Racial Traditions

by on Dec 02, 2005

Racial Traditions

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Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass Personal Traits - These same stat / resistance choices are awarded at varying intervals to all players regardless of class or race. Enemy Tactics - Spells/abilities adepts at weakening certain enemies, choices awarded at level 12, 16, 24, 32, and 38. <!-- if (!document.phpAds_used) document.phpAds_used = ','; phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11); document.write ("<" + "script language='JavaScript' type='text/javascript' src='"); document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random); document.write ("&amp;what=zone:25"); document.write ("&amp;exclude=" + document.phpAds_used); if (document.referrer) document.write ("&amp;referer=" + escape(document.referrer)); document.write ("'><" + "/script>"); //-->

Barbarian (neutral)
Blood of Halas +3 ColdR Halasian Staple Summon Lager Strength of the North +5 STR Remembrance of Halas +5 Defense Strong Jawed +2% Crushing Resist War Wounds +5% HP Regen, +2 STA * Teachings of Tundra Jack +5 Tracking Brewmaster

+5 Artistry Skill

Herbology +5 Chemistry Skill Cold Retribution + Cold Dmg *  
Erudite (neutral)
Ethereal Absorption +5 Pwr Regen, +2 INT* Trained Mind +3 MentalR Scholarly Pursuit +5 Scribing Skill Chemist +5 Chemistry Skill Knowledge of the Ether +3 Magic Resist Erud's Teachings +3% PP, +2 INT Path of Learning +5 INT Ward of Glyphs + Magic Defense* Summon Wisp Summon light source pet Infusion + Magic Reflective Dmg*  
Half Elf (neutral)
Elven Reflexes +5 AGI Tend Wounds +5% HP Regen, +2 STR * Ayr'Dal Assault +Slash Damage * Camouflage Hide (no mvmt)* Tenet of Takish'Hiz +3 MagicR Ayr'Dal Adornment +5 Artificing Skill Gift of the Faydark +5 Fletching Skill Perseverance +5 STA Sinister Cunning +5 INT Dual Breed +3% Power, +2 STA*
Human (neutral)
Physical Adaptability +3 Defense Adapability: Heat +3 HeatR Adaptability: Cold +3 ColdR Metallurgy +5 Metal Shaping Clothier +5 Tailoring Skill Tend Wounds +5% HP Regen, +2 STR * Leadership +5 Defense of Another * Perseverance +5 STA Domination + Divine Damage * Determination +3% Power  
Gnome (neutral)
Ak'Anon Innovation +5 INT Flash of Insight +3% Power Sniffle Stopper +3 DiseaseR Forge Innovation +5 Metalworking Chemical Calculations +5 Chemisty skill Power Surge +5% Power, +2 AGI * Lost in the Crowd Hide (no mvmt) * Confusing Babble Decrease Hate * Gnomish Innovation + Heat Damage * Singed Eyebrows +3 HeatR  
Kerra (neutral)
Fleetness of Foot +5 AGI Commune with the Spirits +5% Power Regen, +2 WIS* Spiritual Enlightenment +5 WIS Ancestral Protection +3 DivineR Eyes of the Night Ultravision* Warm Fur +3 ColdR Gift of the Land +5 Chemistry Timber Shaper +5 Fletching Hunter's Instinct +5 Tracking Unsheathed Claws + Slash Damage*
Iksar (evil)
Toughened Scales +5 Defense Natural Regeneration +5% HP regen, +3 STR, +3 AGI* Proficient Swimmer Waterbreathing* Whipstitch +5 Tailoring Dark Medicine +5 Chemistry Honed Body +5 AGI Greenmist Salvation +3 DiseaseR Legacy of the Shissar +3% Power Sebilisian Strike + Crush Dmg* Defensive Coloration Hide (no mvmt)*  
Dark Elf (evil)
Elven Reflexes +5 AGI Embrace of Hate + Magic Defense* Sinister Cunning +5 INT Strength of Will +3 MentalR Shadow Shroud Hide (no mvmt)* Fueled by Hate +5% Power Regen, +2 MagicR* Poison Crafter +5 Chemistry Pursuit of the Arcane +5 Scribing Wrath of the Teir'Dal +Divine Reactive Dmg* Innoruuk's Cauldron +3% Power  
Troll (evil)
Natural Regeneration +5% HP Regen, +3 STR, +3 STA* Gift of Innothule +3 DiseaseR Troll Gourmet +5 Artistry Mender of the Mire +5 Metal Shaping Grobb Grub Summons food* Swamp Breath Extended breath underwater* Bog Bully +5 STR Maniacal Madness +3% Power Brutal Bashings +Crush Damage* Resilience +5 STA
Ogre (evil)
Blessing of Zek +5 STR Rallosian Conditioning +5 STA Battle Rest +5% HP Regen, +2 STR* War Ready +3% HP Murdunk's Tactics + Slash Damage* Toughened Hide +5 Defense Oggokian Trade +5 Metalworking Rallosian Readiness +4 Metal Shaping Lifted Curse +5 INT Battlefield Command +5 Defense for another  
Ratonga (evil)
Swift Scurry +2 Avoidance Increased Immunities +3 DiseaseR Pitiful Plea Decrease Aggro* Concealed Presence Hide (no mvmt)* Poison Play +5 Chemistry Instruments of the Underfoot +5 Metalworking Rodent Reflexes +5 AGI Filth Forage +5% HP Regen, +2 AGI* Dark Agenda + Poison Dmg * Toxic Tolerance +3 PoisonR  
Halfling (good)
Light on the Feet +2 Avoidance Always Prepared Summon Food* Niami's Tutelage +5 Artistry Halfling Grand Tactics Hide (no mvmt)* Lunch Time +5% HP regen, +2 AGI* Protection of the Lucky Cabbage + Melee Defense Pants Patcher +5 Tailoring Distracting Hoax Decrease Aggro Mischief Maker + Mental Dmg Jum Jum Regimen +3% HP
Wood Elf (good)
Elven Reflexes +5 AGI Forage +5% HP regen, +2 STA* Camouflage Hide (no mvmt)* Gift of the Faydark +5 Fletching Faydwer Fashions +5 Tailoring Tunare's Footsteps +5 Tracking Wind Warrior +2 Avoidance Herbal Protection +3 DiseaseR Precision in Combat + Pierce Damage* Vitality of the Feir'Dal +3% Power  
High Elf (good)
Elven Reflexes +5 AGI Gilding of Felwithe +5 Artificing Estoric Study +5 Scribing Harmonious Mind +5% Power Regen, +2 WIS* Firiona's Zeal + Divine Dmg* Tenet of Takish'Hiz +3 MagicR Pants Patcher +5 Tailoring Distracting Hoax Decrease Aggro Mischief Maker + Mental Dmg Jum Jum Regimen +3% HP  
Dwarf (good)
Light on the Feet +2 Avoidance Always Prepared Summon Food* Niami's Tutelage +5 Artistry Halfling Grand Tactics Hide (no mvmt)* Lunch Time +5% HP regen, +2 AGI* Protection of the Lucky Cabbage + Melee Defense Pants Patcher +5 Tailoring Distracting Hoax Decrease Aggro Mischief Maker + Mental Dmg Jum Jum Regimen +3% HP

 


Last Updated: Mar 13, 2016