by Jeff Woleslagle on Nov 11, 2016
Many of the heroes that played such a prominent role in the Heroes of the Storm Fall Championship last weekend got some adjustments today. E.T.C and Malfurion were hardest hit by the nerf bat, while Muradin and a few others got some significant buffs.
For complete details, check out the official site or take a look below.
Talents
Level 7
Sun King's Fury (W) Increased damage bonus from 30 to 35%Talents
Level 4
Punishment (W) Bonus damage per Hatred stack decreased from 5 to 4%Level 7
Arsenal (W) Cooldown reduction per Hero hit reduced from 3 to 2 secondsDeveloper Comments: Valla is sitting in a really good spot right now, but we feel like the damage output compared to ease of use is too high on her Multishot talents. The changes to Punishment and Arsenal should incentivize players into taking the higher skill-vs-reward talents on those tiers.
Stats
Basic Attack Damage decreased from 93 to 88Abilities
Mirror Images (Q) Damage dealt reduced from 30 to 25% of Samuro’s damage Illusion Master (R) Damage increase reduced from 15 to 10%Talents
Level 13
Shukuchi (E) Teleport range decreased by 20%Developer Comments: While there are a lot of knobs for us to turn in order to help bring Samuro’s win rate more in line, we felt that his damage output (especially burst) was where we wanted to start first. We are happy with his survivability options and feel his fantasy should cater towards being elusive. We also realize that damage and confusion are really all he brings to a team, so we wanted to be careful with the changes. We feel that these small tweaks to his damage (and the fact that they compound on each other) will cause a reasonable drop in his win rate and will continue to closely monitor him.
Abilities
Slime (Q) Damage increased from 82 to 86 Pufferfish (W) Damage increased from 390 to 410Developer Comments: “Aaaaaughibbrgubugbugrguburgle!” Translated, that means he’s getting a 5% buff to most of his damage, but expect to see larger Talent changes in the early part of next year.
Talents
Level 1
Shan'do's Clarity (Trait) Cooldown reduction decreased from 10 to 8 seconds Moonburn (W) Bonus damage against non-heroes reduced from 100 to 75%Level 4
Elune's Grace (Passive) Ability range decreased from 30 to 25%Developer Comments: Similar to ETC, Malfurion is simply a little too powerful. We’re toning down some of his talents to keep him more in line with other supports.
Stats
Maximum Base Health decreased from 2556 to 2428 Base Health Regen from 5.32 to 5.06Talents
Level 1
Prog Rock (E) Quest reward ally heal reduced from 53 to 50Level 7
Echo Pedal (Passive) Bonus damage to Minions and Mercenaries reduced from 100 to 75%Level 13
Face Smelt (W) Slow amount reduced from 60 to 50%Developer Comments: ETC is a little too strong at all levels of play, so we’re looking to trim down his power. He also has a few over performing talents in Prog Rock, Echo Pedal, and Face Smelt, so we’re lowering their power to make the other talents on their tiers more competitive.
Stats
Base Maximum Health increased from 2556 to 2633 Health Regen increased from 5.32 to 5.48Talents
Level 4
Crowd Control (W) Added functionality: Now also refunds 5 Mana per enemy hitLevel 7
Skullcracker (Passive) Added functionality: Now also passively increases Muradin’s attack speed by 25% Iron-Forged Momentum (Passive) No longer decreases the cooldown of Dwarf TossLevel 16
Heavy Impact (E) Stun duration reduced from .75 to .5Developer Comments: Muradin’s pick rate in both Hero League and Pro Play continues to be extremely high. Oddly enough his win rate is actually below average in most levels of play. We realize that he brings a very versatile kit that allows him to be a great solo-Warrior for his team. Our main change to offset his Health is to remove the escape effectiveness of Iron-Forged Momentum. Next week we will also be reducing the amount of Health that Avatar provides. The rest of the changes are minimal and targeted towards talent win/pick rates.
Talents
Level 1
Demolitions Expert (Q) Quest reward of hitting 5 Heroes increased from .375 to .5 Together We Are Strong (E) Decreased Energy per damage dealt from 10 to 9 Increased the maximum Energy gained from 25 to 30 Maximum Charge (Trait) Quest completion time increased from 120 to 150 secondsLevel 4
Defensive Shielding (Passive) Block charge duration reduced from 12 to 6 secondsLevel 7
Hit Me (Trait) Bonus Energy from Zarya’s Shields decreased from 20 to 15%Level 13
Unstoppable Competitor (W) Unstoppable duration increased from 1.5 to 2 seconds Endurance Training (Passive) Damage reduction decreased from 25 to 20%Level 16
Plasma Shock (Q) Slow duration increased from 1 to 1.5 seconds Cleansing Shield (E) Added functionality Also decreases Cooldown of Shield Ally from 12 to 10 secondsLevel 20
Unyielding Defender (Active) Cooldown increased from 45 to 60 secondsDeveloper Comments: Zarya’s power level is slightly higher than what we’d like, and in general her Energy Talents are stronger than all the other options on their tiers. These changes should increase Talent diversity and deliver a slight nerf to the Hero..
Heroes and Talents
Tyrael: Fixed an issue that could cause Tyrael’s Sanctification ability to fail if Zarya cast Expulsion Zone at the same location.