by Savanja on Jul 31, 2007
Are you considering picking up a noble profession for a little bit more gaming fun? Or perhaps you are wanting to start up a tradeskill character and aren't sure of which race to choose.
Racial Traditions are given as an option every 10 levels, starting at level 10. These give us a little bonus skill points and allow for more character customization. Not everyone is interested in combat traditions, so as part of the Ten Ton Hammer tradeskill guides, we have added which traditions you, as a crafter, may find useful!
If you have any corrections, suggestions, or questions, please feel free to e-mail me!
Brewmaster for Provisioner
Herbology for Alchemist
Master of the Tumpy Tonic for Provisioner
Weapon Forger for Weaponsmith
Chemist for Alchemist
Scholarly Pursuit for Sage
Chemical Calculations for Alchemist
Forge Invention for Weaponsmith
Ayr'Dal Adornment for Jeweler
Gift of the Faydark for Woodworker
Cothier for Tailor
Metallurgy for Armorer
Gift of the Land for Chemist
Timber Shaper for Woodworker
Magical Teachings for Sage
Forest Knowledge for Woodworker
Fervor of Marr for Armorer
Zealotry of Marr for Weaponsmith
Pants Patcher for Tailor
Niami's Tutlage for Provisioner
Esoteric Study for Scribe
Gilding of Felwithe for Jeweler
Faydwer Fashions for Tailor
Gift of the Fardark for Woodworker
Neriak Precision for Jeweler
Transmography for Transmuting
Poison Crafter for Chemist
Pursuit of the Arcane for Scribe
Dark Medicine for Alchemist
Whipstitch for Tailor
Oggokian Trade for Weaponsmith
Rallosian Readiness for Armorer
Instruments of the Underfoot for Weaponsmith
Poison Play for Alchemist
Troll Goumet for Provisioner
Mender of the Mire for Armorer