Racial Traditions
Jump to other EverQuest 2 spell lists!
Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass
Personal Traits - These same stat / resistance choices are awarded at varying intervals to all players regardless of class or race.
Enemy Tactics - Spells/abilities adepts at weakening certain enemies, choices awarded at level 12, 16, 24, 32, and 38.
<!--
if (!document.phpAds_used) document.phpAds_used = ',';
phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11);
document.write ("<" + "script language='JavaScript' type='text/javascript' src='");
document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random);
document.write ("&what=zone:25");
document.write ("&exclude=" + document.phpAds_used);
if (document.referrer)
document.write ("&referer=" + escape(document.referrer));
document.write ("'><" + "/script>");
//-->
Barbarian (neutral)
Blood of Halas
+3 ColdR
Halasian Staple
Summon Lager
Strength of the North
+5 STR
Remembrance of Halas
+5 Defense
Strong Jawed
+2% Crushing Resist
War Wounds
+5% HP Regen, +2 STA *
Teachings of Tundra Jack
+5 Tracking
Brewmaster
+5 Artistry Skill
Herbology
+5 Chemistry Skill
Cold Retribution
+ Cold Dmg *
Erudite (neutral)
Ethereal Absorption
+5 Pwr Regen, +2 INT*
Trained Mind
+3 MentalR
Scholarly Pursuit
+5 Scribing Skill
Chemist
+5 Chemistry Skill
Knowledge of the Ether
+3 Magic Resist
Erud's Teachings
+3% PP, +2 INT
Path of Learning
+5 INT
Ward of Glyphs
+ Magic Defense*
Summon Wisp
Summon light source pet
Infusion
+ Magic Reflective Dmg*
Half Elf (neutral)
Elven Reflexes
+5 AGI
Tend Wounds
+5% HP Regen, +2 STR *
Ayr'Dal Assault
+Slash Damage *
Camouflage
Hide (no mvmt)*
Tenet of Takish'Hiz
+3 MagicR
Ayr'Dal Adornment
+5 Artificing Skill
Gift of the Faydark
+5 Fletching Skill
Perseverance
+5 STA
Sinister Cunning
+5 INT
Dual Breed
+3% Power, +2 STA*
Human (neutral)
Physical Adaptability
+3 Defense
Adapability: Heat
+3 HeatR
Adaptability: Cold
+3 ColdR
Metallurgy
+5 Metal Shaping
Clothier
+5 Tailoring Skill
Tend Wounds
+5% HP Regen, +2 STR *
Leadership
+5 Defense of Another *
Perseverance
+5 STA
Domination
+ Divine Damage *
Determination
+3% Power
Gnome (neutral)
Ak'Anon Innovation
+5 INT
Flash of Insight
+3% Power
Sniffle Stopper
+3 DiseaseR
Forge Innovation
+5 Metalworking
Chemical Calculations
+5 Chemisty skill
Power Surge
+5% Power, +2 AGI *
Lost in the Crowd
Hide (no mvmt) *
Confusing Babble
Decrease Hate *
Gnomish Innovation
+ Heat Damage *
Singed Eyebrows
+3 HeatR
Kerra (neutral)
Fleetness of Foot
+5 AGI
Commune with the Spirits
+5% Power Regen, +2 WIS*
Spiritual Enlightenment
+5 WIS
Ancestral Protection
+3 DivineR
Eyes of the Night
Ultravision*
Warm Fur
+3 ColdR
Gift of the Land
+5 Chemistry
Timber Shaper
+5 Fletching
Hunter's Instinct
+5 Tracking
Unsheathed Claws
+ Slash Damage*
Iksar (evil)
Toughened Scales
+5 Defense
Natural Regeneration
+5% HP regen, +3 STR, +3 AGI*
Proficient Swimmer
Waterbreathing*
Whipstitch
+5 Tailoring
Dark Medicine
+5 Chemistry
Honed Body
+5 AGI
Greenmist Salvation
+3 DiseaseR
Legacy of the Shissar
+3% Power
Sebilisian Strike
+ Crush Dmg*
Defensive Coloration
Hide (no mvmt)*
Dark Elf (evil)
Elven Reflexes
+5 AGI
Embrace of Hate
+ Magic Defense*
Sinister Cunning
+5 INT
Strength of Will
+3 MentalR
Shadow Shroud
Hide (no mvmt)*
Fueled by Hate
+5% Power Regen, +2 MagicR*
Poison Crafter
+5 Chemistry
Pursuit of the Arcane
+5 Scribing
Wrath of the Teir'Dal
+Divine Reactive Dmg*
Innoruuk's Cauldron
+3% Power
Troll (evil)
Natural Regeneration
+5% HP Regen, +3 STR, +3 STA*
Gift of Innothule
+3 DiseaseR
Troll Gourmet
+5 Artistry
Mender of the Mire
+5 Metal Shaping
Grobb Grub
Summons food*
Swamp Breath
Extended breath underwater*
Bog Bully
+5 STR
Maniacal Madness
+3% Power
Brutal Bashings
+Crush Damage*
Resilience
+5 STA
Ogre (evil)
Blessing of Zek
+5 STR
Rallosian Conditioning
+5 STA
Battle Rest
+5% HP Regen, +2 STR*
War Ready
+3% HP
Murdunk's Tactics
+ Slash Damage*
Toughened Hide
+5 Defense
Oggokian Trade
+5 Metalworking
Rallosian Readiness
+4 Metal Shaping
Lifted Curse
+5 INT
Battlefield Command
+5 Defense for another
Ratonga (evil)
Swift Scurry
+2 Avoidance
Increased Immunities
+3 DiseaseR
Pitiful Plea
Decrease Aggro*
Concealed Presence
Hide (no mvmt)*
Poison Play
+5 Chemistry
Instruments of the Underfoot
+5 Metalworking
Rodent Reflexes
+5 AGI
Filth Forage
+5% HP Regen, +2 AGI*
Dark Agenda
+ Poison Dmg *
Toxic Tolerance
+3 PoisonR
Halfling (good)
Light on the Feet
+2 Avoidance
Always Prepared
Summon Food*
Niami's Tutelage
+5 Artistry
Halfling Grand Tactics
Hide (no mvmt)*
Lunch Time
+5% HP regen, +2 AGI*
Protection of the Lucky Cabbage
+ Melee Defense
Pants Patcher
+5 Tailoring
Distracting Hoax
Decrease Aggro
Mischief Maker
+ Mental Dmg
Jum Jum Regimen
+3% HP
Wood Elf (good)
Elven Reflexes
+5 AGI
Forage
+5% HP regen, +2 STA*
Camouflage
Hide (no mvmt)*
Gift of the Faydark
+5 Fletching
Faydwer Fashions
+5 Tailoring
Tunare's Footsteps
+5 Tracking
Wind Warrior
+2 Avoidance
Herbal Protection
+3 DiseaseR
Precision in Combat
+ Pierce Damage*
Vitality of the Feir'Dal
+3% Power
High Elf (good)
Elven Reflexes
+5 AGI
Gilding of Felwithe
+5 Artificing
Estoric Study
+5 Scribing
Harmonious Mind
+5% Power Regen, +2 WIS*
Firiona's Zeal
+ Divine Dmg*
Tenet of Takish'Hiz
+3 MagicR
Pants Patcher
+5 Tailoring
Distracting Hoax
Decrease Aggro
Mischief Maker
+ Mental Dmg
Jum Jum Regimen
+3% HP
Dwarf (good)
Light on the Feet
+2 Avoidance
Always Prepared
Summon Food*
Niami's Tutelage
+5 Artistry
Halfling Grand Tactics
Hide (no mvmt)*
Lunch Time
+5% HP regen, +2 AGI*
Protection of the Lucky Cabbage
+ Melee Defense
Pants Patcher
+5 Tailoring
Distracting Hoax
Decrease Aggro
Mischief Maker
+ Mental Dmg
Jum Jum Regimen
+3% HP