Molten Core Boss Guide Index
Section 1- General
1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core
Section 2 - The Bosses
2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros
Section 3 - Links to other guides
3.1 - Links to other guides
Gehennas
Gehennas is the third boss in Molten Core. He is a fire elemental and has two lava walker guards.
Gehennass Abilities
Gehannas has three abilities of note.
Gehennas Curse: This is an AoE spell. This curse reduces heals by 75% and is a major nuisance. It is curable, so de-cursing will be a big part of the druid and mages job in this encounter.
Shadow Bolt: This spell does 2000+ damage, and Gehennas uses it often. It is random so a player could get hit a couple of times in a row.
Rain of Fire: This is an AOE spell that looks similar to the warlocks version. It does 700+ damage per second. Raid members should remember to evacuate the area, when Rain of Fire does go off.
Note The guards have a cleave attack which also stuns, which might be a surprise to first timers.
Strategy
First have the raid group split into six smaller groups. One five man tank group for each guard, one five man tank group for Gehennas, two five man heal groups, and the rest of the raid in a larger group at max range to stay out of Gehennass range.
The tank groups should be composed of one tank, one priest, one druid, one mage, and one of paladin, shaman, or warlock, theyd be responsible for keeping their tank alive and de-cursed.
The heal groups should have healers, mages and ranged abilities. The job for these two groups would be to heal the main tanks groups.
The rest of the raid should be mostly ranged and high DPS. These guys should help clear the adds first then jump in to help out with Gehennas.
When the main group pulls Gehennas, each guard group should have its hunter pull their guard away from Gehennas and finish him off. The hunters should do their pulls as soon as Gehennas is aggroed but not before. If the guards cleave the main tank for Gehennas things can turn ugly fast, so timing is important.
As the first guard is finished off, their group splits up. This group should help out the others with their tasks, with the only the high damage dealing players, helping to kill Gehennas. This is because staying bunched up in this fight is not a good idea. Gehennass AoE will cause major annoyance and difficulties for your healers and decursers if you are all bunched up, so try to stay out of large groups.
There should be dedicated de-cursers / healers for each group as well as de-cursers dedicated to the main tank whos sole responsibilities are to de-curse and stay alive.
It would be good to have shadow protection potions for most raid members, and for the casters not to use fire spells as they have minimal effect on Gehennas.
Gehennas's Loot Table
Like the other "Flamewaker" bosses, Lucifron shares most of his loot with Lucifron, Shazzrah, and the Sulfuron Harbringer. Like Shazzrah, Gehennas has no unique items outside of the Tier 1 boots and gloves.
Tier 1 Armor Pieces
Giantstalker's Boots (Hunter)
Gloves of Prophecy (Priest)
Earthfury Gauntlets (Shaman)
Nightslayer Gloves (Rogue)
Sabatons of Might (Warrior)
Lawbringer Gauntlets (Paladin)
Loot Drops
Weapons
Name
Slot
Type
Bonuses
Sorcerous Dagger
MH
Dagger
42.1 DPS
39-79 Damage
1.40 Speed
+8 Stamina
+17 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 20
Crimson Shocker
Range
Wand
73.2 DPS
102-191 Damage
2.00 Speed
+10 Intellect
+10 Fire Resistance
Armor
Name
Slot
Type
Armor and Bonuses
Wristguards of Stability
Wrist
Leather
86 Armor
+24 Strength
+8 Stamina
Helm of the Lifegiver
Head
Leather
324 Armor
+14 Stamina
+30 Intellect
+9 Spirit
Equip: Increases healing doneby spells and effects by up to 42.
Manastorm Leggings
Legs
Cloth
85 Armor
+19 Stamina
+14 Intellect
Robe of Volatile Power
Chest
Cloth
102 Armor
+10 Stamina
+15 Intellect
+10 Spirit
Equip: Improves your chance to get a critical strike with spells by 2%
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Salamander Scale Pants
Legs
Leather
171 Armor
+14 Intellect
+14 Stamina
+10 Fire REsistance
Equip: Increases healing done by spells and effects by up to 51
Equip: restores 9 mana per 5 sec
Flamewalker Legplates
Leg
Plate
748 Armor
+18 Strength
+22 Stamina
+11 Fire Resistance
+11 Shadow Resistance
Equip: Increases your chance to dodge an attack by 1%
Miscellaneous
Name
Type
Bonuses
Heavy Dark Iron Ring
Ring
110 Armor
+20 Stamina
Equip: Increased Defense +5
Ring of Spell Power
Ring
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our
Molten Core forum, or email us at
messiah@tentonhammer.com or
ratboy@tentonhammer.com.