by John Hoskin on Sep 19, 2019
For a TL:DR, the latest update is short and sweet, and brings a few minor Hero tweaks (the biggest being a nerf to Lich), while there's also a much needed nerf to Tombstone, an item recently introduced that's far too potent.
Bloodseeker:
Bloodrage: Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).Lich:
Chain Frost: Bounce range changed to 2 (was 4).Templar Assassin:
Added Meld: When first attacking after teleporting, Templar Assassin fires a projectile that does [50, 100, 150] damage on impact and decreases her target's armor by [2, 4, 6] for 5 seconds.Treant Protector:
Leech Seed: If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.Tusk:
Walrus Punch: Tusk is now invulnerable while mid-Punch.Warlock:
Shadow Word: Now heals 75% of the total heal instantly, and the remaining 25% over the duration of the buff. This results in [168, 337, 675] instant heal and [56, 112, 225] over the remaining duration. Damage per second changed from [50, 100, 150] to [75, 150, 300].Deadeye Alliance:
Added a small health difference buffer to prevent Deadeye units constantly changing targets.Tombstone:
Raise Zombies: Range changed from 2 cells to 1.