Guild Wars 2 Build Guide: Staff/Scepter Terrormancer

by on Dec 02, 2014

In this guide we provide players with the current Meta build for Guild Wars 2's Staff/Scepter Terrormancer Necromancer.

This build is designed for Conquest Structured Player versus Player

Overview

The Terrormancer relies heavily on bursting conditions on an opponent while they’re feared. This allows them to deal maximum damage while their opponent is unable to do anything. With a variety of ways in which to cause Fear, it’s relatively easy to chain the skill back to back to keep opponents away from you. To be effective however the build requires excellent use of positioning.

Weapon Sets and Skills

Staff Scepter Dagger Consume Conditions Signet of Spite Corrupt Boon Spectral Walk Plague

Skill Variants

Flesh Wurm over Signet of Spite Spectral Wall over Signet of Spite Both of the above variants offer significantly different utility. Flesh Wurm allows you to teleport short distances which is great for kiting but it is a little buggy. Spectral Wall is brilliant when fighting against melee players.

Traits

Trait Variants

Greater Marks over Reapers Protection Weakening Shroud over Hemophilia You can also remove 2 points from Curses and place them into Soul Reaping, picking up either Vital Persistence or Foot in the Grave

Sigils

Staff: Superior Sigil of Geomancy Staff: Superior Sigil of Energy Scepter: Superior Sigil of Geomancy Scepter: Superior Sigil of Energy

Sigil Variants

Scepter: Superior Sigil of Earth over Superior Sigil of Energy

Runes and Amulet

Rabid Amulet Superior Rune of Krait

Rune Variants

Superior Rune of Necromancer for increased Fear duration.

Play and Usage

Condition Cleanse: Two of the Terrormancer’s strongest skills are Putrid Mark (Staff) and Dealthy Swarm (Dagger). The reason why they’re so strong is because they remove conditions you are affected by and place them back onto your target. You should save these skills as much as possible to ensure your target suffers heavily when you use them. Utilising Marks: Your Staff’s Marks are incredibly powerful but you often see many Necromancer’s use these before they see any opponents. Don’t do this. Only use your Marks when you know a target will trigger them as these are key to overwhelming your opponents with conditions. Fear Spike: The primary method of killing an opposing player as a Necromancer is Fearing them while they have conditions on them. You can do this by using Reaper’s Mark or Doom once you have loaded them up with conditions. Using both Fear’s back to back is also a viable approach. Signet Use: Signet of Spite is incredibly powerful when combined with your Marks but it is easily dodged. Ensure that you only use your Signet when your opponent is Feared, that way it is guaranteed to land. Positioning: A Necromancer has few if any methods of escape. As a result, you’re a damage sponge and at times a liability to your team. If you don’t position yourself properly you can die in seconds leaving your team with a man down. You should always try to be as far away from a fight as possible and positioned so that you are near obstacles or ledges you can leap up/down from. Only when under heavy fire should you use your Flesh Wurm teleport or Spectral Walk.

 


Last Updated: Mar 13, 2016