ArenaNet Putting an End to WvW Culling in GW2

by on Mar 13, 2013

<p>ArenaNet plans to make that annoying little WvW culling problem a thing of the past in <em>Guild Wars 2’s</em> March Update.</p>

If you’ve hit the fields of WvW in Guild Wars 2 since the game’s launch you may have noticed a little problem with some enemy players in large groups being on the field that you couldn’t see. That unfortunate little occurrence is what’s known as culling, a process that helps cut down on network resources while having the side effect of confusing the hell out of some players on the WvW battlefield. Luckily, that will be going away with this month’s update.

Culling On
Culling Off
href="http://www.tentonhammer.com/node/248877"
title=""> src="http://www.tentonhammer.com/image/view/248877" alt="GW2-Culling-On" width="300" height="191"
style="border: 0px solid ; width: 300px; height: 191px;" /> href="http://www.tentonhammer.com/node/248875"
title=""> src="http://www.tentonhammer.com/image/view/248875" alt="GW2-Culling-Off" width="300" height="191"
style="border: 0px solid ; width: 300px; height: 191px;" /> href="http://www.tentonhammer.com/node/232921"
title="">

In a new developer blog, Programmer Habib Loew discussed the new changes to culling and rendering settings slated for release with Guild Wars 2's March 26th update, Flame & Frost: The Razing. With the update, ArenaNet will be turning off the culling feature completely, allowing players to see all of what’s on the battlefield rather than just some of it. This could also have the unfortunate effect of choking the performance out of some systems, so make sure that you adjust the new settings options that will be added to compensate before heading back into battle.

Source: World vs. World: The End of Culling


Last Updated: Mar 14, 2016