Rogue Class Guide - Talent List
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Rogue Guide - Abilities, Talents, and Poisons
Appendix - Where to Adventure
The following is a list of various talents you can use as a Rogue! To return back to our Spells, Talents, and Poisons page click here.
Combat Talent Table
Name /Rank
Tier
Description
Improved Gouge 1/2/3
1
Increases the effect duration of your Gouge ability by 0.5/1/1.5 secs.
Improved Sinister Strike 1/2
1
Reduces the Energy cost of your Sinister Strike ability by -3/-5.
Lightning Reflexes 1/2/3/4/5
1
Increases your Dodge chance by 1/2/3/4/5%.
Improved Backstab 1/2/3
2
Increases the critical strike chance of your Backstab ability by 10/20/30%
Deflection1/2/3/4/5
2
Increases the critical strike chance of your Backstab ability by 10/20/30%
Precision 1/2/3/4/5
2
Increases your chance to hit with melee weapons by 1/2/3/4/5%.
Improved Evasion 1/2
3
Improved Evasion
Riposte
3 (Requires 5 point(s) in Deflection.)
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
Improved Sprint1/2/3
3
Reduces the cooldown of your Sprint ability by -30.0/-60/-90 secs.
Improved Kick 1/2
4
Dagger Specialization 1/2/3/4/5
4
Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.
Dual Wield Specialization 1/2/3/4/5
4 Requires 5 point(s) in Precision.
Increases the damage done by your offhand weapon by 10/20/30/40/50%.
Mace Specialization 1/2/3/4/5
5
Gives you a 1/2/3/4/6% chance to stun your target for 3 seconds with a mace.
Blade Flurry
5
ncreases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds.
Sword Specialization 1/2/3/4/5
5
Gives you a 1/2/3/4% chance to get an extra attack after dealing damage with your Sword.
Fist Weapon Specialization 1/2/3/4/5
5
Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.
Throwing Weapon Specialization 1/2
6
Increases the range of your throwing weapons by 3/6 yards.
Aggression 1/2/3
6
Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
Adrenaline Rush
7
Increases your Energy regeneration rate by 100% for 15 seconds.
Assassination Talents
Name /Rank
Tier
Description
Improved Eviscerate 1/2/3
1
Increases the damage done by your Eviscerate ability by 5/10/15%.
Remorseless Attacks 1/2/3/4/5
1
After killing an opponent that yields experience, gives you a 8/16/24/32/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 seconds.
Malice 1/2/3/4/5
1
Increases your critical strike chance by 1/2/3/4/5%.
Ruthlessness 1/2/3
2
Gives your finishing moves a 20/40/60% chance to add a combo point to your target.
Murder 1/2
2
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 3/5%.
Improved Slice and Dice 1/2/3
2
Increases the duration of your Slice and Dice ability by 15/30/45%.
Relentless Strikes
3 Requires 3 point(s)in Ruthlessness.
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor 1/2/3
3
Increases the armor reduced by your Expose Armor ability by 15/30/45%.
Lethality 1/2/3/4/5
3 Requires 5 point(s) in Malice.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 6/12/18/24/30%.
Vile Poisons 1/2/3/4/5
4
Increases the damage dealt by your poisons by 3/6/9/12/15%.
Improved Instant Poison 1/2/3/4/5
4
Increases the chance to apply Instant Poison to your target by 2/4/6/8/10%.
Improved Kidney Shot 1/2/3
5
Reduces the cooldown of your Kidney Shot ability by -2.0/-40/-5 secs.
Cold Blood
5
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Deadly Poison 1/2/3/4/5
5
Increases the chance to apply Deadly Poison to your target by 3/6/9/12/15%.
Seal Fate 1/2/3/4/5
6
Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
Vigor
7
Increases your maximum Energy by 10.
Subtlety Talents
Name /Rank
Tier
Description
Rapid Concealment 1/2/3/4/5
1
Reduces the cooldown of your Stealth ability by -1.0/-2.0/-3.0/-4.0/-5.0 secs.
Master of Deception1/2/3/4/5
1
Reduces the chance enemies have to detect you while in Stealth mode. More effective than previous rank in Master of Deception
Camouflage 1/2/3/4/5
1
Increases your speed while stealthed by 3/6/9/12/15%.
Elusiveness 1/2/3/4/5
2
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by -15.0sec /-30 sec/-45 sec/-1 min/-1.2 min
Opportunity 1/2/3/4/5
2
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4/8/12/16/20%.
Initiative 1/2/3/4/5
2
Gives you a 15/30/45/60/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike 3
3
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo points.
Improved Garrote 1/2 /3
3 (Requires 5 point(s) in Opportunity)
Increases the duration of your Garrote ability by 3.0/6.0 sec, but reduces the damage by -5%/-10%.
Improved Ambush 1/2/3
3 (Requires 5 point(s) in Opportunity)
Increases the critical strike chance of your Ambush ability by 15/30/45%.
Improved Vanish 1/2/3
4
Increases your movement speed while vanished by 10/20/30%
Improved Rupture 1/2/3
4
ncreases the damage dealt by your Rupture ability by 10/20/30%.
Improved Sap 1/2/3
4
Gives you a 30/60/90% chance to return to stealth mode after using your Sap ability.
Preparation
5
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Improved Cheap Shot 1/2
5
Reduces the Energy cost of your Cheap Shot ability by -10/-20.
Improved Distract 1/2
5
Increases the radius of your Distract ability by 3/5 yds.
Setup 1/2/3
6 Requires 1 point(s) in Ghostly Strike.
Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack.
Hemorrhage
6
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo points.
Premeditation
7
When used, adds 2 combo points to your target. The target must become engaged in combat within 5 seconds or the combo points are lost.