by Ratboy on Nov 20, 2005
5.1.1 - Fire Spells
style='border-collapse:collapse'>Spell Name
Spell Type
Gained
at Levels
Spell Description
Fireball
Spell
6, 12, 18, 24, 30,
36, 42, 48, 54, 60
Shoots out a high damage fireball that damages the target
immediately as well as extra damage over time.
Fire Blast
Instant
6, 14, 22, 30, 38,
46, 54
Instant cast fire damage spell.
Flamestrike
Spell
16, 24, 32, 40, 48,
56
Calls down an Area of Effect pillar of fire, that damages
all enemies in it immediately, as well as further damage over time.
Fire Ward
Self-Buff
20, 30, 40, 50, 60
Creates a ward that absorbs fire damage.
Scorch
Spell
22, 28, 34, 40, 46,
52, 58
A low damage and quick to cast fire attack.
Pyroblast
Spell
24, 30, 36, 42, 48,
54, 60
A high damage fireball that takes a longer time to cast.
Blast Wave
Spell (Talent
Required)
36, 44, 52, 60
Sends out a 10yd area of effect nova that dazes nearby
enemies.
Combustion
Self-Buff (Talent
Required)
40
When activated, will give your next fire spell a 100%
critical chance.
5.1.2 - Arcane Spells
style='border-collapse:collapse'>Spell Name
Spell Type
Gained
at Levels
Spell Description
Arcane Intellect
Buff
1, 14, 28, 42, 56
A buff that increases the target’s Intellect stat by a set
amount (dependant on the rank of the spell).
Conjure Water
Spell
4, 10, 20, 30, 40,
50, 60
Creates an amount of water based on the caster’s level.
This water is treated as a “conjured item” and will eventually disappear.
Conjure Food
Spell
6, 12, 22, 32, 42,
52
Creates an amount of food based on the caster’s level.
This food is treated as a “conjured item” and will eventually disappear.
Polymorph
Spell
8, 20, 40, 60
Transforms an enemy into a sheep for a set amount of
time. While an enemy is a sheep they cannot do anything, but regain health
and mana extremely quickly. Attacking a sheep will break the spell.
Arcane Missiles
Spell
8, 16, 24, 32, 40,
48, 56
A spell that has the caster launch Arcane Missiles at the
target every second for damage.
Dampen Magic
Buff
12, 24, 36, 48, 60
Dampens damage taken from enemy magic attacks, as well as
healing received from other players.
Arcane Explosion
Instant
14, 22, 30, 38, 46,
54
An area of effect spell that centers on the caster and
deal arcane damage.
Detect Magic
Instant
16
Detects Beneficial magic effects on the target for 2 minutes.
Amplify Magic
Buff
18, 30, 42, 54
Buffs the target so they take further damage from magic
attacks and gain more health from heals.
Remove Lesser Curse
Instant
18
Removes 1 curse from a friendly target.
Blink
Instant
20
Blinks the caster forward from his current position 20
yards.
Teleport:
Darnassus /Ironforge /Orgrimmar /Stormwind /Thunder Bluff /Undercity
Spell
20/30
Teleports the caster to the destination city. Requires a
Rune of Teleportation.
Evocation
Spell (Talent
Required)
20
When channeling this spell, the casters mana regeneration
is active and increased by 1500%.
Mana Shield
Self-Buff
20, 28, 36, 44, 52,
60
Absorbs a set amount of physical damage, transferring it
to mana instead.
Counterspell
Instant
24
Counters an enemy’s spellcast and prevents any spell from
that school to be cast for 10 seconds.
Conjure Mana Agate/
Jade/ Citrine /Ruby
Spell
28, 38, 48, 58
Creates a soulbound Mana Crystal that can be used to gain
additional mana. This item is treated as a “conjured item” and will
eventually disappear.
Pressence of Mind
Instant (Talent
Required)
30
When activated, the next spell with a casting time of
under 10 seconds becomes instant cast.
Mage Armor
Self-Buff
34, 46, 58
Increases your resistance to all magic by a set amount and
allows 30% of mana regeneration to continue while in combat.
Portal: Darnassus
/Ironforge /Orgrimmar /Stormwind /Thunder Bluff /Undercity.
Spell
40/50
Creates a portal that the caster and any party members may
click on to travel to the destination city. Requires a Rune of Portals.
Arcane Power
Self-Buff (Talent
Required)
40
Increases spell damage by 35% as well as increasing spell
mana cost by 35%. Lasts 15 seconds.
Arcane Brilliance
Buff
56
Group buff for Arcane Intellect Rank 5. Requires an
Arcane Powder to cast.
5.1.3 - Frost Spells
style='border-collapse:collapse'>Spell Name
Spell Type
Gained
at Levels
Spell Description
Frostbolt
Spell
4, 8, 14, 20, 26,
32, 38, 44, 50, 56
Shoots out a frostbolt that deals direct damage and slows
enemy movement by 40%.
Frost Armor
Self-Buff
10, 20
Creates armor for frost that increases armor. If the
caster is struck while the armor is up, the enemy may have their movement
slowed by 30% and attacks by 20%.
Frost Nova
Instant
10, 26, 40, 54
Unleashes a nova of frost that traps enemies for up to 8
seconds. Damage may interrupt this trap.
Blizzard
Spell
20, 28, 36, 44, 52,
60
Rains down ice shards over an area for constant damage.
Cold Snap
Instant (Talent
Required)
20
Ends the cooldown on all Frost based spells.
Frost Ward
Self-Buff
22, 32, 42, 52
Creates a ward that on the caster that absorbs any frost
based damage up to a certain amount.
Cone of Cold
Instant
26, 34, 42, 50, 58
Releases a cone of cold that damages enemies caught in it,
and slows them by 50% for 8 seconds.
Ice Block
Instant (Talent
Required)
30
Turns the caster into a block of ice that prevents all
damage for 10 seconds. You cannot attack or move during this time.
Ice Armor
Buff
30, 40, 50, 60
Creates armor for frost that increases armor and frost
resistance. If the caster is struck while the armor is up, the enemy may
have their movement slowed by 30% and attacks by 20%.
Ice Barrier
Instant (Talent
Required)
40, 46, 52, 58
Shields you and absorbs a set amount of damage. While the
shield is up, spells will not be interrupted.