New Spells in Development for Module 4

by on Feb 14, 2007

<span style="font-weight: bold;">Greater Arcanum, Ho!</span><br>

Greater Arcanum, Ho!



Samera gives us the scope on the new high level spells coming in Module 4!

In Development: Module 4 spells levels 13-14

Here is the list of new spells we are currently working on for players
levels 13 and 14 for Module 4: Reaver's Bane



Control Undead

Level: Wiz/Sor 7

Components: V, S, M

Target: Foe

School: Necromancy

Duration: 1 min/level



Control is granted over the enemy undead, forcing it to fight for you.
Controlled undead get an additional saving throw every 2 minutes. A
successful Will save negates this effect.





Delayed Blast Fireball

Level: Wiz/Sor 7

Components: V, S, M

Target: Foe, Positional

School: Evocation

Duration: Instantaneous



Creates a ball of fire that detonates on impact, causing an explosion
of flame that does 1d6 per caster level (max 20d6) damage to targets
around it. A successful Reflex save reduces the damage by half.





Destruction

Level: Clr 7

Components: V, S, F

Target: Foe

School: Necromancy

Duration: Instantaneous



Raw destructive power is channeled to utterly annihilate an enemy,
killing them instantly or causing 10d6 damage with a successful
Fortitude save.





Finger of Death

Level: Wiz/Sor 7

Components: V, S

Target: Foe

School: Necromancy

Duration: Instantaneous



Slays one living enemy. Those that succeed a Fortitude saving throw
instead are dealt 3d6 damage.





Greater Teleport

Level: Wiz/Sor 7

Components: V, M

Target: Self

School: Conjuration

Duration: Instantaneous



Teleports you and all nearby allies to one of a variety of locations.





Hold Person, Mass

Level: Wiz/Sor 7

Components: V, S, F/DF

Target: Foe

School: Enchantment

Duration: 1 round/level



Casts Hold Person on multiple targets.





Invisibility, Mass

Level: Wiz/Sor 7

Components: V, S, M

Target: Friend, Self

School: Illusion

Duration: 1 min/level



Casts Invisibility on multiple targets, causing them to vanish from
sight, even darkvision. Attacking a target will remove the effect.





Power Word: Blind

Level: Wiz/Sor 7

Components: V

Target: Foe

School: Enchantment

Duration: see text



A single word of power is uttered, causing your target to become
blinded. Creatures with 100 current HP or less are permanently blinded,
creatures with 101 to 200 current HP are blinded for 1d4+1 minutes,
creatures with 201 to 400 current HP are blinded for 1d4+1 rounds.
Creatures with more than 400 current HP are unaffected by this spell.





Restoration, Greater

Level: Clr7

Components: V, S, M

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Cures all temporary ability damage, restores all negative levels
suffered from energy drain, and eliminates fatigue, exhaustion,
confusion, and insanity suffered by the ally.





Restoration, Mass

Level: Clr 7

Components: V, S, M

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Casts Restoration on multiple targets, curing all temporary ability
damage, restoring a single negative level suffered from energy drain,
and eliminating fatigue or exhaustion suffered by allies.





Resurrection

Level: Clr 7

Components: V, S, M, DF

Target: Friend

School: Conjuration

Duration: Instantaneous



Resurrects the target with half hitpoints.





Spell Resistance, Mass

Level: Clr 7

Components: V, S, DF

Target: Friend, Self

School: Abjuration

Duration: 1 min/level



Casts Spell Resistance on multiple targets, warding allies with a Spell
Resistance of 12 plus 1 per caster level.





Summon Monster VII

Level: Clr 7, Wiz/Sor 7

Components: V, S, F/DF

Target: Positional

School: Conjuration

Duration: 7 minutes



Summons an efreeti to fight for you for a brief time. Casting this
spell locks out casting any other Summon Monster spell for 7 minutes.





Symbol of Stunning

Level: Clr 7, Wiz/Sor 7

Components: V, S, M

Target: Positional

School: Enchantment

Duration: 1 round/level after triggered



You scribe a potent rune of power in the air. When the symbol is
activated by a target approaching, all nearby targets are stunned for
6d6 seconds or until the Symbol expires. A successful Will save negates
this effect.





Symbol of Weakness

Level: Clr 7, Wiz/Sor 7

Components: V, S, M

Target: Positional

School: Necromancy

Duration: 1 round/level after triggered



You scribe a potent rune of power in the air. When the symbol is
activated by a target approaching, all nearby targets take 3d6 points
of Strength damage. A successful Fortitude save negates this effect.





Waves of Exhaustion

Level: Wiz/Sor 7

Components: V, S

Target: Foe

School: Necromancy

Duration: Permanent



Waves of negative energy cause all living creatures to become
exhausted. Exhausted creatures take a -6 penalty to strength and
dexterity.





New for Bards



Cure Light Wounds, Mass

Level: Brd 5, Clr 5

Components: V, S

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Grants Cure Light Wounds on multiple targets.





Dispel Magic, Greater

Level: Brd 5, Clr 6, Sor/Wiz 6

Components: V, S

Target: Foe

School: Abjuration

Duration: Instantaneous



Removes ongoing spells that have been cast on a target. You must make a
caster level check of 1d20 + your caster level (maximum +20) versus 11
+ the spell's caster level to remove an effect.





Heroism, Greater

Level: Brd 5, Sor/Wiz 6

Components: V, S

Target: Friend, Self

School: Enchantment

Duration: 1 min/level



Imbues a single ally with great bravery and morale in battle, gaining a
+4 morale bonus on attacks, saves, and skill checks. The target also
receives temporary hit points equal to the caster level and immunity to
fear.





Mind Fog

Level: Brd 5, Sor/Wiz 5

Components: V, S

Target: Positional

School: Enchantment

Duration: 2d6 rounds



Produces a bank of thin mist that weakens the mental resistance of
those caught in it, giving a -10 penalty to Will saves. A successful
Will save negates this effect.





Shadow Walk

Level: Brd 5, Wiz/Sor 6

Components: V, S

Target: Self

School: Illusion

Duration: 1 min/level



Transports you to the edge of the Material Plane where it borders the
Plane of Shadow. While this spell is active, you move much faster than
normal and your outline appears faint and you are harder to hit.
Attacking another creature or otherwise interacting with objects shunts
you back to the Material Plane.





Suggestion, Mass

Level: Brd 5, Sor/Wiz 6

Components: V, M

Target: Foe

School: Enchantment

Duration: 1 round/level



Casts Suggestion on multiple enemies.





Summon Monster V

Level: Brd 5, Clr 5, Sor/Wiz 5

Components: V, S, F/DF

Target: Positional

School: Conjuration

Duration: 5 min



Summons an earth elemental to fight for you for a brief time. Casting
this spell locks out casting any other Summon Monster spell for 5
minutes.





New for Paladins



Break Enchantment

Level: Brd 4, Clr 5, Pal 4, Sor/Wiz 5

Components: V, S

Target: Foe

School: Abjuration

Duration: Instantaneous



Affected allies in an area are freed from harmful enchantments,
transmutations, and curses. You must make a caster level check of 1d20
+ your caster level (maximum +15) versus 11 + the spell's caster level
to remove an effect.





Cure Serious Wounds

Level: Brd 4, Clr 5, Pal 4, Rgr 4

Components: V, S

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Positive energy is channeled to heal serious wounds of your target or
damage undead for 3d8 hit points +1 per caster level (max +15).





Deathward

Level: Clr 4, Pal 4

Components: V, S, DF

Target: Friend, Self

School: Necromancy

Duration: 1 min/level



Grants an ally an immunity to death spells and effects, energy drain,
and negative energy effects.





Neutralize Poison

Level: Brd 4, Clr 4, Pal 4, Rgr 3

Components: V, S, M/DF

Target: Friend, Self

School: Conjuration

Duration: 1 min/level



Detoxifies any sort of venom in an ally, causing him to suffer no
additional effects from the poison. Additionally, it immunizes the ally
from any poison he is exposed to during the duration of the spell.





Restoration

Level: Clr 4, Pal 4

Components: V, S, M

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Cures all temporary ability damage, restores a single negative level
suffered from energy drain, and eliminates fatigue or exhaustion
suffered by the ally.





New for Rangers



Cure Serious Wounds

Level: Brd 4, Clr 5, Pal 4, Rgr 4

Components: V, S

Target: Friend, Self

School: Conjuration

Duration: Instantaneous



Positive energy is channeled to heal serious wounds of your target or
damage undead for 3d8 hit points +1 per caster level (max +15).





Freedom of Movement

Level: Rgr 4, Brd 4, Clr 4

Components: V, S, M, DF

Target: Friend, Self

School: Abjuration

Duration: 1 min/level



This spell enables an ally to move and attack normally for the duration
of the spell, even under the influence of magic that normally impedes
movement, such as paralysis, entanglement, or solid fog.





Longstrider, Mass

Level: Rgr 4

Components: V, S, M

Target: Friend, Self

School: Transmutation

Duration: 1 min/level



Casts Longstrider on multiple targets, increasing base run speed of
allies by +15%.





Summon Nature’s Ally IV

Level: Rgr 4

Components: V, S F/DF

Target: Positional

School: Conjuration

Duration: 4 minutes



Summons a razor cat to fight for you for a brief time. Casting this
spell locks out casting any other Summon Nature's Ally spell for 4
minutes.


Last Updated: Mar 13, 2016