Guide to Ered Luin - Hubs and Towns

by on Jan 25, 2011

<img style="width: 640px; height: 190px;" alt="Guide to Ered luin" src="http://www.tentonhammer.com/image/view/94550">

alt="Guide to Ered luin"
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TOWNS AND QUEST HUBS

These are the towns, camps and other assorted places where
players can pick up quests. Level range describes the optimum level
range for XP gain. Important NPCs are those who bestow quest chains or
are crucial to the epic storyline, with position coordinates listed if
located outside the main hub. Description is a broad guideline of what
to expect from each quest hub without going into too specific of detail.


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alt="Thorin's Hall"
src="http://www.tentonhammer.com/image/view/94568">

Dwarves
are the archetypical sufferers of Little Man Syndrome.

THORIN'S HALL, FRERIN'S COURT

Level Range: 5-7

Important NPCs: Guard-Captain
Unarr, Bavor, Dwalin, Rutur, Snar

Town Services

Class Trainers Bard Crafting area with superior forges and expert metalsmith
and weaponsmith suppliers Guild of Metalsmiths Guild of Weaponsmiths Weapons and armorsmiths Outfitter Auction house Mailboxes Milestone Notary Clerk of Kinships Forge Master and Relic Master Vault Tavern Keep Barber Provisioner Supplier Crafting area with superior workbenches and expert suppliers Thorin's Hall reputation vendors Skirmish camp Stable-master (Gondamon, Duillond, Celondim, Michel
Delving, West Bree, Ettenmoors, Noglond, Combe)

Description: The great dwarven
stronghold ruled by
Thorin Oakenshield at the time of the dwarves' return to the Lonely
Mountain, when the keys were handed over to the Dourhands. The
Dourhands did a horrible job of managing the place, ruining the
pristine mountainsides with their feckless greed and massive disregard
for nature, and also dabbling in necromancy and engaging in evil pacts
with Ivar Bloodhand to reanimate the corpse of Skorgrim, who fought
against the elves in days long past. The hall itself is grand and
stately, with all amenities and services available within its mighty
walls, and the courtyard to the south, partially restored to its former
greatness by the new steward, Dwalin, overlooks the devastation caused
by the Dourhands during their rule.


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alt="Celondim"
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Celondim
was built the week before the guy invented the safety railing.

CELONDIM

Level Range: 5 - 7

Important NPCs: Eilian, Cardavor,
Eglamir, Thinglaer

Town Services

Class trainers Mailbox Milestone Barter Merchant for new-character tokens Armour and Weaponsmiths Outfitter Bard Healer Crafting area with novice suppliers and standard work
facilities Provisioner Supplier Clerk of Kinships Escrow broker Vault Farmland with Expert Farmhand

Description: The elf starting area, home
of the finest
elven vintners in all of Ered Luin and the docks where riverboats make
stops while traveling north and south along the River Lune. A complex,
multi-level town with winding staircases
and gorgeous domed buildings, spread out among the surrounding cliffs
and steep hills. Quests involve the failure to prevent the reanimation
of Skorgrim and other elfy things in the surrounding hills.


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alt="Duillond"
src="http://www.tentonhammer.com/image/view/94552">

"Duillond"
is elven for "Wet 'N' Wild Water Slide".

DUILLOND

Level Range: 6 - 8

Important NPCs

Town Services

 Grocer Mailbox Milestone Notary Study Normal crafting facilities (no crafting vendors) Wandering supplier Reflecting Pool Stable-master (Needlehole, Gondamon, Thorin's Gate,
Celondim, Falathlorn Homesteads, Thrasi's Lodge) Armour and Weaponsmiths Festival area

Description: The sister town to
Celondim, just a
short hike up the road and evidently designed by the same elven
architectural firm, with more winding stair-cases and ankle-spraining
drops. These towns provide an interesting contrast to the dwarven
architecture in the north, with its straight lines and cavernous feel -
the elven towns are much more open and airy, complementing their
natural surroundings rather than being carved from them. Note that this
is the "gateway" town to the Falathlorn homesteads, which are rather
closer to the gate leading to Needlehole, and that the Stable-master in
Duillond has no swift-travel destinations.


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style="border: 0px solid ; width: 250px; height: 400px; float: left;"
alt="Noglond" src="http://www.tentonhammer.com/image/view/94553">

The
site of an amusing but all-too-common faily dynamic between Gisli and
his father.

NOGLOND

Level Range: 7 - 10

Important NPCs: Rothgar, Geitir,
Grimkell Stonebearer, Wali, Gisli

Town Services

Grocer Stable-master (Thorin's Gate, Gondamon)

Description: A waypoint for the
dwarves just down
the road from Thorin's Gate, built across the road from a
formerly-glorious keep now infested with rotten little goblins. Noglond
is more of a staging point than a proper town, with spare services and
amenities.


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style="border: 0px solid ; width: 250px; height: 400px; float: left;"
alt="Gondamon"
src="http://www.tentonhammer.com/image/view/94554">

Dwarves
built the walls and towers. Elves did the landscaping.

GONDAMON

Level Range: 10 - 13

Important NPCs: Askell, Bolli,
Mathi, Otkell, Gailthin, Dorri, Gafi, Tran Stoneskin

Town Services

Class trainers Stable-master (Thorin's Gate, Duillond, Noglond, Thrasi's
Lodge) Standard crafting facilities with Novice vendors, Crafting
Guild Trainer and Master of Apprentices Provisioner Supplier Grocer Healer Armour and Weapon vendors Milestone Mailbox Bard

Description: The centerpiece of
Ered Luin, where
Dwarves and Elves mix freely and located equidistant between the two
racial starting areas. Despite its central location, there are
no swift travels here, but town services are abundant. This town is the
setting for the Siege of Gondamon skirmish.


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alt="Rath Teraig"
src="http://www.tentonhammer.com/image/view/94555">

The
ballistae tell me that something unsavory is happening on the other
side of that wall...

RATH TERAIG, NORTHERN BARRICADE

Level Range: 11 - 13

Important NPCs: Tralli
Hammerfist, Ingolfr

Town Services

None

Description: A small military
fortification of the Dwarves. Quests from here involve the killing of
the vermin that has infested this passage to the Grey Havens. 


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style="border: 0px solid ; width: 250px; height: 400px; float: left;"
alt="Thrasi's Lodge"
src="http://www.tentonhammer.com/image/view/94556">

A
Bree-style house
out in the wilderness where hunters and rangers gather to drink beer
and organize fundraisers.

THRASI'S LODGE

Level Range: 9 - 12

Important NPCs: Thrasi, Langlas,
Celairant, Lynx-mother

Town Services

Stable-master (Gondamon, Duillond)

Description: The epic prologue
concludes here with an instanced assault on Rath Teraig. Non-epic
quests involve tending to the local wildlife, some of which is wilder
than others.


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alt="Ovorlas" src="http://www.tentonhammer.com/image/view/94557">

Standing
vigilant watch over the bubble-gum trees.

MISCELLANEOUS

Level Range: 14 - 18

Important NPCs

Glamir, Nithir (ruined gazebo at 18.9S, 95.2W) Dongandel (ruined structure at 18.8S, 91.9W) Sigurdor, Svanr (20.9S, 93.1W outside of Kheledul) Brethilwen (26.7S, 94.9W) Ovorlas (29.4S, 94.6W)

Town Services

Grocer (18.9S,
95.2W) Vintner (26.7S, 94.9W)

Description: A variety of quests
from de-centralized NPCs out in the wilderness. Quests from most of
these NPCs are unlocked by completing chains elsewhere. Brethilwen has
some quests for Limael's Vinyard and Ovorlas has some quests for Nen
Hilith.


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Last Updated: Mar 13, 2016