by Aurael on Apr 18, 2007
All hail our virtual overlords?
Information Week presents an interesting opinion on the communities that surround games like World of Warcraft and how they are managed by the companies that produce the games. Are online games dictatorships?
But in virtual worlds, these recourses are off-limits. Virtual worlds can and do freeze players' wealth for "cheating" (amassing gold by exploiting loopholes in the system), for participating in real-world gold-for-cash exchanges (eBay recently put an end to this practice on its service), or for violating some other rule. The rules of virtual worlds are embodied in EULAs, not Constitutions, and are always "subject to change without notice."
Read the entire article here.
What do you think? Are virtual worlds little more than dictatorships? Or is it something different than that? Head over to our forums and tell us what you think.