by Stacy Jones on Aug 05, 2008
The defensive guardian is a needed asset in any group. A guardian built for defense is not the most adept at dealing damage, but they can take a beating like no other. Defensive guardians make great main tanks for groups, raids, and are difficult to bring down in PvP and PvP mini games. Building that defensive guardian can be a tricky process but once done right you will have one hard to kill juggernaut.
NAME
LEVEL
POINTS SPENT
DESCRIPTION
Toughness
10
5
Toughness is a required component to the Juggernaut tree. It does however provide a useful amount of invulnerability and natural health regeneration.
Weapon Master
15
5
Weapon Master will increase your one-handed weapon damage. This is useful for both soloing and aiding in keeping aggro on enemies in a group.
Savage Counterstrike
3
This feat will add an increase to your retaliatory damage when successfully executing the Counterstrike combo. As a defensive guardian your damage output is low so this can aid in adding to your damage output for the group.
Battle Cry
20
3
Battle Cry is a useful skill for the guardian and his group. Using this in a group will add a short burst of stamina regeneration to all group members within range.
Ardent Battle Cry
3
This feat is built onto the guardians Battle Cry. Investing 3 points will add a buff to the Battle Cry that will increase all group members physical and magical damage by 5%. While not highly useful for the guardian himself, this skill will allow your damage classes to increase their damage output by a fair amount for a short time.
Readiness
30
1
This feat is very useful to the guardian as it decreases the cooldown time on several key skills.
Stunning Charge
1
This is a great skill and one any guardian using a shield should invest in. This modified version of the charge skill enables the guardian to charge and stun an opponent making this skill useful in not only PvE, but PvP as well.
Improved Shield Bash
30
2
This skill can aid a guardian in both PvE and PvP. Once invested this feat will add a snare effect to the Shield Bash skill. This is not a necessity skill and the points can be invested here or in the guardian general tree skill of Stone Skin.
Stand Your Ground
40
1
This feat is a prerequisite for a more useful line. The effect of this feat skill can be put to good use until you acquire the rest of the line by providing increased resistance to knockback for your group. The drawback is that it reduces their movement speed until you invest in the next skill "Forced March."
Forced March
1
This is the next feat after "Stand Your Ground" and it removes the movement speed penalty. This skill is also the prerequisite to the last skill in this line called "Drive Them Back."
Drive Them Back
50
2
Improved Dulling Blow
40
5
Intervene
50
5
Combo - Strike and Guard
60
5
Juggernaut
70
1
NAME
LEVEL
POINT SPENT
DESCRIPTION
Recovery
10
5
This is the first required feat to advance the soldier general tree and adds an increased health regeneration.
Iron Skin
15
5
5
Goad
15
1
Hateful Strikes
3
Stone Skin
15
2
Surging Health
20
3
Counterstrike Stance
3
Sustained Rage
20
3
Cunning Deflection
25
1
Anticipation
25
1
Lifesaver
25
3
Goad Mob
30
1
Improved Goad Mob
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