by Lewis Burnell on Aug 02, 2019
There's a new Dota Underlords update, and with it, comes a huge amount of changes across the board. From players now going Head to Head, to Ranked improvements, casual multiplayer mode, new achievements, fresh upgrade looks and significant unit changes. We'll upgrade our Tier List in the next couple of days, but I'm curious to see the meta shift (Venomancer and Shadow Fiend took a beating). Full notes below or here!
New Casual Multiplayer Mode:
Ranked Multiplayer Mode Updates:
Added 2-Star and 3-Star look upgrades to the following Heroes:
General:
Fixed solo games / tutorial not ending (staying on an empty board screen) when you are not connected to Steam. Fixed Spirit Bear HP bar offset Fixed Defeat screen sometimes not showing correct units and damage Fixed healing-disabling items not applying in neutral waves Clarified some alliance text Fixed an issue where an incorrect message was sent when a Divine Rapier was stolen Fixed an issue with players being shown to have completed their rounds on the leaderboard before that was actually true Fixed Deadeye units not switching away from unselectable targets. Fixed Unstoppable (now Helm of the Undying) triggering too early. Fixed incorrect stun duration after Burrow Strike bump. Further particle effect optimizations across all platforms. Fixed crashes when resuming app on iOS Several optimizations for ARM Mali GPUs Added option (defaults to on) to automagically deploy units from your bench if you have room on the board and combat begins before you had time to do so yourself.
Hero Changes
Crystal Maiden:
Eidolon:
Attack Damage Minimum changed from (40, 50) to (40, 80) Attack Damage Maximum changed from (60, 70) to (60, 120) Armor changed from 20 to (5, 10) Maximum Health changed from 300 to (300, 600)Juggernaut:
Juggernaut will only cast Blade Fury when he's surrounded by at least 2 enemies.Lina:
Gold Cost changed from 3 to 2Ogre Magi:
Bloodlust: Self Bonus Attack Speed changed from (35, 55, 75) to (50, 90, 130) Other Bonus Attack Speed changed from (30, 40, 50) to (30, 65, 100)Shadow Fiend:
Attack Range changed from 4 to 3 Requiem of Souls: Projectile Start Width changed from 125 to 128 Projectile End Width changed from 425 to 256Venomancer:
Plague Ward: Number of Wards spawned changed from (1, 1, 3) to (1, 1, 1) Maximum Health changed from (200, 200, 240) to (200, 220, 240) Attack Damage Minimum changed from (50, 80, 120) to (50, 100, 150) Attack Range changed from 6 to 8 Attack Damage Maximum changed from (55, 100, 140) to (55, 110, 170)Witch Doctor:
Paralyzing Cask: Cooldown changed from 10 to 15Alliance items have been disabled. Many of these effects have been migrated to Alliances or Equipment. The rest went back into the Underlords Vault.
New Items:
Removed Items:
Item Changes:
Big-Time Contract
Brooch of the Martyr
Changed from "+50% Mana gained from receiving damage." to "+50% Mana gained from receiving damage. +50% debuff resistance."Chainmail
Bonus Armor changed from +7 to +10Claymore
Attack Damage changed from +21 to +30Gloves of Haste
Attack Speed changed from +20 to +25Hood of Defiance
Tier changed from 3 to 1Octarine Essence
Tier changed from 2 to 3Tranquil Boots
Health Regen changed from +16 to +25Force Staff
Now pushes melee attackers away from the equipped hero when taking damage.
Alliance changes:
Elusive: Level 3 Alliance (9 heroes) - changed from "Allied Elusive units gain +75% evasion" to "All units gain +75% evasion." Warlock: Healing Link duration changed from 3 seconds to 2 seconds Brawny: Changed from "All Brawny units have their Maximum HP increased by 200/500" to "All Brawny units gain +30/60 maximum HP for each kill they have." Savage: Changed from "Allies gain +10/25/45% Attack Damage" to "Allied Savage units apply a stackable 5/10/15 damage/s bleed on attack for 3s. Duration refreshes each attack." Shaman: Changed from "Enemies affected by Hexes, Silences or Stuns will generate -200% mana" to "Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction." Primordial: Changed from "Enemies attacking Primordial/Allied units have a 25% chance to have their attack speed slowed by 50% each attack. This effect is applied at the start of the attack and lasts for the duration of the attack." to "Allied Primordial units spawn a rank 1/2 Eidolon on death. Eidolons are ranged Primordial units that don't spawn Eidolons." Inventor: Changed from "Allied Inventors get 15/40 HP regen" to "Allied Inventors explode on death dealing 15/30% of their Max Health to all enemies 1 cell away" Demon Hunter: In addition to the existing bonuses both levels now also have "All Demon Hunters gain 30% Pure Damage for each unique allied Demon unit." Assassin: Level 3 Alliance (9 heroes) - In addition to the existing bonuses level 3 now also has "All Assassins also blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked)"