Paragon: Road To Monolith (Jungle)

by on Nov 18, 2016

EPIC have released their latest blog post covering the new jungle in Monolith.

In likely one of the final blog posts relating to Paragon's new map (Monolith), EPIC talk about its jungle and how its changing. As a too long, didn't read, the main points are:

1. Harvesters are being removed for a new Amber gain mechanic. 

2. The jungle minion camps now multiply in number, up to a maximum of 5 (instead of having a visual number).

3. There's a new jungle buff that provides a damage shield.

4. The jungle itself is split into two parts, with a rich and poor side (the top offering more camps, the bottom less). 

Welcome to the Jungle! As most of you probably know, the Jungler earns their experience and card power from the Jungle. Being the keeper of the Jungle is quite different from the typical lane positions. Unlike the other positions who gain most of their experience and card power from killing enemy minions in lane, the Jungler spends their time in the jungle killing neutral minions. And there is so much more than minion killing to the role. There are a ton of changes to the Jungle and the Jungler position on Monolith, so let's dive right in!

For the full blog post, hit the jump


Last Updated: Nov 18, 2016