Molten Core Boss Guide Index
Section 1- General
1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core
Section 2 - The Bosses
2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros
Section 3 - Links to other guides
3.1 - Links to other guides
Baron Geddon
Baron Geddon is the 5th boss in Molten Core. He is a large fire elemental and you must fight him immediately after Garr.
Baron Geddons Abilities
Baron Geddon has several abilities that he uses in the fight. As with all Molten Core bosses, understanding their abilities is key to being able to defeat them. Baron Geddon has 3 major abilities, they are:
Inferno - He will occasionally stop moving and attacking to ignite an inferno. This inferno goes out in pulses to everything nearby. He does roughly 6 pulses. The first 2 pulses for 500 damage the next 2 pulses for 1000 damage and the last 2 pulses fo 2000 damage each. These pulses occur over roughly 10-15 seconds. No character can survive the damage given out. Players must learn to recognize Geddon going into Inferno mode and runaway from him before the large damage waves start.
Ignite mana - Is a DOT that does as its name suggests, it burns players mana causing them damage. It does a large amount of damage, converting 400 mana into 400 damage caused per tick. It will not do damage to characters that do not have mana, so Warriors and Rogues are uneffected. It is triggered as an AOE spell, so it is critical that characters that use mana do not approach too close to Geddon. If they do, and are effected it is critical to dispel this as soon as it lands on a mana using player.
Living Bomb - Again this ability is very much like the name implies. When this ability is placed on a player it turns them into a living AOE bomb. The ability is on a player for roughly 10 seconds before they detonate. When they do explode they cause 3200 damage to themselves and everyone nearby. Worse the effect can critical for up to 4800 damage! If you become the "bomb" you must run as fast as possible away from the rest of the group before you explode and take several players with you. The target for this ability is chosen at random. Many groups use a mod to track the timing of the living bomb cast, such as CQBaron. It's much harder to ignore a big gong sound, and raid chat spam, and a tell spam.
Strategy
The first thing to do while fighting Baron Geddon is to pull him properly. He spawns in the same room as Shazzrah so it is best to pull him out. You must clear as many of the lava packs as possible before fighting the Baron. Usually you can only pull two packs. At this point you should pull Baron Geddon back to the room you fought Garr in.
Once you have pulled Baron Geddon into Garr's room the fight can begin. The main tank should pull him to the center of the room. The rest of the group should all be standing on the room in Garrs room (all clustered together), aside from one paladin/shaman to act as an Out of Combat Resser for those who die from the bomb.
The Main Tank should be fighting Geddon in front of the rest of the raid (just inside spell range, but far enough for the raid to avoid the pulses). Melee DPS should only come in while Geddon is not pulsing, and pull off when he starts to pulse or they will all die.
Baron Geddons damage is heavily fire based and as such your main tank should be in his fire resist gear. He should have at least 250FR. All of your melee DPS players should also put their FR gear on and should have at least 150. He can be completed with far less FR, but with Ragnaros levels of FR he becomes a very easy fight.
Once Geddon casts the Living Bomb curse on someone, that person needs to run away from the raid, at a mid point between them and the OOC resser. A good strategy for those who are the bomb is to navigate so they are right under the wall and are stopped from taking large amounts of falling damage. Also, chugging back a greater Fire Resistance Potion before exploding will save you!
Make sure that magic dispellers are aware of their role in removing the Ignite Mana effect that gets laid down during the fight. This will wreak havoc with casters and can kill large amounts of party members in no short order. Be sure to dispel the casters ASAP once they get this effect on them!
With this sequence in mind, the Geddon fight is fairly straight forward. Some guilds spread out to minimize the bomb damage, however the clustered method works better in most cases, as long as the raid members are paying attention and checking if they are the bomb. If not
then one bomb could wipe the raid, so pay attention!
Baron Geddon 's Loot Table
Baron Geddon shares loot with the other fire lords and beasts. He carries some Tier 1 shoulders along with the other half of the Bindings of the Windseeker. Garr carries the other half, with both of them combined you can form a legendary item!
Tier 1 Armor Pieces
Arcanist Mantle (Mage)
Cenarion Spaulders (Druid)
Felheart Shoulder Pads (Warlock)
Earthfury Epaulets (Shaman)
Lawbringer Spaulders (Paladin)
Loot Drops
Weapons
Name
Slot
Type
Bonuses
Fire Runed Grimoire
Off-Hand
Book
+12 Stamina
+21 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 11.
Obsidian Edged Blade
Two-Hand
Sword
64.7 DPS
176-264 Damage
3.40 Speed
+42 Strength
Equip: Increased Two-handed Swords +8
Armor
Name
Slot
Type
Armor and Bonuses
Flameguard Gauntlets
Hands
Plate
488 Armor
+13 Stamina
Equip: Improves your chance to get a critical strike by 1%.
Equip: +54 Attack Power
Flamewalker Legplates
Legs
Plate
748 Armor
+18 Strength
+22 Stamina
+11 Fire Resistance
+11 Shadow Resistance
Equip: Increases your chance to dodge an attack by 1%
Aged Core Leather Gloves
Hands
Leather
138 Armor
+15 Strength
+15 Stamina
+8 Fire Resistance
+5 Shadow Resistance
Equip: Improves your chance to get a critical strike by 1%
Equip: Imcreased Daggers +5
Deep Earth Spaulders
Shoulder
Mail
399 Armor
+11 Stamina
+12 Intellect
+7 Spirit
Equip: Increases damage done by Nature spells and effects by up to 40
Magma Tempered Boots
Feet
Plate
544 Armor
+19 Stamina
+18 Intellect
+12 Spirit
+8 Fire Resistance
Equip: Increases healing done by spells and effects by up to 18.
Mana Igniting Cord
Waist
Cloth
61 Armor
+12 Stamina
+16 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 25
Equip: Improves your chance to get a critical strike with spells by 1%
Sabatons of the Flamewalker
Feet
Mail
298 Armor
+27 Stamina
+11 Intellect
Equip: +30 Attack Power
Miscellaneous
Name
Type
Bonuses
Quick Strike Ring
Finger
+8 Stamina
+5 Strength
Equip: Improves your chance to get a critical strike by 1%
Equip: +30 Attack Power
Talisman of Ephemeral Power
Trinket
Use: Increases damage and healing done by magical spells and effects by up to 175 for 15sec. (1.5min cooldown)
Seal of the Archmagus
Unique to Geddon
Finger
+11 Stamina
+11 Intellect
+11 Spirit
+6 Arcane Resistance
+6 Fire Resistance
+6 Frost Resistance
+6 Nature Resistance
+6 Shadow Resistance
Equip: Restores 3 mana per 5 sec
Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our
Molten Core forum, or email us at
messiah@tentonhammer.com or
ratboy@tentonhammer.com.