Q: Catacombs 1-3

by on Jan 26, 2007

<h1 style="font-family: tahoma;"><span style="color: rgb(154, 185, 124);">Quest Guide: The Catacombs<br> </span></h1> <table border="0" cellpadding="3" align="right"> <tr><td> <script language='JavaScript' type='text/javascript' src='http://ads.

style="color: rgb(154, 185, 124);">Quest Guide: The Catacombs

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Quests 1 -
3:  The Friar's Niece, Seek Dryden's Council and Find a Witness

style="color: rgb(51, 0, 51);">By
Darkgolem






These three quests start the Catacombs quest chain, often the first
"undead" series of quests a beginning hero encounters.  These
quests have all sorts of adversaries besides undead, however, with
oozes, spiders and two different types of iron guardians, it gives new
players broad exposure to foes aside from simple humanoids. One item of note, make sure to bring a wooden club or two.. there are so many oozes, you weapons will be damaged a lot if you don't remember this little touch.



The Friar of the Silver Flame, Renau has lost touch with his niece, who
is held in the insane asylum (the Sanctuary) found in the first floor
of the catacombs kept by the Silver Flame in Stormreach.  A simple
visit to the sanctuary to check up on her leads the heroes to a foul
corruption within the very church of the silver flame.

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Starting Npc:
style="font-family: tahoma;">Friar Renau (The Friar's Niece and Seek
Dryden's Council), Archbishop Dryden (Find a Witness)
style="vertical-align: top; width: 20%; background-color: rgb(220, 201, 125);"> size="-1">Quest
Zone:


style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">The Catacombs

style="vertical-align: top; width: 20%; background-color: rgb(255, 255, 255);"> size="-1">Related Zones:

style="vertical-align: top; background-color: rgb(255, 255, 255);"> size="-1">The Marketplace

style="vertical-align: top; width: 20%; background-color: rgb(220, 201, 125);"> size="-1">Level:

style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">2 (all)

style="vertical-align: top; width: 20%; background-color: rgb(255, 255, 255);"> size="-1">Monsters:

style="vertical-align: top; background-color: rgb(255, 255, 255);"> size="-1">Lesser Grey Ooze, Small
Brown Spider, Brown Spider, Huge Violet Ooze, Dwarf Zombie, Elf Zombie,
Halfling Zombie, Zombie, Skeleton, Skeletal Warrior, Skeletal Knight,
Skeletal Archer, Iron Defender, Greater Iron Defender, Violet Ooze


style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">Named
Bosses

style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1"> size="-1">None
style="vertical-align: top; width: 20%; background-color: rgb(255, 255, 255);"> size="-1">Bonus
Objectives:


style="vertical-align: top; background-color: rgb(255, 255, 255);"> size="-1">None (The Friar's Niece),

Slay 8 Zombies (Find a Witness)

Slay 12 Skeletons (Find a Witness)
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style="vertical-align: top; width: 20%; background-color: rgb(220, 201, 125);"> size="-1">Possible Reward Items:

style="vertical-align: top; background-color: rgb(220, 201, 125);"> size="-1">2 Chests (The Friar's
Niece)

5 Chests (Find a Witness)

style="font-size: 10pt; font-family: "Times New Roman";"> style="font-family: tahoma;">Walk-Through:

style="font-family: tahoma;"> size="-1"> style="font-weight: bold;">Quest 1: The Friar's Neice



style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">The
Sanctuary is found 1 floor down from the marketplace enterance to the size="-1">catacombs.  Upon
entering the Sanctuary, you will find you are limited to the west wing
of the catacombs only. href="http://ddo.tentonhammer.com/modules.php?set_albumName=album34&id=Friar_s_Niece&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="The Sanctuary (Friar's Niece)"
src="http://ddo.tentonhammer.com/files/gallery/albums/album34/Friar_s_Niece.jpg"
style="border: 2px solid ; width: 250px; height: 267px;" align="right">



Going down this hallway you will see meet oozes and spiders.  At
the very end of the hallway has a shrine, with a lever in it.  The
lever will open the north wing of the catacombs.



Return to the north wing of the catacombs.  As you pass down the
hallway you will meet some zombies.  At the end of the hallway,
behind a locked door, is a large violet ooze.  To the east is a
shrine, at the end of the hall, on the west at the end of the hall is
the a note from Margeurite, saying she has gone below, addressed to her
father.  Now simply depart the catacombs, your done.  Go see
the friar, then go back into the catacombs, up one flight, to Bishop
Dryden's chamber.

Quest 2: 
Seek Dryden's Council

Bishop Dryden,
you will have discovered, is the father of Marguerite.  He sends
you back into the Sanctuary to determine the cause of the undead
rising.  Simple enough.  The biggest issue with these "see
the bishop" quests is forgetting to do one when with a group doing the
quests, and not being able to advance.

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Quest 3: Finding
a Witness

href="http://ddo.tentonhammer.com/modules.php?set_albumName=album34&id=To_Find_a_Witness&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Sanntuary (Find A Witness)"
src="http://ddo.tentonhammer.com/files/gallery/albums/album34/To_Find_a_Witness.thumb.jpg"
style="border: 2px solid ; width: 250px; height: 334px;" align="left">After
the Bishop returns you to the Sanctuary, when you enter, you note that
more undead are present.  Your goal is to find a witness is the
Minon's Ward, located in the east portion of the Sanctuary.  First
you must find a key, which is located in the north wing of the asylum.

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Near the beginning of the
north hallway, a secret door is found on the right side of the
hallway.  Behind the secret door is a chest containing the key to
the east wing.  Note the chest is trapped with spikes.

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Heading to Minon's Ward, you
will run into groups of zombies and skeletons.  These are not
deadly, but it's better to go bit by bit rather than fight them all at
once.


In the southeastern portion of
Minon's Ward you will meet Fitwood, who is the spirit of a inmate of
the asylum.  Fitwood explains that Marguerite was responsible from
the undead rising, and that she has returned to the depths of the
catacombs.  Then he fades away.

style="font-family: tahoma;">


As you start to leave, a
portcullis cuts you of
style="font-family: tahoma;"> style="font-family: tahoma;">f from the exit to the Sanctuary, and you
must now go to the southern (and final) style="font-family: tahoma;"> href="http://ddo.tentonhammer.com/modules.php?set_albumName=album34&id=Defender_Ambush&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Greater Iron Guardians"
src="http://ddo.tentonhammer.com/files/gallery/albums/album34/Defender_Ambush.sized.jpg"
style="border: 2px solid ; width: 250px; height: 187px;" align="right"> size="-1"> wing of the asylum to
pull the lever which opens the Sanctuary door.  Going to this
area, you start meeting Iron Guardians.  You will find the lever
along the
style="font-family: tahoma;"> style="font-family: tahoma;">wall at the southwest portion of this
wing of the asylum.  Note that when you pull this lever, three
horse sized greater iron guardians appear.  Make sure to be ready
for them.  Once they are defeated, simply walk to the exit of the
catacombs (unless you want to loot any chests you haven't gotten to
yet, see the map), and exit.
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Last Updated: Mar 13, 2016