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style="font-style: italic;">Multiple Mob Pull
So here we stand, face to face with about 4 mobs. No way
to sneak through, no way to grab and run. We are going to have to fight
them. Have no fear. Wait! Scratch that.
href="http://www.tentonhammer.com/wow/guides/classes/warlock/spells1-40#Fear"
target="_blank">Fear is just what we need. Use the
same initial pull as a single mob pull and get your first target dotted
up. Then tab to your second target and repeat the rotation. The main
difference is we are going to watch for any mob that changes focus from
our minion. Once a mob has more hate for you and begins to approach,
hit it with fear and keep the dots up. Watch for the opportunity to use
any crowd control abilities such as
href="http://www.tentonhammer.com/wow/guides/classes/warlock/spells1-40#Banish"
target="_blank">Banish or Charm.
src="http://www.tentonhammer.com/image/view/63255">
1) Send Minion - 2) Immoloate - 3) Curse of Agony - 4) Corruption - 5)
Drain Life
6) If necessary, fear approaching mobs, re-apply DOT and move to next
target
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style="font-weight: bold;">
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src="http://www.tentonhammer.com/image/view/63256">
style="font-style: italic;">
style="font-weight: bold;">Optional Lifetap
No other class in the game can replenish mana
as easily and often as Warlocks can. Anytime you have health
replenishing ability in your rotation such as drain life or siphon
life, be sure to include your lifetap ability just before you replace
health. Part of being able to solo is also keeping yourself
active with as much uptime as possible. By replacing mana used
immediately, then instantaneously replacing the life used by lifetap,
you will never need to break for drinking and/or eating. This
accomplishes much more than it seems. It will also put a
DPS break into your rotation allowing your pet to regain or
build on aggro making the mob less likely to attack you.
Special
Pulls
Runners
Have you ever pulled a mob only to have it run into a pack
before it dies? Suddenly it’s like you are poking at a bee
hive. Mobs start running everywhere and you have no time to plan. You
have to pull every trick in the book just to survive. I have. There are
better ways than to sacrifice your voidwalker and run like hell. The
bubble and run rotation works to keep you alive but doesn’t
help you kill mobs. It can be kind of painful on the ego also. Next
time, substitute the Curse of Agony with a
href="http://www.tentonhammer.com/wow/guides/classes/warlock/spells1-40#Curse_of_Recklessness"
target="_blank">Curse of Recklessness. Curse of
Recklessness will modify your opponents attack power and armor but more
importantly will cause your opponent to not flee. Just be sure to have
the curse active before they attempt to flee.
Casters
Time for your felhunter to shine! I know, it
doesn’t happen often, but when it does, there is no better
way to combat a caster than to sic your felhunter on it. Most casters
have either big heavy hits or a nasty de-buff. No problems with our
little fel puppy friend. The buff we get from it is nice, but its
ability to silence casters and remove de-buffs is unparalleled. Take
the time to change minions. Use the same rotations but substitute your
Curse of Agony with curse of tongues. Another nice trick is to throw in
a drain mana and your only worry will be some puny squishy trying to
give you the beat down with a stick. The health you lose will be
minimal and can be quickly replaced with a Siphon Life or Life Drain.
This works well with healers as well. If they are lucky enough to avoid
the silence, you are hitting them with an increased cast time on their
heal spell, which will only be in vain.
Demons &
Elementals
We Warlocks have more flexibility when engaging demons and elementals
starting at level twenty eight.
href="http://www.tentonhammer.com/wow/guides/classes/warlock/spells1-40#Banish"
target="_blank">Banish is one of the best crowd
control methods as we solo because there is no chance of breaking early
and cannot be broken with a damaging spell. This will give you a lot of
flexibility when dealing with these mobs. I tend to use it
with multiple creature pulls only but this can be a lifesaver when used
correctly. This is also a great time to begin to learn how to use
macros and some advanced commands in the game. It’s just you
and your minion out there, use every advantage you can. As you face
that group of demons, target one of them and type /focus in your chat
window. You will notice the creature now shows up as a static target
allowing you to monitor your “focus” while
targeting and fighting other mobs. If you combine that trick with a
small macro like /cast banish [target=focus] you will be able to not
only monitor that extra mob but will be able to banish it without
actually clicking on it. If the banish expires, all you have to do is
hit that macro button again to re-banish it! No targeting it, no
fumbling around, nice easy control. More on that later.
PvP
There is a big difference between rotations and abilities
you will use for PvP versus PvE. Many of our crowd control techniques
early on are not useable against other players. We simply cannot banish
other players. We also cannot force them to focus on our minions. They
will knowingly avoid them. Your best bet is fear. Fear first and fear
often. This will incapacitate them immediately and allow you to get
your dots up. If you’re lucky, it will also send them into
some mobs. After you “lol” keep a few things in
mind. Fear can be broken with damage. Avoid casting a shadowbolt
directly after getting the fear off. This may break the fear and waste
a valuable opportunity. Use your first fear to get DOTs loaded. Also
remember fear has diminishing returns so make the best of it. For your
curse, stick with a damaging curse for melee and possibly a curse of
tongues against casters. If you see your opponent cleanse the curse,
strike back with another fear. The trick is to not get caught off guard
here. Using the voidwalker is going to be the least effective minion
for pvp battle. Have an imp, succubus or felhound ready and let them
attack first if possible. The only time the void is going to help, is
if your sacrifice it. If you are stuck with this minion out, save it
for when they are out of fear and threaten to get some offence against
you.
I could go
on forever about each spell in our arsenal. The rotation will change as
you reach different stages and acquire different talents. The concept
stays the same. The above rotations utilize your pet first, regardless
of type, then optimizes your de-buffs whether damaging or utility and
finally allows for uptime by replenishing your man/health. Grinding
your quests can be tedious and time consuming. Make the most out of
every pull and come out alive.
Warlock
Quests
We have more class specific quests then most any other
class. Almost every minion requires a quest be completed to be able to
summon your minions. Check in often with the warlocks trainers and be
sure to complete the quests. The starting quest will be different based
on your race and/or location but you will receive them at the
appropriate level.
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cellpadding="2" cellspacing="2">
style="color: rgb(255, 255, 255); background-color: rgb(67, 63, 80); text-align: center; vertical-align: middle;">
style="font-weight: bold;">Level
style="background-color: rgb(67, 63, 80); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);"
colspan="1" rowspan="1">
style="font-weight: bold;">Minion
style="background-color: rgb(67, 63, 80); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);"
colspan="1" rowspan="1">
style="font-weight: bold;">Starting Quest
(Race/Location Variant)
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle;">
style="color: rgb(255, 255, 255);">10
Voidwalker
Halgar's
Summons
Gakin's Summons
Gan'rul's Summons
Return to Talionia
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle;">
style="color: rgb(255, 255, 255);">20
Succubus
Devourer
of Souls
Gakin's Summons
Carendin Summons
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle;">
style="color: rgb(255, 255, 255);">30
Felhunter
The
Binding
In addition to your minion quests, there is one titled “In
Search of Menara Voidrender” that is obtainable at level 31.
You will be offered this by your warlock trainer. This will begin a
quest line that will last mostly until level 40. It is completely
solo-able and offers a reward that will be useable for a long time, the
enchanted gold bloodrobe.
Where to Level
The starting zone for each race is different and for the
first few levels it is best to stay in the recommended zone. After
level 20 the zones will begin to support both factions. Warlocks tend
to travel more than most other classes for class specific quests. Be
sure to grab flight points as you will find yourself returning often.
If you get stuck traveling through a zone a little too high for you,
don’t fret on having to sacrifice your minion. Send your
minion to engage and distract any enemies while you go about your
business. If you get too far, you’ll get your shard back if
not you should be able to get plenty of distance so the mob will reset
before it catches up with you. Any new players will want to take a look
at locations before a journey to somewhere new, be sure you have an
accurate path to your destination and research flight points before you
go.
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colspan="4" rowspan="1">
style="font-weight: bold;">Eastern Kingdoms
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);">
style="font-weight: bold;">Zone
style="text-align: center; vertical-align: middle; background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">
style="font-weight: bold;">Level
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);">
style="font-weight: bold;">Faction
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);">
style="font-weight: bold;">Notes
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Elwynn
Forest
1-10
Alliance
Human
starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Eversong
Woods
1-10
Horde
Blood
Elf starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Dun
Morogh
1-12
Alliance
Dwarf
and Gnome starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Tirisfal
Glades
1-10
Horde
Undead
starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Ghostlands
10-20
Horde
Geared
towards Blood Elf
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Loch
Modan
10-20
Alliance
Geared
towards Dwarf and Gnome
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Silverpine
Forest
10-20
Horde
Geared
towards Undead
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Westfall
10-20
Alliance
Geared
towards Human
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Redridge
Mountains
15-25
Contested
Geared
towards Alliance
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Duskwood
18-30
Contested
Geared
towards Alliance
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Hillsbrad
Foothills
20-30
Contested
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Wetlands
20-30
Contested
Geared
towards Alliance
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Alterac
Mountains
30-40
Contested
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Arathi
Highlands
30-40
Contested
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Stranglethorn
Vale
31-45
Contested
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Badlands
35-45
Contested
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Swamp
of Sorrows
35-45
Contested
Geared
towards Horde
cellpadding="2" cellspacing="2">
colspan="4" rowspan="1">
style="font-weight: bold;">Kalimdor
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);">
style="font-weight: bold;">Zone
style="text-align: center; vertical-align: middle; background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">
style="font-weight: bold;">Level
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);">
style="font-weight: bold;">Faction
style="background-color: rgb(97, 93, 110); text-align: center; vertical-align: middle; color: rgb(255, 255, 255);">
style="font-weight: bold;">Notes
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Azuremyst
Isle
1-10
Alliance
Dranei
starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Durotar
1-10
Horde
Orc
and Troll starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Mulgore
1-10
Horde
Tauren
starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Teldrassil
1-10
Alliance
Night
Elf starting area
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Bloodmyst
Isle
10-20
Alliance
Geared
towards Daenei
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Darkshore
10-20
Alliance
Geared
towards Night Elf
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">The
Barrens
10-25
Horde
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Stonetalon
Mountains
15-27
Contested
Geared
towards Horde
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Ashenvale
18-30
Contested
Geared
towards Alliance
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Thousand
Needles
25-35
Contested
Geared
towards Horde
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Desolace
30-40
Contested
Geared
towards Horde
style="background-color: rgb(97, 93, 110); color: rgb(255, 255, 255);">Dustwallow
Marsh
35-45
Contested