For anyone (like me) who has been waiting a long time for Junkrat's Spotlight, the time is finally upon us. He looks like a perfect transition from Overwatch, with some particularly fantastic Talents (see below).
Talents
Level 1
[Q] Put Some English On It
Increase Frag Launcher’s travel distance by 50%, but does not increase its speed.
[Q] Extra-Wound Timers
Frag Launcher grenades last longer.
[Q] Bouncy Bouncy
Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage.
Level 4
[Q] Taste For Explosions
Quest: Hitting a Hero with Frag Launcher increases its damage by 0.75, up to 150.
[W] Bonzer Hits
Quest: Hit enemy Heroes 12 times with Concussion Mine.
Reward: Concussion Mine deals 30% more damage and knocks enemies back 30% farther.
[E] Gotta Trap ‘Em All!
Quest: Hit 8 Heroes with Steel Trap.
Reward: Reduce Steel Trap’s cooldown by 3 Seconds and increase the maximum number of active traps to 3.
Level 7
[Q] Tricky Shuffles
While Frag Launcher has no charges left, gain 15% Movement Speed.
[E] Big As
Increase Steel Trap’s radius and damage by 50%.
[E] Sticky Wicket
Steel Trap no longer Roots Enemies, and instead Slows them by 90% for 3 seconds.
Level 10
[Heroic (R)] RIP-Tire
Cooldown: 80 seconds
Create a motorized bomb with with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire’s movement. RIP-Tire Can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
[Heroic (R)] Rocket Ride
Cooldown: 100 seconds
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem.5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
Level 13
[W] Ripper Air
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine’s cooldown is reduced by 12 seconds if only Junkrat is hit.
[W] Bogged Down
Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing.
[E] Chattering Teeth
Steel Traps will slowly chase nearby enemy Heroes.
Level 16
[Q] Burst Fire
Frag launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
[Q] Endless Nodes
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
[Active] Spread Volley
Cooldown: 30 seconds
Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
Level 20
[Heroic (R)] Extra Oomph
Increase RIP-Tire’s knockback distance by 50%, and its cooldown is reduced by 20 sends for each enemy Hero hit.
[Heroic (R)] Puckish Scamp
Reduce Rocket Ride cooldown.
[Q] Cannonball!
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
[W] BOOM POW
Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.