Test Notes 12.05.2007

by on Dec 05, 2007

It's patch time again on the Test server! This patch brings you sweeping changes to the Medic class, adjustments to Atta's, and more bug fixes than you would believe possible. While NCsoft did state this doesn't reflect what the final patch will look li

It's patch time again on the Test server! This patch brings you sweeping changes to the Medic class, adjustments to Atta's, and more bug fixes than you would believe possible. While NCsoft did state this doesn't reflect what the final patch will look like, some of the changes are extremely interesting.

Item Rarity (green, blue, purple) has new effects on equipment:

Green: Weapons do +20% damage and have +20% durability, armor absorbs 20% more damage, items sell for 2x as much to shopkeepers and cost 2x as much to repair
Blue: +40% damage / durability / absorption, 5x sellback and repair costs
Purple: +60% damage / durability / absorption, 10x sellback and repair costs

Read the rest of the patch notes and discuss them over in our forums!


Last Updated: Mar 13, 2016