by Byron Mudry on Aug 01, 2006
The following builds were based on the 1.9 and earlier Priest talent trees. If you like how they are described most are easy to convert to 1.10 and use. They are included as a historical referance on how the Priest calss was played previously
Rounded tri-spec Build
  Submitted by: Shar
This build was submitted through the Blizzard forums by Shar. She points out that past about the first 10 points in Holy your healing does not increase a great deal. She uses this build to heal in her guilds Molten Core (MC) runs and has included enough other talents (shadow) that it can be played outside of MC as well.
Discipline Talents - 21 points
 Unbreakable Will  rank 5/5
  Improved Power Word: Shield  rank 3/3
  Improved Power Word: Fortitude  rank 2/2
  Mental Agility  rank 5/5
  Mental Strength  rank 5/5
  Inner Focus  rank 1/1
Holy Talents - 9 points
 Improved Renew  rank 5/5
  Spiritual Healing  rank 4/5
Shadow Talents - 21 points
 Blackout  rank 5/5
  Shadow Affinity  rank 3/5
  Improved Shadow Word: Pain  rank 2/2
  Shadow Focus  rank 3/5
  Improved Psychic Scream  rank 2/2
  Mind Flay  rank 1/1
  Improved Fade  rank 2/2
  Shadow Reach  rank 3/3
Shar had the following to say about this build:
Blackout and silence, admittedly, do very little in MC for end game content, but are extremely useful outside of it. So they are worth keeping. Shadow reach, however, means that if your guild lets you, you can at least have a chance of sticking your dot on mobs from a distance, and with shadow affinity it will probably stick. With the new 1.7 patch having doubled the debuff limit, I doubt many guilds will complain about a priest using a single debuff slot to do over 1k damage.
The points in discipline are a huge boon to your healing in MC, since mana is very easy to drain. Inner focus especially can be a lifesaver if you are out of mana to hit off a last ditch greater heal on a tank. Not much explanation is needed here, and you're really only giving up 15% regeneration while casting which is actually very little mana regen, and doesn't help any of your +mana/5 sec items at all.
After those first 10 points in holy, your actual healing power doesn't increase any more. Greater heal becomes a bit more mana efficient and casts a little faster, which is nice, but you'll be using flash heal a lot more in MC than greater heal. Spirit of redemption is nice, especially with the huge amount of deaths in MC, but your group isn't always that close and it only heals 5/40 people, which is not that big a deal. It's a big heal, to be sure, but most of it is wasted. I just dont feel it is worth getting some rather useless talents to get far enough into the talent tree to get it.
A disc/holy build is great for the MT healer, but for spot healing (which most extra priests will be doing in raids) it's really not that effective.
Uber Mana Regen Priest Build
  Submitted by: Teleios
I found this build that is aimed at the priests that run very level instances with long battles. This build focuses heavily on healing and mana regeneration/conservation rather than the total amount of healing power. In these long fights like Onyxia, Molten Core and Blackwing Lair bosses you really require mana endurance. This type of build make a solid long term healer for a parties main tank in long fights.
This build should be well complemented by Mana Regen gear. With high mana regen gear and this build, it should be rare to ever run out of mana in a fight. You should aim for +100 mana/5 secs as a goal.
Discipline Talents - 26 points
Unbreakable Will  rank 5/5
  Improved Power Word: Shield  rank 3/3
  Improved Power Word: Fortitude  rank 2/2
  Mental Agility  rank 5/5
  Mental Strength  rank 5/5
  Meditation  rank 5/5
  Inner Focus  rank 1/1
Holy Talents - 25 points
Improved Renew  rank 5/5
  Holy Specialization  rank 5/5
  Spiritual Healing  rank 5/5
  Improved Healing  rank 5/5
  Improved Flash Heal  rank 2/2
  Improved Prayer of Healing  rank 2/2
  Spirit of Redemption  rank 1/1 
Holy Build
  Created by: Zealex of Kil'Jaeden 
Build by Dazhiznit of Perenolde with explanation (From the official boards)
Holy
5/5 Improved Renew 
  5/5 Holy Specialization 
  5/5 Spiritual Healer 
  5/5 Improved Healing 
  2/2 Improved Flash Heal 
  2/2 Improved Prayer of Healing 
  1/1 Spirit of Redemption 
  5/5 Master Healer 
  1/1 Holy Nova 
Discipline
5/5 Unbreakable Will 
  3/3 Improved Power Word: Shield 
  2/2 Improved Power Word: Fortitude 
  3/5 Mental Agility, I plan on going 5/5 
Divine Spirit Build
  Created by: Quutar from http://www.quutar.com/
This is possibly the best overall priest build. It is not as focused on healing as the pure healing build, but it gets a valuble buff called "Divine Spirit". Loseing the 5 points in the increased spell critical, a preist can spend those to get "Divine Spirit". The priest also looses the ability to consider "Improved Prayer of Healing", but instead puts all 5 points into "Sublety". The problem is that 4 of the 5 points gained from this is "wasted" as far as pure healing goes. In this build "Martyrdom", "Focused Casting", and "Improved Inner Fire" are throw away, and can be swapped with other talents in the Discipline line.
Discipline Talents (31 points):
- Unbreakable Will - 5/5 points 
  - Improved Power Word: Shield - 3/3 points 
  - Improved Power Word: Fortitude - 2/2 points 
  - Martyrdom - 2/2 points 
  - Mental Agility - 5/5 points
  - Focused Casting - 1/1 point 
  - Mental Strength - 5/5 points 
  - Improved Inner Fire - 1/3 point 
  - Meditation - 5/5 points 
  - Inner Focus - 1/1 point 
  - Divine Spirit - 1/1 point 
Holy Talents (20 points):
- Improved Renew - 5/5 points 
  - Spiritual Healing - 5/5 points 
  - Subtlety - 5/5 points 
  - Improved Healing - 5/5 points 
Shadow Talents (0 points)
- None
PvE Shadow build
This is the build I use on my PvE Shadow priest. As the in-game slang goes "It melts faces". This build specializes in all the evil aspects of the shadow spec, but gives up a ton of healing power, taking nothing that improves your healing ability at all. In PvE for grinding and the occasional PvP this build is deadly.
When playing this build try to equip yourself with as much +xx damage to shadow gear as you can as all your damage will be shadow based. The other high priorities for equipement are as always +Int, +Stam and +Spirit. I tend to focus on +spirit over +Stamina for this build though as you gain back a fair amount of health through your Vampiric Embrace. The focus on Spirit allows you to regen your mana quickly between fights, to grind and level faster.
Your battle plan should be the following:
  - Make sure PW: Fortitude is up
  - Hit enemy at longest possible distance with Mind blast
  - Then PW: Pain and Devouring Plague (if you are undead)
  - Then Mind flay
  - At this point they are at you, PW: Shield.
  - Fight and cast mind blast, then when low on health
  - Fear
  - Heal while they run
  - Repeat above process until dead!
While there are strategies around other than mine, I have had very good luck with it and stick to the basic strategy. The only change is on casters I cast a silence right after the initial mind blast, and then recast as often as possible. Timing is important, especially against healers. On Paladins I allow them to get down on health and then cast it when they are about 20% health. This is about the time they usually "bubble". They then can not cast and you can usually finish them off.
Shadow skills: 36
Blackout  rank 5/5
  Improved Shadow Word: Pain  rank 2/2
  Shadow Focus  rank 5/5
  Improved Psychic Scream  rank 2/2
  Improved Mind Blast  rank 5/5
  Mind Flay  rank 1/1
  Shadow Reach  rank 3/3
  Silence  rank 1/1
  Shadow Weaving  rank 5/5
  Vampiric Embrace  rank 1/1
  Darkness  rank 5/5
  Shadowform  rank 1/1
Discipline skills: 15
Unbreakable Will  rank 5/5
  Improved Power Word: Shield  rank 3/3
  Improved Power Word: Fortitude  rank 2/2
  Mental Agility  rank 5/5 
PVP Shadow build
  Built by: Borrus, from Guild:  Fallen Heroes on Realm:  Eonar 
I have seen this build several times on multiple servers. It is a build made mainly for PVP in battlegrounds, where healing is not that big of a deal. By the time you can be healed you are normally dead. So many priests focus on damage, and it works pretty well.
Discipline Talents - 19 points:
 Unbreakable Will  rank 5/5
  Martyrdom  rank 2/2
  Improved Power Word: Shield  rank 3/3
  Improved Power Word: Fortitude  rank 2/2
  Focused Casting  rank 1/1
  Mental Agility  rank 2/5
  Mental Strength  rank 4/5
Holy Talents - 0 points:
None
Shadow Talents - 32 points:
 Blackout  rank 5/5
  Improved Shadow Word: Pain  rank 2/2
  Shadow Focus  rank 3/5
  Improved Psychic Scream  rank 2/2
  Improved Mind Blast  rank 4/5
  Mind Flay  rank 1/1
  Shadow Reach  rank 3/3
  Silence  rank 1/1
  Shadow Weaving  rank 5/5
  Darkness  rank 5/5
  Shadowform  rank 1/1
Have comments or suggestions? Thought of something that has been missed? Found an error? I would love to hear from you! Please post in our Priest Class guide forum or email me at messiah@tentonhammer.com