Paragon: New Epic Rare Cards, Death Timer Changes and Weekly Card Pack

by on Aug 30, 2016

Not all the new cards are going down well with the community...

At face value the new Epic cards being added to Paragon don't seem too strong but one in particular (Scarab Claws) could well and truly cripple any Hero that provides shielding. So much so, that one card effectively makes Muriel a liability. Other than that, I certainly like the direction EPIC are taking active and passive cards.

How do you prefer your updates? Rare, Medium-Rare? How about Epic Rare?

Welcome to our v30.2 update, we have added in nine new Epic Rare cards to provide some interesting options for you to explore. For a more in depth look at all nine cards, check out our Epic Rare Cards blog.

We are committed to attacking match length from multiple angles, and alongside the tower changes from the v30.1 update we have made adjustments to death timers as well. The goal is to provide a more gradual increase in death times and increase risk/reward later in the game. Match length is something we are monitoring and we will to make adjustments based on the data we see.

Release Notes - 30.2

GENERAL CHANGES

AGORA

Death Timer Changes Death timer cap increased from 90 seconds to 105 seconds. Respawn delay increased from 3.8 seconds to 4.1 seconds.

CARDS

New Epic Rare Cards Released Lazarus Key Passive: While on a well collection pad, gain +8.4 Health Regeneration and +80 Movement Speed. Movement Speed lasts for 5 seconds, and stacks every second up to 240. Thunder Cleaver Active: Instantly deal Basic Attack damage as Physical Damage to nearby enemy units. (30 second cooldown) Passive: Melee Basic Attacks gain an additional +20% Damage Bonus to Cleave. Empyrean Mask Active: Cycle between +19.5 Physical and Energy Damage / +33 Physical and Energy Armor / +0.9 Mana Regeneration. Tele-Blink Active: Consume 35% of your Base Mana to Teleport forward. Cannot activate while below 35% Mana. (15 second cooldown) Passive: Card cannot be used for 5 seconds after taking damage from an enemy Hero. Blight Bones Passive: When hit by a Critical Strike, apply Blight to attacker. (Blight reduces healing by 75%) Blinkshot Active: Teleport Forward. (300 second cooldown) Passive: Cooldown will be reset on Player Kill or Assist within 5 seconds after using Blinkshot. Pain-Eater Passive: While critically wounded, gain +40% Lifesteal Scarab Claws Passive: On hit with Basic Attack, to a target with a Shield shreds all of their armor for 6 seconds. Stab Link Active: Consumer 20% of your Base Health to Teleport forward. Cannot activate while critically wounded. Passive: Card cannot be used for 5 seconds after taking damage from an enemy Hero.

Weekly Card pack Hunter’s Drink (Community Pick) Potion: 2 Charges. On use gain 6 + (0.6 x Player Level) health regeneration for 15 seconds. Armavore 16 Energy Penetration Maxed Unique: On unit kill, restore 7 mana. Radiant Mantle 100 Max Health, 75 Max Mana Unique Aura: Deals 15 + Player Level Energy Damage per second to nearby enemies.

HUD & UI

Solo vs. AI no longer shows an AFK warning.

Last Updated: Aug 30, 2016