by Lewis Burnell on May 03, 2016
Blizzard have released the first details of incoming changes to Tracer with some slight improvements to talents that no one uses and a whole handful of nerfs to her health and damage output. I have to admit, I'm not sure in her current form she's good for the game. The fact she can constantly move places her in such a powerful position that she makes 90% of melee Heroes instantly redundant. Her Blink also transports her too far and her Recall is a free escape. I'm not sure she'll ever be balanced due to her inherant design and that of other Heroes.
Developer Comments: As we’re sure many of you have noticed, Tracer is performing just a little too well on all fronts. While we are excited to bring her to the Nexus, we understand that in the right hands, she can be an absolute terror to the enemy team. We’re lowering her Health, Basic Attack damage, and increasing Recall’s cooldown to make her less universally powerful. We’re going to be giving back some of that Basic Attack damage on her Level 16 Talent tier to further separate Sleight of Hand from the other options, which should help the choice between more Pulse Bomb charges vs. stronger Basic Attacks feel like a more meaningful decision.
We also saw an opportunity to help improve her Talent pick rates, so we’re making minor adjustments to Pulse Strike and Slipstream.
We’ll continue to keep a close eye on her, as we believe she is similar to Illidan, where the right place from a balance perspective is more narrow than most of our other Heroes.