Crowfall Reveals Bloodstone Campaign Ruleset

by on Apr 08, 2015

Crowfall developer J Todd Coleman has taken to the official forums to reveal new details on the Bloodstone Campaign Ruleset.

Crowfall developer J Todd Coleman has taken to the official forums to reveal new details on the Bloodstone Campaign Ruleset. The accompanying video discusses one example of how the ruleset could play out and I think I speak for most people when I say it sounds absolutely awesome. As always J Todd Coleman is as excitable as ever and does a brilliant job of getting viewers revved up. He states on the forums:

"Today's update focuses on City Sieging -- a key element of the Crowfall vision.  Building, defending and sieging of fortifications is a primary focus of the Campaign design, and the activity around which most (if not all) the win conditions will be centered. At a high level, this system should allow players to build fortified strongholds dynamically in the world (i.e. dropping castle wall segments, towers, buildings, etc) and then using those fortifications as a combination "home base/staging area" to control the surrounding area and the materials produced there."   

If I'm understanding it right, at its most basic it sounds like a world event that triggers every so often in a specific as a call to action. Those who choose to pursue the Bloodstone will be rewarded and as such, there will be a should-we, shouldn't-we aspect to those defending fortifications as to whether to leave it in pursuit of the Bloodstone. J Todd Coleman also adds the following:

"A few notes on this scenario:
 
- yes, it's simplified -- and it also covers a lot of ground, quickly!  This is meant to be a companion piece to the Campaign FAQ, so if you have questions, read the FAQ first!
 
- this scenario would be most likely to occur in late Summer or Fall of the Campaign, since the guild in question appears relatively secure in their position and the local points of interest are discovered/well-known.  
 
- the Bloodstones ruleset was created with a secondary purpose: technically, the second guild (Kane's Fist) isn't shown as "owning" a city.  This ruleset would open up the possibility for a landless guild (i.e. a mercenary company, or as we like to call them, a "band of roving thugs") to generate victory points and win the Campaign.  Easy?  No.  Possible?  Maybe!"

 

With each video and feature I'm seeing from Crowfall, I'm getting more and more excited. It might just be the MMO that pulls me away from Guild Wars 2. Check the video out below. 


Last Updated: Mar 14, 2016