by Savanja on Feb 20, 2005
1
Phantasmal Shock
Deals instant mental damage
1
Sleep
An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short duration.
Mesmerization breaks if the target receives any damage.
2
Confusion
Stuns the illusionist's target and drains some of their
power instantly
2
Personae
The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells
3
Migraine
Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage
4
Magi's Shielding
An augmentation spell that benefits the caster by
increasing avoidance, maximum Health, and decreasing the chance of interruption
5
Bind Sight
An augmentation that grants the mage the ability
to see through the eyes of the target ally. This augmentation breaks if
the mage enters combat
5
Binding Light
Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any
damage.
6
Cure Arcane
Cures magic, mental, and divine impairments on
target ally
6
Phantasmal Blast
Deals instant mental damage. This spell has a fast
casting time
7
Aspect of Thought
An augmentation that increases the power pool and arcane
resistance for the illusionist's group. The arcane resist protects
more against magic and divine than mental
8
Storm of Colors
Deals mental damage over time and interrupts the target
and surrounding encounter members. When the spell duration expires
it interrupts the encounter again
9
Dispel Magic
Dispels beneficial magic
spells from the mage's target
9
See Invisibility
An augmentation that allows a mage's ally to see
invisible enemies
10
Greater Migraine
Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage
10
Personae Twin
The illusionist summons a replica illusion that
inherits some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells
11
Headache
Deals instant mental damage to a target and mesmerizes
them for a short duration
12
Phantasmal Jolt
Deals instant mental damage. This spell has a fast
casting time
12
Rune of Thought
A group augmentation that increases the intelligence and
wisdom of the illusionist's group
12
Trance
An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short
duration. Mesmerization breaks if the target receives any damage
13
Paranoia
Stuns the illusionist's target and drains some of their
power instantly
13
Tap Mind
Slowly converts the illusionist's health into power over
time
14
Sadness
Deals mental damage over time to the target and
decreases their arcane resistance
15
Blink
Reduces hate towards the enchanter from opponents in the
immediate area and randomly teleports the enchanter to a random location
nearby
15
Veil of the Unseen
Distorts the reality around target ally, granting them
invisibility and protecting them from indirect area effects. This spell
can only be maintained on a single ally
16
Stupefy
Decreases the target's hate towards the enchanter and
stuns the target
16
Bewilderment
Stuns the target and nearby encounter members for a
brief period of time, without adding any additional hate towards the
illusionist for casting the spell
16
Overwhelming Silence
Stifles and drains power from the illusionist's
target
17
Cerebral Lash
Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage
18
Invisibility
Grants invisibility to the target. This spell can
only be maintained on one target at a time
18
Breeze
Increases in combat power replenishment of the
enchanter's group.
19
Binding Light
Roots the illusionist's target in place, preventing them
from movement. This also blurs their vision and prevents them from
normal combat attacks until they are struck by any damage
20
Alacrity
Increases the attack speed of target ally
20
Disappointment
An impairment that decreases the enemies offensive
abilities
20
Phantasmal Ray
Deals Instant Mental
Damage This Spell Has A Fast Casting Time
21
Blessing of the Prism
An Augmentation That
Increases The Power Pool And Arcane Resistance For The Illusionist's
Group. The Arcane Resist Protects More Against Magic And Divine Then
Mental
22
Chromatic Storm
Deals mental damage over time and interrupts the target
and surrounding encounter members. When the spell duration expires
it interrupts the encounter again
23
Phantasmal Splendor
Mesmerizes target opponent and up to 4 surrounding encounter
members
24
Entrance
An Impairment That
Mesmerizes The Target And Removes Them From Being Affected By Area Of
Effect Spells For A Short Duration. Mesmerization Breaks If The Target
Receives Any Damage
24
Illusory Mask
An Augmentation That
Grants Invisibility To The Illusionists Group
25
Psychic Assailant
Deals Instant Mental
Damage To A Target And Mesmerizes Them For A Short Duration
25
Fleeting Thoughts
A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration. Increases to casting technique makes it more difficult
for enemies to outright resist your group's spells and reduces the chance
of spell fizzle
26
Rune of Understanding
A group augmentation that increases the
intelligence and wisdom of the illusionist's group
27
Uncertainty
Stuns the illusionist's target and drains some of their
power instantly
27
Excruciating Reverie
Slowly converts the illusionist's health into power over
time
28
Prismatic Discord
An augmentation placed on the illusionist's ally
that deals additional mental damage every time they hit for up to 3 hits
28
Nightmare
Deals damage over time to the target and decreases
their arcane resistance
29
Phantasmal Charge
Deals instant mental damage. This spell has a fast
casting time
30
Speechless
Stifles and drains power from the illusionist's target
30
Bewildering Cascade
Stuns the target and nearby encounter members for a
brief period of time, without adding any additional hate towards the
illusionist for casting the spell
31
Tormenting Visions
Does mental damage over time to a target. If the
target is not cured when it expires, the target is dealt additional mental
damage
32
Construct of Order
Summons an illusory pet that attacks the illusionist's
current target until the spell expires. If the pet is killed before it
expires, it will deal instant mental damage and stifle the enemy who slew
it
33
Lock Mind
Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any damage
33
Personae Shift
The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells
33
Scintillating Aura
Increases in-combat power replenishment of the
illusionist's group. This ability does stack with the bard's concentration
group power replenishment song
34
Celerity
Increases the attack speed of the target ally
35
Mental Bulwark
An augmentation that increases the power pool and arcane
resistance for the illusionist's group. The arcane resist protects more
against magic and divine than mental
35
Misfortune
An impairment that decreases the enemy's offensive
abilities
35
Mana Cloak
Augmentation, placed upon you and your group, that
provides the chance to gain power back when struck in combat.
35
Intensity
An augmentation placed on the illusionist's ally that
grants them a chance at dealing additional mental damage before every
hostile spell they cast
36
Cerebral Tempest
Deals mental damage over time and interrupts the target
and surrounding encounter members. When the spell duration expires, it
interrupts the encounter again
37
Phantasmal Grandeur
Mesmerizes target opponent and up to four surrounding
encounter members
38
Capture Mind
An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short duration.
Mesmerization breaks if the target receives any damage
39
Fleeting Sentiment
A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration. Increases to casting technique makes it more difficult
for enemies to outright resist your group's spells and reduces the chance
of a spell fizzle
39
Aneurysm
Deals instant mental damage to a target and
mesmerizes them for a short duration
40
Seal of Comprehension
A group augmentation that increases the intelligence and
wisdom of the illusionist's group
40
Convincing Regalia
An additional mesmerization spell for the illusionist
that costs less but lasts for a shorter duration. Mesmerization breaks if
the target receives any damage
41
Drain Will
Stuns the illusionist's target and drains some of
their power instantly.
41
Siphon Self
Slowly converts the illusionist's health into power over
time
42
Whither Hope
Does mental damage over time to the target and
decreases their arcane resistance
42
Prismatic Strife
An augmentation placed on the illusionist's ally
that deals additional mental damage every time they hit for up to three
hits
43
Scorching Beam
Deals instant mental damage. This spell has a fast
casting time
44
Stunning Array
Stuns the target and nearby encounter members for
a brief period of time, without adding any additional hate towards the
illusionist for casting the spell
44
Mind Drain
Stifles and drains power over time from the
illusionist's target
45
Lobotomize
Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage
46
Construct of Logic
Summons an illusory pet that attacks the illusionist's
current target until the spell expires. If the pet is killed before it
expires, it will deal instant mental damage and stifle the enemy who slew
it
47
Insight
Increases in-combat power replenishment of the
illusionist's group. This ability does stack with the bard's concentration
group power replenishment song
47
Personae Duplicate
The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells
47
Terrifying Vision
Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any damage
48
Devitalizing Stare
Drains power over time from the target and surrounding
encounter members. A portion of this power is added over time to the
illusionist's group
48
Legerity
Increases the attack speed on target ally
49
Aspect of Mind
An augmentation that increases the power pool and arcane
resistance for the illusionist's group. The arcane resist protects more
against magic and divine than mental
49
Dynamism
An augmentation placed on the illusionist's ally that
grants them a chance at dealing additional mental damage before every
hostile spell they cast
50
Color Shower
Deals mental damage over time and stifles the
illusionist's enemies in an area near the target of the spell
50
Psychotic Spectrum
Deals mental damage over time and interrupts the target
and surrounding encounter members. When the spell duration expires, it
interrupts the encounter again
50
Dismay
An impairment that decreases the enemy's offensive
abilities
51
Phantasmal Brilliance
Mesmerizes target opponent and up to 4 surrounding
encounter members
52
Abduct Mind
An impairment that mesmerizes the target and removes
them from being affected by area effect spells for a short duration.
Memserization breaks if the target receives any damage
52
Savante
An augmentation that conserves the group's power
consumption for a limited duration by returning a portion of the power
back after it is consumed
53
Embolism
Deals instant mental damage to a target and mesmerizes
them for a short duration
53
Transient Sentiment
A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration. Increases to casting technique makes it more difficult
for enemies to outright resist your group's spells and reduces the chance
of spell fizzle
54
Seal of Ingenuity
A group augmentation that increases the intelligence and
wisdom of the illusionist's group
54
Brilliant Regalia
An additional mesmerization spell for the illusionist
that costs less but lasts for a shorter duration. Mesmerization breaks if
the target receives any damage
55
Sap Will
Stuns the illusionist's target and drains some of
their power instantly
55
Essence Siphon
Slowly converts the illusionist's health into power over
time
55
Illusory Allies
Creates illusionary copies of the illusionist's group
for a short duration. They confuse the enemies in target encounter into
attacking them
56
Prismatic Havoc
An augmentation placed on the illusionist's ally that
deals additional mental damage every time they hit for up to three hits
56
Devour Hope
Deals mental damage over time to the target and
decreases their arcane resistance
57
Shimmering Beam
Deals instant mental damage. This spell has
a fast casting time
58
Dazzling Array
Stuns the enemy and nearby encounter members for a
brief period of time, without adding any additional hate towards the
illusionist for casting the spell
58
Drain Thought
Stifles and drains power from the illusionist's target
58
Spellshield
Augmentation placed on an ally that can reflect up
to three hostile spells back at their original caster at a lesser potency.
Only profession spells can be reflected in this way
59
Brainburst
Deals mental damage over time to a target. If this
effect is not cured when it expires, the target is dealt additional mental
damage
60
Construct of Reason
Summons an illusory pet that attacks the illusionist's
current enemy until the spell expires. If the pet is killed before
it expires, it will deal instant mental damage and stifle the enemy who
slew it
61
Personae Mirror
The illusionist summons a replica illusion that inherits
some of the illusionist's spells. Although not as powerful as the
illusionist's spell damage, the illusionary replica retains the power of
their control spells
61
Lockdown
Roots the illusionist's target in place, preventing them
from movement. This also stifles them until they are struck by any damage
61
Epiphany
Increases in-combat power replenishment of the
illusionist's group
62
Devitalizing Gazes
Drains power over time to a target and surrounding
encounter members. A portion of this power is added over time to the
illusionist's group
62
Rapidity
Increases the attack speed of the target ally
63
Aspect of Lucidity
An augmentation that increases the power pool and
arcane resistance of the illusionist's group. The arcane resist protects
more against magic and divine than mental
63
Synergism
An augmentation placed on the illusionist's ally
that grants them a chance at dealing additional mental damage before every
hostile spell they cast
64
Ultraviolet Storm
Deals mental damage over time and interrupts the
target and surrounding encounter members. When the spell duration expires,
it interrupts the encounter again
64
Tribulation
An impairment that decreases the enemy's offensive
abilities
65
Phase
Quickly teleports target enemy to a distant
location
65
Phantasmal Resplendance
Mesmerizes target opponent and up to 4 surrounding
encounter members
66
Empty Mind
An impairment that mesmerizes the target and removes
them from being affected by area of effect spells for a short duration.
This spell cannot be interrupted or fizzled
67
Tumor
Deals instant mental damage to a target and mesmerizes
them for a short duration
67
Momentary Sentiment
A group augmentation that significantly increases
intelligence, focus, and casting techniques of the illusionist's group for
a short duration
68
Lustrous Regalia
An additional mesmerization spell for the
illusionist that costs less but lasts for a shorter duration. This spell
cannot be interrupted or fizzled
68
Seal of Ascention
A group augmentation that increases the
intelligence and wisdom of the illusionist's group
69
Forsake Will
Stuns the illusionist's target and drains some of
their power instantly
69
Extract Essence
Slowly converts the illusionist's health into power over
time
70
Solar Shower
Deals mental damage over time and stifles the
illusionist's enemies in an area near the target of the spell
70
Prismatic Chaos
An augmentation placed on the illusionist's ally that
deals additional mental damage every time they hit for up to three hits
Illusionist Training Spells
Level 14
Phantasmal Jolt Sadness Tap Mind HeadacheLevel 24
Entrance Blessing of the Prism Chromatic Storm AlacrityLevel 34
Tormenting Visions Scintillating Aura Celerity Construct of OrderLevel 44
Scorching Beam Seal of Comprehension Stunning Array Prismatic StrifeLevel 54
Abduct Mind Seal of Ingenuity Phantasmal Brilliance DynamismLevel 64
Ultraviolet Storm Epiphany Construct of Reason Synergism