Star Wars: The Old Republic Introduces the Codex

by on May 06, 2011

<p>It's Friday again and that means that it's time for another <a href="http://www.swtor.com/news/blog/20110506" target="_blank"><em>Star Wars: The Old Republic </em>update</a>.

It's Friday again and that means that it's time for another Star Wars: The Old Republic update. This week BioWare's Principal Lead Systems Designer Damion Schubert to introduce the Codex. If you've played some of BioWare's other projects like Dragon Age or Mass Effect, you're probably familiar with the Codex system, which allows players to discover key bits of lore throughout the game by exploring or accomplishing different tasks. This story can help enhance the lore of the world or offer additional narrative to a player's chosen profession.

This feature isn’t just about being another way to deliver story to the player. As Lead Systems Designer, I’m mostly concerned about bringing the fun. Delivering story and context isn’t enough for me – I also want to be sure that we add new activities for players to do and goals for him to achieve. In particular, we saw the codex as a way to reward exploration

Currently, the Codex consists of lore deposits that total over 120,000 words, which the Star Wars: The Old Republic novel by comparison has just over 100,000 words. Some Codex entries can be obtained easily, while others will require a bit more work to obtain. The Codex offers an additional incentive and reward to fans of the Star Wars story and of exploration.

Source: Star Wars: The Old Republic Dev Blog


Last Updated: Mar 13, 2016