DDO: Module 6 in Testing, Level Cap Raised

by on Oct 31, 2007

<strong>You might laugh, but one level is a big deal in D&D.</strong> Turbine has announced that the next DDO update, Module 6, is currently in testing. Among other changes, players can expect a bump in the level cap. Huzzah! <blockquote> * The L

You might laugh, but one level is a big deal in D&D.

Turbine has announced that the next DDO update, Module 6, is currently in testing. Among other changes, players can expect a bump in the level cap. Huzzah!

* The Level Cap has increased to 16!
* Player characters that have been rendered unconscious but have stabilized will very slowly regenerate health until they wake up at 1 hit point. Warforged auto-stabilize and repair at a rate of 1 hit point every 2 minutes while inert, the other races regenerate at a rate of 1 hit point every minute while unconscious but stable.
* You can now use the command “/resloc” to find out where you will resurrect when you die.
* Favored Enemy: Orc can now be taken during character generation by rangers.
* Fixed an issue where other player's movement may appear to stutter
* You will now be notified when a player picks up your soulstone with a message and alert: "Your soulstone has been picked up by ."
* Torel the Wizard can no longer sit and spin while using rest shrines.

See all the planned changes at DDO's Forums.


Last Updated: Mar 13, 2016