause you not to be able to join. You are able to join one specialized
tradeskill society at one time.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How to get 10th level
and become certified
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">So you have the
necessary experience to reach level 10 but you don't know how to become
certified? For Qeynosians you need to visit Alfred Ironforge in the corner
of the wood building being worked at in qeynos harbor. I do not know who
you have to talk to in Freeport. I'm sure someone may follow up with that
information here. Once you speak to the NPC and state your
profession, you are now certified.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">But wait.. I'm still
level 9!! How do I get level 10?
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Go into the Wholesale
Society and craft any item that gives you experience. As soon as you gain
experience, your levels for 10 and even 11 will come. You can now join the
specialized tradeskill society.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Tradeskill Societies
offer you recipe creation quests. These always involve a "finish process"
recipe. You usually have to make 10 of these. Once made you get
quite a bit of coin, status for yourself and the society, and the ability to
access more items. You can buy all the books you need from the merchant in
the tradeskill society because wholesale societies only have books up to 9th
level.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Bugs:
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Currently there are
bugs with the broker located inside. Sometimes, items are there and
other times they are not. Sometimes after refreshing the screen,
everything disappears.
style="FONT-SIZE: 13.5pt; COLOR: black; FONT-FAMILY: Verdana">Making a
Profit
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Yes, we all want to
know how we can make a profit. Well, let me give you a general outline for
success.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Refine
Recipes: Try not to sell these to merchants. Sell them to
players or use them. They do not give you great returns when selling to
merchants only. It would be much better financially for you to use
these in interim recipes and then see if you make a
profit.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Interim
Recipes: You can make money on interim recipes at a merchant.
However, I would only sell to a merchant if you do not have a need for these any
longer or just have extra and need to clear some room. You also might sell
interim recipe items to a merchant to help fund your expenses for finish recipe
items.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Finish Recipes:
You can make money on these via the tradeskill society quests, from players, or
from merchants. You will make more money selling these to players.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How to Charge and Be
Successful
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Be consistent in your
pricing and whatever you decide to do. If you price using a multiplier or
you enjoy working the market using high and low scenarios, as long as you are
consistent in what you do, people will have an understanding for who you are as
a seller.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Price the item at a
merchant to get a base to work from.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Price the finish item
at a merchant. If the merchant says I'll buy that from you for 3 silver
then you now have a base to work from. You can alter the base amount in
whatever way you choose. Remember, it's your item and your coin. You
should do whatever you feel is necessary to make your marketing approach a happy
one.
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Things You Should
Know
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">This section is also
an important section. Yes, we've all heard the screams of interdependency
between professions, however, it really isn't all that bad if you follow some
important notes here. These are the things "all" artisans should do after
attaining level 10+.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Find out what your
other interdependent artisans need from you.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">As a scholar,
craftsman and outfitters need tempers and oils. So, I always make sure
that I make at least 2 or 3 extra batches of oils and tempers before I quit for
the night. I then go to the inn room and put them up for sale for those
that need them. This allows them to get their work done. And, if
they do the same, it allows me to get my work done. You see, if I want to
make spells then I need to have paper and quills. Craftsman who sell paper
and quills will make great friends with scholars.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Trade components for
components you need.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Yes, you can also
trade components with other interdependent archetypes to make sure that you get
what you need. Sometimes, this is more viable and helps you out. You can
also gather all the components necessary, hand them to the person that needs to
make them and pay them a "service fee". This is, a fee for their
services. It helps them out greatly.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Links to good
resources
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana"> href="http://eq2-artisan.com/" target=_blank> style="COLOR: black">EQ2-Artisans
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Rare
Books
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Rare books can be
found off mobs, usually group mobs. These books give you access to rare
recipes that include adept and equivalent items and spells/skills. Books
are very important and there are 12 of them in Tier 1, many in Tier 2, Tier 3,
etc. These book types cannot be bought but they can be traded and
sold.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Because some of the
books are not listed at EQ2-Artisans, I'm providing the list for tier 1 rare
books here. I have all of them, personally.
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">These can be found in
"all" newbie zones from group mobs and drop from chests. However, as of a
recent patch, none of these books can be found on the Isle of Refuge any
longer. The Isle of Refuge does not have these drops
anymore.
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Helpful Tips
Section
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">How do I see what the
recipe item will give me stat wise once I complete the item? Like, how
about a ring for instance?
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">The recipe I'm
creating can use two different raw ingredients. How do I force it to use
one of the ingredients and not the other?
style="FONT-SIZE: 18pt; COLOR: black; FONT-FAMILY: Verdana">Final thoughts
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style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">I hope this helps you
out and if you have any questions or want to say hello to me, I'm Padashar on
Antonia Bayle. Take care and happy tradeskilling!
style="FONT-SIZE: 9pt; COLOR: black; FONT-FAMILY: Verdana">Padashar
Rashere
Summoner - 14 /Jeweler - 33
Antonia Bayle
Server
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Twilight Hall
Jeweler - Lions Mane Tavern, South Qeynos
(3rd room to the right at the top
of the stairs)
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