Not right now. Yeah, I know. Beat up Floon
about that one.
You know, I had never even heard of the
great wing debate
before I started working on the project. When I read the books for the
first time as a wee lad, I imagined the Balrog with wings. Who knew it
was such a religious issue? No, I didn't answer your first question.
I'm a big cheater.
Anything mentioned exclusively in the
Silmarilion is verboten for us.
We've got some giant bugs. I think
animators really like giant bugs for
some reason. Must be all the legs.
Also, when you're mocapping a spider,
it's hard to get all the little
ping pong balls stuck on. (If you've never seen a "mocap", or
motion-capture session, that joke
probably didn't make much sense. It's funny, trust me.)
I'm going to try to avoid answering "Is [X
Piece Of Content] in the
game?" just because I don't want to steal the thunder of the artists
and content designers who haven't told you about their cool stuff yet.
But it's a universal rule = a monster is ten times more fun when it's
ten times bigger.
100x bigger?
style="font-weight: bold;">100x FUN!
I'm only half-kidding. Heh.
I have a system of advanced weapon
customization that has been pushed
post-ship. It's way cool. I would really love to un-push it, but such
is life!
We're following AC2/DDO. If you happen upon
an cliff, you will find
yourself falling off it if you aren't mindful.
There is a period of time in which you lay
incapcitated on the ground
(you can chose to skip the timer and go to a Rally Point). During that
time, you may be revived.
[7 Initial Regions]
Yes
The latter
Our environmental artists and worldbuilders layout a series of
references images and concept art and build areas based off those.
Terrain textures, trees and frills are designed around the reference
and concept pieces.
For towns, we typically decide on a
theme for the town and build the
town around that theme. For example - Scary is a quarry town, so much
of the decoration is themed around that. The buildings look more run
down than a normal "plaster and a hill" hobbit hole and stacks of
quarried rock lay around the entire town.
I haven't done this myself, but I think That number has been
posted
elsewhere.
I would say that we lean more to the "go anywhere" side than the
"meandering" side.
Right off the top of my head, I'd say
one of the most unexpected challenges is making different green wooded
areas look distinct from each other. A lot of Eriador is made up of
green fields with trees. Having recognized this was the case, we have a
guy on the team who is dedicated to making each of these areas look
unique and separate from each other. Hopefully, when we are done you
will be able to take a screenshot anywhere in the game, show it to
someone else who is familiar with the game and he would be able to tell
you what region the picture was taken based on the sort of trees,
grass, rocks and dirt you find there.
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Questions
Housing
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Post-ship. I'd be more specific if I knew,
but I honestly don't.
There is no housing for the release of this
game. It is possible that
we will add it in an update or expansion.
What I wanted to talk about was the
considerations for housing that
needs to take place... Housing is like adding another player race to
the game, one that needs a bunch of systems that are unique to it and
it alone. Like players, it is desirable to have it customizable, only
it needs to be customizable in the outside AND on the inside. Any of
the things you would want to put on the facade of the house and the
interior needs to be made. Even if you use existing objects for
decorations, those objects aren't generally made to be placed in the
world by players, so even existing objects would need some attention.
Also, the houses should have race based appearances... a hobbit hole
should look different from an elf home. This causes other issues... can
an Elf build an Elf house in the Shire? Can an Elf own ANY property in
the Shire, Elf styled or Hobbit styled?
I'm not saying what the right or wrong answers are for these
considerations are, I'm just saying that housing is a huge task and
it's importantly that we do it right, or else why do it at all?
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Questions
The Industry
This is a tough one. Costs keep going up.
Way up. Which leads the
industry toward really being "hit-driven". I sometimes envy indie
developers that can succeed without cracking the top-ten seller lists
just because their costs are low. Then again, they don't get to work
with awesome licenses like LOTR. It's all tradeoffs. Personally, I
think that outsourced engines and frameworks (like the PopCap
Framework) will lead to a renaissance of "small" games again. Maybe
it's more "hope" than "think". Big publishers have become very
risk-averse, which might mean that smaller-budget games will see a
comeback in the next few years. We'll see.
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Questions
Regional Servers for Australia
I don't know the answer to your questions,
but I will at least
commisserate. I know Kiwis have basically gotten shafted by the MMO
world so far, and I really hope we can do better.
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Questions
User Interface
I once tried to devise such a filter.
It, er, didn't really work. Language's a weird thing, and there's a lot
of combinations of characters that don't seem useful, except that
sometimes, they happen. Heck, imagine you're typing fast and instead of
"Heal me!" your finger slips and you type "He3al me!" If we filter that
out and display "***** me!" to your party, you might get a different
reaction than you had hoped.
With character names, we can be a lot
more selective, and yes, we have
exacting rules for character naming. Chat, however, we have to leave to
its own devices. (Minus an obscenity filter, naturally.)
Largely, these are being represented by
objects that are unique
looking. Not neccessarily cartoony or exaggerated, but distinct and
noticable.
Rowan Branches, for example, look
different from the rest of the
foliage in the area to make them visually stand out, while still
falling within our art direction.
Also, you will notice mouse over
changes in your cursor and if you have
name labels toggled on, you will be able to see the name of the item
hovering above it.
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Questions
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