by Lewis Burnell on Sep 02, 2016
There aren't any major changes here, but a few tweaks here and there for some specific Heroes.
Towers of Doom
Headless Horseman Attack damage increased from 145 to 158Battlefield of Eternity and Infernal Shrines
Mercenaries Khazra Impalers Captured Impaler attack damage increased from 40 to 46Abilities
Hammerang (Q) Damage reduced from 132 to 121
Talents
Level 4 Updraft (E) Now also increases Shield duration by 40% (1.2 seconds) Level 7 BOOMerang (Q) Detonation damage reduced from 175 to 165 Charged Up (W) Range bonus increased from 15 to 25% Level 16 Aerie Gusts (Trait) Cooldown reduction for Tailwind activation decreased from 4 to 3 seconds
Stats
Basic Attack damage increased from 60 to 75Abilities
Hatred (Trait) Stack duration increased from 4 to 6 secondsTalents
Level 1 Taste for Blood (Q) Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 secondsTalents
Level 7 Slowing Mines (Q) Removed Level 16 Mine Field (Q) Moved to Level 7Stats
Attack Damage reduced from 86 to 82Abilities
Baneling Barrage (Q) Damage reduced from 91 to 86 Hunter Killer (W) Damage reduced from 68 to 62 Infested Drop (E) Damage reduced from 155 to 147Talents
Level 16 Mutalisk (W) Duration reduced from 60 to 45 secondsAbilities
Displacement Grenade (E) Detonation delay reduced from 0.30 to 0.0625 secondsHeroes, Abilities, and Talents
Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels. Rexxar: Misha can now push Minions and allied Mercenaries, but will not push enemy or uncaptured Mercenaries. Sgt. Hammer: Basic Attack range indicators should now appear consistent while Sgt. Hammer is in both Tank and Siege Modes. Zagara: After learning Medusa Blades, Zagara will now deal the correct amount of damage to her secondary Basic Attack targets.User Interface
Commendations: Fixed an issue in which Commendations could incorrectly credit players with unrealistic stats, such as 100% of the team’s damage soaked or Healing done.