by Jeremy Waxman on Nov 11, 2015
The public test realm for Heroes of the Storm received a new patch today, and brought some significant gameplay updates with it. Here's a selection of some of the details that stand out the most.
This Battleground is going to introduce something completely new to the game. In it, players cannot actually attack the Core. Instead, they'll need to capture Altars that activate periodically to deal the damage for them.
Scaling Changes
Health and damage scaling for all Heroes, Battleground Events, Minions, and Mercenaries has been changed from flat, additive values to values that are multiplicative by percentage. A large portion of Heroes’ total scaling amounts, which were previously gained over the course of a game, have been added to their base values. Respawn timers have been increased for levels 1 – 10.Attack Speed Slows
Attack speed slows now apply only to Heroes and Summons.Tooltips
Several tooltips that lacked specific details regarding delays, charges gained, etc., have been updated with exact details.
Zeratul
Focused Attack (Talent) removed New Talent (Level 4): Master Warp-Blade Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damageLeoric
Drain Hope (W)
Cooldown decreased from 12 to 11 seconds If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel Damage dealt and Health gained reduced from 25% to 20% Damage and healing now increase over time as a flat value
Those are some of the biggest changes, but there's plenty more. Check out the full post here!