by Lewis Burnell on Apr 24, 2018
The latest update for Battlerite has just released, and brings with a host of balance changes alongside the hotly anticipated Pro League chests. Full details below.
Patch 1.5.2 is scheduled to go live on April 25th at 9:00 Am CEST. Downtime is scheduled to last 2 hours.
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Pro League Chests
Pro League Chests are coming Friday! Only obtainable through Twitch Commerce, by predicting Battlerite Pro League matches on a platform to be launched later this week, or competing Rising Stars.[battlefy.com] These exclusive chests contain in them BPL-themed items, and guarantee at least one non-duplicate Epic or Legendary item. Owning all items results in duplicates. Pro League items can only be obtained in Pro League Chests and cannot be purchased with Tokens.
To purchase Pro League Chests, players must first link their Battlerite and Twitch accounts (under the "Accounts" tab in Options). Pro League Chests can then be purchased for $4.99 (Exclusive VAT, prices may vary depending on country) on Friday, April 27th by navigating to the Battlerite Twitch Commerce Page.[www.twitch.tv] Purchasing a Pro League Chest will also reward a Twitch Crate that can include the Stormy Cloud Mount, Titles, Battlerite Emotes and Icons, and other Twitch items.
Twitch Commerce items can also be purchased beneath the streams of Partnered or Affiliated Streamers when they play Battlerite. When purchased here, 5% of the revenue will be given to the streamer.
Pro League items include:
This patch sees some sweeping number tweaks to several characters, with a few functionality changes as well in preparation for the start of the group stage of Battlerite Pro League (BPL). We've given attention to a few champions who have not seen it in a while as well as toned down some of the champions that have made the strongest showing in BPL and competitive play thus far. We are continuing our work with balancing out the attractiveness of the least and most picked rites. We have still refrained from bigger mechanical changes however due to the proximity of this patch to start of the BPL group stage.
Alysia
Alysia has had problems with claiming a spot for herself among the champions of Battlerite, as it's tricky for her to consistently combo and maximize its effectiveness. With these changes, we aim to let her more actively engage in battles, have a higher potential for CC and be safer when getting into close range to execute her combos.
Battlerites
Figure Skating Haste now triggers when Ice Block (EX Q) ends, instead of when appliedBakko
The Axe and Shield rite makes it difficult to keep track of when Bakko has or doesn't have access to Bulwark. Toning it down narrows the possibility space of Bulwark being available for now, but the rite may warrant a closer look again in the future.
Battlerites
Blossom
One of Blossom's main problems is due to the squishiness of her Tree of Life. With this health increase it will now survive most strong M2 attacks, while still falling to two of most ranged M1 attacks.
Battlerites
Fluttering Grace Haste factor per buff increased from 10% to 12% Kindhearted Butterfly bonus healing increased from 2 to 4 Nature's Presence Bonus damage and healing factor increased from 15% to 20% Refreshing Seed Haste percentage increased from 35% to 40% Pollen Bonus stun duration increased from 0.4s to 0.6s Puff Knockback distance increased from 2 to 2.5 Knockback duration increased from 0.35s to 0.4sDestiny
Destiny has fallen a bit out of favor of late, so she may get some more attention again in the close future. As a first step, her Counter cooldown has been changed to be in line with other Counters.
Ezmo
Ezmo has remained one of the most prominent ranged champions in competitive gameplay, with one of the main reasons being the strong Center Orb control due to his ultimate. It is something we will continue to examine, but for now we are reducing its collateral damage to enemy champions. Ezmo remains a very strong champion in other aspects too though. Ezmo will retain his Arcane Fire burst potential, but an increased reload time will decrease his overall damage.
Battlerites
Whizz Fading haste factor reduced from 60% to 50% Undermine Weaken factor reduced from 50% to 40%Freya
With the melee focused competitive meta of late, Freya is the Queen among melee champions. We are shifting some of her power from melee damage and mobility to ranged alternatives, so she can retain answers to ranged champions without being inescapable, as well as removing some of the enormous potential for shields she has.
Battlerites
Tempest Haste duration reduced from 2s to 1.75s Haste factor reduced from 35% to 30% Thunderbolt Bonus damage increased from 8 to 12 Electric Conduction Shield health reduced from 14 to 12 Thundering Spring Bonus duration reduced from 1s to 0.75s Lightning Rod Shield health reduced from 10 to 8 Rolling Thunder Max range reduced from 2 to 1.75 Hammer Time Cooldown reduction increased from 4s to 5sJade
With these changes we take some further steps to address Jade's role. She will now have to be at a slightly less safe distance to engage with her Revolver Shots and will be both less punishing and less slippery when she tried to escape to give her a more clearly defined weakness.
Battlerites
Gunslinger Cooldown reduction per hit reduced from 0.3s to 0.25s Deadly Focus Bonus damage reduced from 6 to 5 Delight Initial healing reduced from 6 to 5, and on interrupt healing reduced from 10 to 8Jamila
Jamila receives further quality of life changes, along with increasing the reliability of her energy options.
Poloma
Poloma sees some changes in value that will primarily help her self healing, while also increasing the strength of rites that have a medium pick rate, resulting in more strong options to pick from. Pixie now has the potential to be used more often as part of Poloma's rotation of abilities.
Battlerites
Shimmering Bond Healing shared bonus increased from 70% to 80% Dire Wolf Root duration increased from 1s to 1.2sRaigon
For Raigon, we bring Parry in line in terms of cooldowns with Counters. He also gets more ways to deal real damage.
Battlerites
Aerial Strike Fixed a bug where Raigon could jump to the wrong target if a team member reflected an enemy Seismic Shock at the same timeRook
Rook has some value taken from his infamous wall combos and is compensated with more ability to deal stray damage without committing. The reduced cooldown on Crushing Blow also makes him a bit less punishable.
Battlerites
Pummel Rush Fixed a bug where the Raging Bull rite was not compatible with the Pummel Rush riteRuh Kaan
Ruh Kaan gets some more ability to put out pressure from a distance, while Claw of the Undying now won't mean that you completely sacrifice healing yourself to help an ally.
Battlerites
Hunger Knockback distance (distance target is pulled) increased from 2 to 2.5Shifu
Battlerites
Thorn
While Thorn still has its place in coordinated tournament play, Thorn struggles more in general matchmaking games. It receives adjustments to its value when hitting its ranged pokes and to rites with lower pick rate.
Battlerites
Grounding Grasp Root duration increased from 1s to 1.5s Sinister Sap Damage increased from 8 to 12Ulric
Ulric is truly Unwavering, shaping the competitive landscape around him. We still want to preserve his general playstyle, but have taken steps to make him more vulnerable while doing so. He's no longer able to take as much of a beating as before and there are additional windows to punish him now. He still retains strong healing capabilities for his allies, but will instead be less able to take care of himself, or may be forced to prioritize healing himself more than before. All of his most picked rites, which offered amazing value, have also been toned down in different ways.
Battlerites
Cleave No longer deals bonus area damage Devotion Now grants 3 bonus healing while healing allies Divine Protection Remade: Applying Favor on an ally grants them a Shield. It absorbs up to 12 damage for 1.5s Penitence Incoming healing reduction reduced from 33% to 25% Vindicator Now reduces cooldown of Intervene by 4s instead of a a full cooldown reset.Zander
Zander has been standing slightly behind Ulric, unwilling to let someone else take the spotlight. He sees adjustments in a couple of different ways, but most of all his healing has been toned down while he still retains much of his utility. The Portal is now more predictable than before, the time before someone reappears after entering it having been evened out and there's now a bigger opportunity to punish someone appearing before they can act. Zander is also no longer able to stay at as safe of a distance to use his Portal efficiently.
Battlerites
Heart Restoration Healing reduced from 6 to 4 Stacked Deck No longer grants an extra card for Zander, only for the Illusion Showdown Shield amount reduced from 14 to 12