SWG: State of the Game

by on May 18, 2007

State of the Game

WarCry has posted an artile written by Jake Neri, a Producer with LucasArts, and Thomas Blair, the Lead Designer with SOE. The take the time to touch base with where the game is.

Developing Beast Master has been a very challenging process. The system is built on a complex design and requires a lot of tuning, which means that we have been tweaking it nearly everyday. We can't say enough about the fantastic job the QA guys at SOE and LucasArts have done for us on Chapter 6, as the development cycle has been intense. Our initial implementation was centered on getting the incubation system to work; this is the system that allows players to create custom pets.

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Last Updated: Mar 13, 2016