Dota Underlords: July 24 Update

by on Jul 25, 2019

The latest update brings yet more fixes and balance changes.

Dota Underlords continues to release its updates, and with it, brings additional fixes for units that are a little overtuned. In yesterday's update, there was a variety of bugs squashed, as well as a rebalancing of Arc Warden who was a little overtuned. Thankfully, there were also nerfs to the Primordial Alliance that were massively overtuned. Full notes below.

GENERAL

We have found more code that caused crashes and told it to behave

Updated Slark's ability description to match the gameplay - he is not intended to reduce enemy attack speed

Added Rich Presence when finding a match

Fixed lack of glow in Roshan's "Vs." image

Quality of Life and look improvements have been done to the Season Info UI

Fixed win/lose streak particles sometimes not showing up

Many particle effects optimizations have been done

Tweaks to foliage and other visuals on the Path of Sunbreeze custom board

Fix Thunderhides' ability tooltip referring to Ogre Magi

Fix an issue where a unit that has two units Tiny Tossed against it in rapid succession would only take damage once

Fix Warlock alliance not correctly choosing low health units to link to

Fix Desperate Measures not applying to summons

Don't allow player interaction while the map is loading

Units prefer to target heroes rather than summons with their abilities, but if no heroes are available they will still target summons

HERO CHANGES

Arc Warden:

Attack Speed changed from [0.59, 0.67, 0.77] to [1.0, 1.0, 1.0]

Maximum Mana changed from 100 to 0

Maximum Health changed from [600, 1100, 2650] to [700, 1400, 2800]

Gold Cost changed from 3 to 4

Draft Tier changed from 3 to 4

Tempest Double:

Cooldown changed from 60 to 0

Mana Cost changed from 100 to 0

Now reads: Arc Warden creates a copy of himself with the same health he currently has. The clone can use all of Arc Warden's current items and will attempt to attack the same enemy as his summoner. Whenever this clone dies, Arc Warden will create a new one.

Clockwerk:

Armor changed from [5, 7, 10] to [10, 13, 15]

Maximum Health changed from [800, 1600, 3200] to [950, 1800, 3500]

Medusa:

Attack Damage Minimum changed from [50, 100, 200] to [75, 150, 300]

Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]

Tinker:

Attack Speed changed from 0.67 to 0.77

Armor changed from 10 to 5

Attack Damage Minimum changed from [50, 100, 225] to [60, 120, 270]

Attack Damage Maximum changed from [60, 120, 275] to [72, 144, 330]

Treant Protector:

Leech Seed:

Projectile Speed changed from 600 to 800

Leech Damage and Heal changed from [80, 110, 150] to [100, 150, 200]

Lycan:

Alliance changed from Human Warrior Savage to Human Hunter Savage

Lycan's Wolves are Hunter Savages

Juggernaut:

Juggernaut Attack Speed changed from 0.91 to [0.91, 1.0, 1.25]

Juggernaut Min Damage changed from [65, 130, 260] to [65, 140, 280]

Juggernaut Max Damage changed from [70, 140, 280] to [70, 150, 300]

ITEM CHANGES

Font of Creation:

Eidolon HP changed from [300, 400, 500] to 300

Eidolon Max Damage changed from [70, 80, 90] to [60, 70, 80]

ALLIANCE CHANGES

Primordials:

Level 1: Enemies attacking Primordial units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.

Level 2: Enemies attacking friendly units have a 25% chance to have their attack speed slowed by 50 each attack. This effect is applied at the start of the attack and lasts for the duration of the attack.

  


Last Updated: Jul 25, 2019