by Zinn on Sep 10, 2006
Richard Vogel Talks Beta at AGC
Richard Vogel, Studio Director of Operations for Biowares new MMORPG spoke at last weeks Austin Gaming Conference (AGC), about beta testing from the game designers perspective. It is a nice article to read while we dream about Vanguard beta.
But whats it like to be on the other side of the coin, to run a beta period for a game instead of play in it? This year at the Austin Gaming Conference Richard Vogel, Co-Studio Director of BioWare Austin, gives us a unique view on his world.
Rich himself has run about 4 separate betas, each of which were unique. The beta experience, he said, has changed over the years; players participating in betas used to be hardcore gamers who wanted to test the game, give feedback, and help discover bugs. Todays beta testers have more selfish goals: we seek to gain advantage by learning the layout of the game and the UI and to try the game before we buy it.
You can read the entire interview at MMORPG.com below.
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