Dota Underlords: New Patch HOT DOGS, UPDATES, AND FIREWORKS is Live!

by on Jul 04, 2019

Venomancer finally gets some love.

There's a new Dota Underlords patch, and with it, comes significant improvements (as usual!). The highlights include a buff to Venomancer, UI revisions, a rework to Shaman and Warlock Alliances, Leaderboards, and win-streak adjustments. Overall, it's a brilliant patch and contiues to show how Valve have got their finger on the pulse when it comes to all the changes players need and want. Full notes below. 

General:

Added Scoreboard. Defaults to TAB on the PC.

Added Leaderboards. Welcome, Lords of White Spire.

Further lighting tweaks to the board to brighten it up.

Update Notes can now be found from inside the game.

Season Info: Heroes’ Ability info now shows damage type

New Kill Streak FX.

Unit VO is now spatialized (Audio will closely match where the unit is located).

Enabled additional sounds in unit combat.

Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.

Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.

Many UI improvements have been done.

Added description of how the Hero Pool works to the Season Info UI.

Hero stat changes from basic items is now shown during combat as well during preparing.

Fixed Terrorblade Rank 2 and Rank 3 not updating his model after casting Metamorphosis.

Mobile:

Added Battery Status.

Fixed play/pause buttons disappearing.

Added Tap to Move option: For those who like to tap to place instead of dragging on the board.

Added Battery Saver mode.

Can now query a hero's ability from the shop.

More performance improvements.

Gameplay:

Fixed Demon Hunters not doing their jobs and leaving enemy demons with their buff on.

Fixed Techies planting their bomb in the wrong location.

Fixed all known AI Pathing issues.

Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%

Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%

Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.

Reworked Streaks:

Lose streak gold:

From:

3-4 losses – 1 gold 5-6 losses – 2 gold 7+ losses – 3 gold

To:

3-4 losses – 1 gold 5+ losses – 2 gold

Win streaks gold:

From:

3-4 wins – 1 gold 5-6 wins – 2 gold 7+ wins – 3 gold

To:

3-4 wins – 1 gold 5-6 wins – 2 gold 7 wins – 3 gold 8 wins – 4 gold

Win streaks reset at 8 wins.

Item Changes:

Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)

Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)

Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.

Silver Lining: Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."

Shaman Pluck: Chance increased from 5% to 17%.

Blink Dagger:

Now generates 50 mana when activated.

Cooldown reduced from 60s to 15s.

Tooth and Claw: Fixed not stacking correctly.

Coordinated Assault: It should be truly coordinated since it actually works now.

Hero Changes:

Medusa:

Split Shot: Now applies item effects on secondary shots.

Lycan:

Summon Wolves: Fixed not applying health buff correctly.

Venomancer:

Health increased from [500, 1000, 2000] to [550, 1100, 2200]

Summon Plague Ward:

Summon Count increased from 1 Ward to [1, 2, 4] Wards. Ward is always Rank 1. Cast Point reduced from 0.5s to 0.13s. Cooldown increased from 5 to [5, 6, 7]. Wards have 50% magic resistance.

Disruptor:

Alliances changed from Brawny Shaman to Brawny Shaman Warlock.

Static Storm:

Also blinds the targets inside the cloud for a 25% miss chance.

Mr. Warlock:

Shadow Word:

Cast Point reduced from 0.5s to 0.4s. Cooldown reduced from 20s to 6s. Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ]. Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ]. Duration from 6 seconds to 3 seconds.

Alliance Changes:

Warlock:

Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.

Shaman:

Now requires 3 Shamans (up from 2). Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.

Last Updated: Jul 04, 2019