by Kevin Tran on Nov 16, 2007
Halazzi is the third boss in Zul'Aman, a boss with the spirit of the Lynx. His main abilities are Chain Lightning Totems, Flameshocks, and Cleaving Melee during Phase 1.
Saber Lash: A melee attack that will hit the Tank and whoever is near him, since it's got a high damage output, it's ideal for 2 tanks to share this damage, making each be hit for 7000 to 8000 damage each. Halazzi only uses this ability during Phase 1.
Flame Shock: A magic ability that will hit a random player for 4000-5000 fire damage and leaves a DoT that will tick for 4000 damage every 3 seconds. Make sure to dispel this as it happens to avoid early deaths.
Corrupted Lightning Totem: Halazzi drops a totem that casts Chain Lightning on a random player, dealing from 4000 to 5000 damage to that player and whoever is near him, jumping to other players. Spreading out is the best tactic here. Can be destroyed (and should be) quickly to avoid it hurting the raid much. Used in Phase 2 and last 25%.
This boss has 600,000 HP, making him very easy to bring down if you have good, focused DPS. During the fight, he will change phases every 25%, similar to Nightbane, and will alternate from Phase 1 and Phase 2.
Phase 1 is mostly tank and spank, keep both your tanks up watching out for his high damage 2-person hitting ability and burn him down to 75% - once you achieve this, he will go into Phase 2.
Once Phase 2 starts, he summons a spirit of a Lynx to help him, and starts dropping the Corrupt Lightning Totems - make sure your offtank takes the Lynx spawn and that your main tank keeps the troll in his place. Spread out to avoid Chain Lightning, and make sure to dispel whoever gets Flame Shocked! While resistances are nice to have, normal gear you have acquired so far will be best to bring this Boss down before he gets the chance to do too much damage.
When you hit 25%, he goes back to Phase 1 but with a twist - he will start conjuring Lightning Totems as well as his Saberlash strike, so have your melee take care of them as soon as possible, and burn him down as quickly as you can - he gains a bit more damage bonuses and will enrage if the fight reaches 10 minutes.
Having killed Halazzi, you only have one remaining Loa before you can fight the Witch Doctor, and finally, Zul'jin!
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