Upcoming Changes to Melee Combat

by on Sep 22, 2006

<span style="font-weight: bold;">It's a Good Thing</span><br>

It's a Good Thing



Samera announced the changes that will take place with melee combat in
the upcoming release of Module 3: The Demon Sands:

Active combat feats have been greatly
improved

There is now a distinct advantage towards using your active combat
feats.

Active
combat feats now are easier to insert into an autoattack chain – the
time delay is smaller and there will be less failures. This also
applies to spellcasting and other, similar, actions. Active
combat feats now perform the next swing in your attack chain, taking on
whatever bonuses/to-hit modifier is intended for those swings. This
will allow you to time your active combat feats to receive the best
bonus. You can now use your active combat feats at any time –
standing,
moving, or jumping. Paladin Alert: All of these improvements also apply to
Smite Evil.

Read the rest of the changes [ href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=306">HERE].



Last Updated: Mar 13, 2016