by Nicole163 on Aug 04, 2011
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UPPER
MORIA | DUNGEONS
| INSTANCES
| DEEDS
| REPUTATION
Moria - also known as Khazad-dûm and the Dwarrowdelf - is a
region that is as rich in history as it is massive in scope.
Founded by Durin "the Deathless" (one of the Seven Fathers of the
Dwarves) during the First Age, it has endured for thousands of
years, sometimes rising to prominence as the greatest of the
Dwarven mansions in Middle-Earth and sometimes waning to neglect
and misuse... but ever enduring. It is a testament to Dwarven
craftsmanship, and to their strength of character and will.
Khazad-dûm is a massive complex of rough tunnels, well-worked
mines, grand and winding hallways and staircases, majestic
chambers both natural and Dwarf-made, seemingly-bottomless chasms
and seemingly-ceilingless great-halls. Durin's folk have labored
long to hew this kingdom from the heartstone of the mountain, and
now seek to reclaim it from the forces of the shadow and the
ancient evils that have wrested it from their hands.
Geographically, Moria lies under the Misty Mountains between
Eregion and Lothlorien. In terms of size, it is gigantic - at a
dead run, it takes around a quarter of an hour to run from Durin's
Threshold in the west to the exit at the First Hall in the east,
following the shortest, most direct route. That's straight-up
running along a direct path, no stops. To put that into
perspective, that's about how long it takes to run from the West
Gate of Bree to the Rushock Gate in Needlhole, sticking to the
roads. It is big enough to cover the 50 - 60 level range, and
contains nine area maps, dozens of instances, six sets of deeds,
three raids, two reputation factions and hundreds of quests.
In fact, Moria is big enough that this guide will be split
into three sections: Upper Moria, Central Halls and Lower
Depths.
Before you head into Moria, there are a few things you need to
know:
UPPER
MORIA | DUNGEONS
| INSTANCES
| DEEDS
| REPUTATION