TenTonHammers Guide to The Ruins of Ahn'Qiraj - Section 2.2

by on May 02, 2006

<h1>Section 2.2 - General Rajaxx </h1> <iframe src="http://wow.tentonhammer.com/common/WoW/300x250ad.html" width="310" height="260" scrolling="No" align="right" frameborder="0"></iframe>

Section 2.2 - General Rajaxx

General Rajaxx is the second boss in the Ruins of Ahn'Qiraj (AQ20) and is a huge armored humanoid scorpion. You do not just fight the General in this fight though. When you get to his room he is guarded by seven waves of MOBs, each made up of Swarmguard Needlers, Qiraji Warriors and a named MOB. All groups are made up of 7 MOBs, although the numbers of each type vary.

For this fight you also gain help from 5 NPC's that spawn after you have defeated Kurinnaxx. They are Lieutenant General Andorov and four Kaldorei Elites. You talk to Andorov to start the fight sequence. He starts with an inspiring (ok, not really) speech to his guards and your group and then leads the way to Rajaxx.

This is a very well scripted fight and can be a lot of fun to do once you have it down.

Abilities

Each Wave has a different ability that makes dealing with them slightly different than the others.

Wave 1 - Intimidating shout

Wave 2 - Attack Order - One player is marked and draws aggro from the MOBs in that group.

Wave 3 - AOE spell that hits everyone in roughly 20 yards with high lightning damage (usually about 500-700 per hit)

Wave 4 - Shockwave - An AOE spell that knocks players back with a rough range of 10 - 15 yards

Wave 5 - Blessing of Protection (10 sec immunity to all damage)

Wave 6 - AOE Slam to all those in the front arc.

Wave 7 - A magic buff that enlarges group and causes more damage. It is dispellable.

General Rajaxx - The General has an AOE ability that reduces everyone's health in half, but causes at least 200 damage as a minimum. It also wipes aggro when he does this attack. It has a range of roughly 20 yards, so healers should be at their maximum healing range.

Strategies

Being 8 big pulls means that this fight takes a while to complete. The first thing to know or plan for in this fight is to keep Lieutenant General Andorov and his guard alive. This is for two reasons:

They do a large amount of damage and help this fight progress at a faster speed Andorov can sell some nice gear to you at the end of the fight. Most important of all, as long as you have a reputation of friendly or higher with Cenarion Hold he will place an amazing buff on you. The buff heals you for 200 health every 3 seconds, increases your attack power by 10%, and lowers your casting time by 10%.

In most of my fights, the healers have made macros to target the general before the fight and use it frequently to check on his health and heal him as needed.

While each wave has a slightly different makeup, they can all be handled in roughly the same way. The process groups I have been in with is as follows:

Have Main Tank (MT) pull the group far into the room and grab aggro on the named MOB. Perform crowd control for the entire fight to limit the number of MOBs you must deal with at a time. Crowd control here is made up of Druids rooting, Mage's using frost nova, and Warlocks and Priest fearing. The NPC's will grab a MOB of their choice, let them kill it while having healers use the macro discussed earlier to keep them alive. Once the named MOB is dead a designated hunter should mark a Needler to be killed. Everyone targets this MOB and kills it asap, then select the next Needler until they are all dead. Move on to killing all but one Warrior in the same method. Slowly kill the last Warrior, while as many players as possible regen mana, health and cool down items. This can be done using totems, judgments, pots, etc. Kill the last Warrior and get ready for the next wave.

The third wave's named MOB is a little different as his AOE lighting spell with generally catch Andorov and cause him to aggro him. However due to the AOE lightning it is important to not have him retain aggro as he will sit in one spot and continuously get hit by the lightning cloud. The MT must pull aggro and move the named MOB around the room to prevent having anyone stuck in the AOE for any length of time. You must kill this named MOB faster than the others as he is the most difficult other than Rajaxx.

For the fight with Rajaxx we generally have Andorov tank him as he is immune to his knock back ability. As soon as Andorov has aggro you can start DPS against Rajaxx. Healers should focus on Rajaxx and your MT (in case he draws aggro from Andorov), and only heal the rest of the group as absolutely needed. Because of the way damage is done in this fight though, I have found not much healing is needed as players need to run out of range to drop aggro anyway after each knock back, and can bandage or drink a potion.

Rajaxx's knock back ability does 1/2 your health in damage, unless you have less than 200 health, in which case he hits for 200 and kills you. Anytime he does this attack, everyone should stop doing DPS until Andorov has regained aggro. As soon as he is held in place you may resume DPS.

If you manage to keep Andorov and his guards alive the fight is fairly easy as they all do very good DPS.

Images

You can find images from the General Rajaxx fight in our gallery here: TenTonHammer's AQ20 Gallery.

 

Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Email us at messiah@tentonhammer.com.

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Last Updated: Mar 13, 2016