Potions and Poisons Guide

by on Mar 03, 2005

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Poisons & Potions Guide


Poisons and Potions Basics by Okooo



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Many of the effects numbers below are based on the potion user's level. These numbers represent effects on a level 28, this guide is under construction and will be revised as we level up and bugs continue to be worked out of the poison/potion system in EQ2.

Have comments, questions, additions, or suggestions? Contact us! so we can add your knowledge to this page, with all credit given to you!

Potions


Jump to Poisons Basics


 All potions use the skill magic affinity, this skill is based off of your level, take your level and multiply it by 5, that is your magic affinity skill, With potions they come in 10 level intervals. Such that:

























Magic Affinity


Level Mastery


5


1


50


10


100


20


150


30


200


40


250


50

  


Potions do a number of handy things:


Cure Arcane, Elemental, Noxious, and Trauma Impairments from yourself
Increase Strength, Stamina, Wisdom, Intelligence, and Agility
Increase resistance to Arcane, Trauma, Elemental, Noxious, and AC
Instant heals
Increased power and health regeneration
Increasing power or health pools
























































Shields


Effect


Mastery


Aegis of Ortallis


Inflict 3 Damage on Attacker When Struck


5


Crovsar's Invigoration


Inflict 3 Damage on Attacker When Struck


5


Elixir of the Champion


Inflict 3 Damage on Attacker When Struck


50


Elixir of Precision


Inflict 3 Damage on Attacker When Struck


100


Aegis of the Silverback


Inflict 6 Damage on Attacker When Struck


5


Alimaja's Awakening


Inflict 6 Damage on Attacker When Struck


5


Elixir of the Stoutheart


Inflict 6 Damage on Attacker When Struck


50


Luminous Elixir


Inflict 6 Damage on Attacker When Struck


100


Aegis of the Windrider


Inflict 9 Damage on Attacker When Struck


5


Concoction of the Wind


Inflict 9 Damage on Attacker When Struck


5


Concoction of Adventure


Inflict 9 Damage on Attacker When Struck


50


Shining Elixir


Inflict 9 Damage on Attacker When Struck


100
































































Stat Bonuses


Effect


Mastery


Bulwark of the Forestrunner


Increase AGI by 6


5


Elixir of the Quickfoot


Increase AGI by 6


5


Vox's Sanctification


Increase AGI by 6


5


Durak's Salvation


Increase AGI by 6


50


Elixir of Accuracy


Increase AGI by 6


50


Elixir of Perception


Increase AGI by 6


100


Elixir of Enlightenment


Increase INT and WIS by 6


5


Elixir of Endless Intellect


Increase INT and WIS by 6


50


Salvation of the Tranquil


Increase INT and WIS by 6


50


Elixir of Brilliance


Increase INT and WIS by 6


100


Spirit of the Brute


Increase STR and STA by 6


5


Thubir's Sanctification


Increase STR and STA by 6


5


Elixir of Endurance


Increase STR and STA by 6


50


Elixir of Endurance


Increase STR and STA by 6


100







































































Resists


Effect


Mastery


Elixir of the Fleetfoot


Increases AC of target vs All Physical Damage by 31


5


Kizdean's Warding


Increases AC of target vs All Physical Damage by 31


5


Elixir of Swiftness


Increases AC of target vs All Physical Damage by 31


50


Tonic of Animation


Increases AC of target vs All Physical Damage by 31


100


Elixir of Poison Protection


Increases AC of target vs Disease and Poison by 55


5


Pherlondien's Safeguard


Increases AC of target vs Disease and Poison by 55


5


Elixir of Purity


Increases AC of target vs Disease and Poison by 55


50


Elixir of Luminosity


Increases AC of target vs Disease and Poison by 55


100


Elixir of Incandescent Awareness


Increases AC of target vs Heat and Cold damage by 55


5


Protection of the Songweaver


Increases AC of target vs Heat and Cold damage by 55


5


Elixir of Mythical Awareness


Increases AC of target vs Heat and Cold damage by 55


50


Elixir of Ice Protection


Increases AC of target vs Heat and Cold damage by 55


100


Alchtonion's Protection


Increases AC of target vs Magic, Mental and Divine Damage by 55


5


Elixir of Mental Protection


Increases AC of target vs Magic, Mental and Divine Damage by 55


5


Elixir of Comprehension


Increases AC of target vs Magic, Mental and Divine Damage by 55


50


Elixir of Subconscious Awareness


Increases AC of target vs Magic, Mental and Divine Damage by 55


100

 




















































Power


Effect


Mastery


Margyn's Refreshment


Heal Power for 17, Heal Power for 14 every 5 Seconds


5


Barodreth's Refreshment


Increase power by 5, Increase power of Target by 4 every 5 seconds


5


Elixir of Rejuvination


Increase power by 5, Increase power of Target by 4 every 5 seconds


5


Elixir of Revitalization


Increase power by 5, Increase power of Target by 4 every 5 seconds


50


Pyzin's Replenishment


Increase power by 5, Increase power of Target by 4 every 5 seconds


50


Elixir of the Wise


Increase power by 5, Increase power of Target by 4 every 5 seconds


100


Blagro's Replenishment


Increase power by 8 ,Increase power of Target by 8 every 5 seconds


5


Elixir of Thought


Increase power by 8 ,Increase power of Target by 8 every 5 seconds


5


Iony's Revitalization


Increase power by 8 ,Increase power of Target by 8 every 5 seconds


50


Silverwind's Refreshment


Increase power by 8 ,Increase power of Target by 8 every 5 seconds


50


Elixir of Aptitude


Increase power by 8 ,Increase power of Target by 8 every 5 seconds


100

  








































































Health


Effect


Mastery


Elixir of Light


Heal for 58, Heal for 29 every 5 seconds


5


Baelin's Refreshment


Heal Target for 48


5


Elixir of Life


Heal Target for 48


5


Elixir of Resurgence


Heal Target for 48


50


Gubbin's Replenishment


Heal Target for 48


50


Wave of Health


Heal Target for 48


100


Haldorak's Rejuvenation


Heal Target for 97


5


LuSun's Replenishment


Heal Target for 97


5


Elixir of Vitality


Heal Target for 97


50


Soonog's Refreshment


Heal Target for 97


50


Remedy of the Gods


Heal Target for 97


100


Dagda's Blessing


Increase Max Health by 36


5


Elixir of Invigoration


Increase Max Health by 36


5


Aura of Light


Increase Max Health by 36


50


Elixir of Liveliness


Increase Max Health by 36


50


Elixir of Longetivity


Increase Max Health by 36


100

  




































































Cure


Effect


Mastery


Slate's Awakening


Dispels 26 Levels of Hostile Cold and Heat Effects on Target


5


Spirit of the Hunt


Dispels 26 Levels of Hostile Cold and Heat Effects on Target


5


Sten's Invigoration


Dispels 26 Levels of Hostile Cold and Heat Effects on Target


50


Elixir of Vivication


Dispels 26 Levels of Hostile Cold and Heat Effects on Target


100


Elixir of the Clear Mind


Dispels 26 Levels of Hostile Mental, Divine, and Magic Effects on Target


5


Gubaku's Resurgence


Dispels 26 Levels of Hostile Mental, Divine, and Magic Effects on Target


5


Elixir of Understanding


Dispels 26 Levels of Hostile Mental, Divine, and Magic Effects on Target


50


Xaliran's renewal


Dispels 26 Levels of Hostile Mental, Divine, and Magic Effects on Target


100


Essence of the Treefolk


Dispels 26 Levels of Hostile Poison and Disease Effects on Target


5


Roglio's Awakening


Dispels 26 Levels of Hostile Poison and Disease Effects on Target


5


Balaksen's Cure All


Dispels 26 Levels of Hostile Poison and Disease Effects on Target


50


Elixir of Renewal


Dispels 26 Levels of Hostile Poison and Disease Effects on Target


100


Sartar's Resurgence


Dispels 26 Levels of Hostile Slashing, Piercing and Crushing Effects on Target


5


Goriba's Reclamation


Dispels 26 Levels of Hostile Slashing, Piercing and Crushing Effects on Target


50


Narron's Restoration


Dispels 26 Levels of Hostile Slashing, Piercing and Crushing Effects on Target


100

  


Basics With Poisons


Poisoning your blade is much like casting a spell. The poison "cast" is visible in your maintained spells window for either 12 hours or 100 procs (successful applications of the poison to the target). If a poison is gray to you it will not proc on a target.


Poisons can only be applied by Rogue classes and Predator classes, sorry Bards guess your not the poisoning type. All other classes can not use poisons either.


High level poisons (level 40+) seem to be bugged and will not proc. (Thanks to Katt of Oggok for this information). All poisons with a DoT do have a damage effect 4 times, once every 6 seconds. All also do initial damage from the poison, and many have an "after the DoT expires" chunk of damage as well.


Some Poisons have effects instead of damage some of these include chances to lower a mobs resistances to :


Divine
Mental
Piercing
Slashing
Crushing
Poison
Disease
Heat and Cold

As well as a few that reduce Strength, Agility, Wisdom, and Intelligence. You also have the option of ones that will stifle or mesmerize the target.


Lets start out with stat-adjustment poisons. (Note The amount it lowers the resistance is dependent on your level, all numbers come from a Level 28)

























































































Untimely Concussion


5


20%


Decrease AC of target vs Crushing and Piercing damage


by 84-167


Mystical Influence


5


20%


Decrease AC of target vs Disease and Poison damage by 115-229


Altered Immunity


50


20%


Decrease AC of target vs Disease and Poison damage by 115-229


Unpleasant Savagery


100


20%


Decrease AC of target vs Disease and Poison damage by 115-229


Spinechill


5


20%


Decrease AC of target vs Heat and Cold damage by 115-229


Aborrhent Deteriation


50


20%


Decrease AC of target vs Heat and Cold damage by 115-229


Ruinous vehemence


100


20%


Decrease AC of target vs Heat and Cold damage by 115-229


Agonizing Invulnerability


50


20%


Decrease AC of target vs Magic damage by 115-229,


Decrease AC of target vs Slashing damage by 84-167


Abnormal Decline


5


20%


Decrease AC of target vs Mental and Divine damage by 115-229


Cranial Displacement


50


20%


Decrease AC of target vs Mental and Divine damage by 115-229


Uncontrollable Indignation


100


20%


Decrease AC of target vs Mental and Divine damage by 115-229


Enchanted Aura


5


15%


Decrease AGI by 7


Wave of Pestilence


5


15%


Decrease STR of target by 7


Wave of Doubt


5


15%


Decrease WIS and INT of target by 7


Unnerving Breakdown


50


15%


Decrease WIS and INT of target by 7


Touch of the Revenant


5


15%


Stifle Target


Visions of Dementia


50


15%


Stun Target

 


Now how about the Damaging Poisons! (Note Damages may differ for you these stats are to a level 28 Illusionist)




















































































































































































































Name


Mastery


Chance


DD1


DOT


DD2


Total


Touch of the Nightcrawler


5


15%


127


127


Influence of Hate


5


25%


59


19


19


154


Spirit of the Berserker


5


25%


59


19


19


154


Ravenous Incapacitation


5


25%


50


30


30


200


Spirit of the Ox


5


25%


50


30


30


200


Wave of Protection


5


25%


50


30


30


200


Etherial Immunity


5


25%


40


40


36


236


Ferocious Corruption


5


25%


40


40


36


236


Unimaginable Agony


5


25%


52


52


22


282


Visions of Madness


5


25%


52


52


22


282


Uncomfortable Darkness


5


25%


67


67


9


344


Vengeance of the Fallen


5


25%


67


67


9


344


Bloodburst


50


25%


59


19


59


194


Malignant Decay


50


25%


50


30


30


200


Diabolic Fury


50


25%


40


40


36


236


Miraculous Stability


50


25%


40


40


36


236


Visions of Derangement


50


25%


52


52


22


282


Caustic Assult


50


25%


53


52


22


283


Thirst for Blood


50


25%


67


67


9


344


Rotting Flesh


50


15%


75


75


375


Insufferable Anguish


100


25%


59


19


19


154


Hateful Indignance


100


25%


40


40


36


236


Draconian Backlash


100


25%


52


52


22


282


Malevolent Displacement


100


25%


50


50


50


300


Relentless Vertigo


100


25%


67


67


9


344

Total damage = DD1 + ( DOT * 4 Ticks) + DD2





Last Updated: Mar 13, 2016