Koster Talks Design at AGDC

by on Sep 07, 2007

<strong>Play anywhere!</strong> Raph Koster, former CCO of SOE and UO designer, discusses "designing for everywhere" at AGDC. Read Gamasutra's article on what he has to say.

Play anywhere!

Raph Koster, former CCO of SOE and UO designer, discusses "designing for everywhere" at AGDC. Read Gamasutra's article on what he has to say.

Koster wants his company, Areae, to follow this model, and have a concept of ‘play anywhere.’ This means being on the web, being on all platforms, and dissecting why those models are successful. He then got into a technical design discussion of how you go about that. Koster subscribes to the idea that games can be broken down into elements of game grammar, like a (post) structuralist reading of a film. He showed a slide with a bunch of networking sites, and pseudo-games by the traditional definition, such as ARGs, Line Rider, Hotornot, Club Penguin, and fantasy football.

Go take a look over at Gamasutra.


Last Updated: Mar 13, 2016