There’s a bit of bad news for free-to-play publisher/developer Bigpoint today. GamesIndustry International reports that Bigpoint’s Heiko Hubertz has departed his role as CEO of the company following 80 layoffs in Germany and 40 in San Francisco, effectively ending the company’s development efforts in the US.

“We have seen that developing games in the US is not really the most efficient way for us at the moment," Hubertz told GamesIndustry International.

Hubertz explained that the competitiveness and high cost of living in San Francisco as part of the reason behind the decision. For now, Bigpoint will be refocusing its resources to help capture its piece of an increasingly saturated and competitive free-to-play gaming market that now includes a number of top developers such as SOE, Turbine and others. Hubertz, who departed his role of CEO, will stay on as executive chairman of the company's supervisory board. His replacement will be named at a later date. Hubertz also explained that none of the current games will be affected by the layoffs, but the next 12 to 18 months could be a bit rough for Bigpoint as it goes through consolidation.

As always, our best wishes go out to those affected by the layoffs.

Source: GamesIndustry international


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Last Updated: Mar 29, 2016

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