Corepunk was recently revealed, and with it, busy bees over on the official forum have been pulling a list of stuff together that the game proposes to have. I'm told on the grapevine that its been in development for at least 4 years, which - to my eyes - is probably the reason why most of this is on the table. Take a look below, and get excited.
Confirmed By The Developers
If a stronger player decides to gang and kill a weaker player, the stronger one literally will gain nothing from that. Moreover, the punishment for doing so will be severe. At the same time we also have mechanics that keeps weaker players from bothering stronger ones or being punished in case of doing so.
You can get fossils from mining, different gems including precious ones, precious metal nuggets, salts and various substances.
Fog of war will limit your visibility. It's not just the fog which hides some uninvestigated places. Highgrounds and obstacles will also limit your visibility.
FoW is shared between party members. You will able to see what is happening around your party members.
Fishing will be available in the game
Combat and movement speed will be increased
Gamepad support is being considered for the future
Max party size is 4
Raids will be 12-20man (NOT 100% CONFIRMED)
Camera will be unlockable
The size of the inventory can be expanded, and there will be bags for different types of resources
There will be professions for crafting potions and other consumables
Artifacts will have both active and passive abilities
Rarity will follow the traditional system: Common < Uncommon < Rare < Epic < Legendary
There will be no perma-death realms available
The game will have lore content
A summoner class is being considered
Appearance customization includes skin color, hair and face
Guild wars will be a thing
Hitman and sheriff will be available professions
Every build will be effective in certain scenarios
Only PKs will lose any significant items
1v1, 2v2 and 3v3 arenas have also been confirmed (thanks for Foren on discord and Noxx for telling me this)
There will be opportunities to make attacks out of FoW not so unexpected (thanks for Foren on discord for telling me this)
There will be randomly generated dungeons (thanks for Foren again)
The looter talent branch is intended for players who do lots of gathering and crafting activities, and also has a talent that gives +10% gold to everyone on the player's party
The game will have multiple cultures inspired by stuff like samurai, vikings and knights. The Qaddari culture will be cyberpunk
samurai (i'm not sure about this part but i'll leave it here anyway). Other confirmed cultures are Elaniens, Yorners and Faidens (thanks for Noxx for telling me this and Stevie for finding it)
Auction houses and player trading has been confirmed (credits to Foren)
Most items will be soulbound (credits to Foren)
There are no plans for servers with different PvP rules
Karma takes into consideration who attacked first, as well as level
There is a gear score system
The heroes come from different worlds
Each hero will have its own set of values and principles, but no defined personality
The game will have wards to help players be on guard
A lot of information about the karma system just got confirmed:
Upon killing a player, you will accumulate karma. After reaching a certain threshold, you will become a Criminal
Killing a Criminal will give no karma points
Upon dying, a Criminal will drop one of his weapons or artifacts
Your relationships to other players will be shown as red, yellow, white or green
Red players are enemies. Killing them won't give any karma points
Yellow players are neutral. You won't be able to attack them unless you turn on PvP, and your AoE abilities will have no effect on them. Killing a yellow player gives you karma points
White players are neutral players 3 or more levels below you. Killing white players will give you lots of karma and immediately make you a Criminal.
Green players are party/raid members
Karma points will be given based on the level difference between the attacker and the attacked player. It takes killing about 100 players of your level to become a criminal
Only the aggressor will receive karma for kills. You will not receive any karma from killing someone in defense
Lore information revealed in the new article:
The game's planet is called Kwalat, and it takes place after a cataclym that had Kwalat as its center
Elanien is confirmed to be a culture closely related to nature
Faiden is a desert culture that highly values honor and valor
Yorners is a culture that uses technology based on steam and highly values money
The Quaddari is a dystopic cyberpunk culture
Stuff We Know So Far
Hero specialization
SPECIALIZATIONS AND SKILLS SHOWN IN THE TRAILER by Stevie
https://corepunk.com/en/community/threads;id=239
TALENTS AND BRANCH FORMAT by Stevie
https://corepunk.com/en/community/threads;id=249
Professions
HERES WHAT WE KNOW ABOUT CRAFTING. by Stabby
https://corepunk.com/en/community/threads;id=311
WHAT WE KNOW ABOUT GATHERING by Stabby
https://corepunk.com/en/community/threads;id=294
Character statistics
CHARACTERS STATISTIC! WHAT WE KNOW! by Estel
https://corepunk.com/en/community/threads;id=348
Innovatory
INNOVATORY SPACES AND EXTRA BAG SPACE! (INFO FROM TRAILER) by Stabby
https://corepunk.com/en/community/threads;id=240
General trailer dissection
LITTLE THINGS YOU MAY HAVE MISSED FROM THE TRAILER by Drarak
https://corepunk.com/en/community/threads;id=343
Developer comment confirmation
LIST OF STUFF THAT'S BEEN CONFIRMED BY THE DEVS ON THE FORUM by Victorloyan
https://corepunk.com/en/community/threads;id=317
Regions and Locations
COREPUNK’S REGIONS, HOTSPOTS, AND LOCATIONS (PART 1) by Stabby
https://corepunk.com/en/community/threads;id=368
COREPUNK’S REGIONS, HOTSPOTS, AND LOCATIONS (PART 2) by Stabby
https://corepunk.com/en/community/threads;id=369
COREPUNK’S REGIONS, HOTSPOTS, AND LOCATIONS (PART 3) by Stabby
https://corepunk.com/en/community/threads;id=370