Weekly Development Activities (Abbreviated)

by on Aug 28, 2007

<span style="font-weight: bold;">Weekly Development Activities - Lite! </span> <br>

Weekly Development Activities - Lite!





This week they have changed to include a raid count for the number of raid encounters completed, to fit the needs of the new raid loot system. I did not include the whole Weekly Development Activities, since this is the only change.



UI Improvements

When you close and reopen the Adventure Compendium it will now
remember which tab you were on and reopen to that tab. Added
a button called “Modify Party” to the “Outstanding Invitation Requests”
panel which will open up the “Create Party” panel directly instead of
having players open it by opening the social panel first, then hitting
the “Create Party” button. Fixed a problem where it was difficult to resize the grouping
panel using the lower-right corner. Added
a new button to the character options panel called “Gameplay” which
contains an option which will allow players to customize the way their
quest end rewards are generated. By default, they are generated based
on the character’s main class, but some players (especially
multi-classed characters) may prefer for these end rewards to be
completely random. There is a new option located under the
Options->Gameplay tab that allows you to turn on the "Fellow Sticky
Selection". Description: "Check to prevent 'Select Fellow' keys from
toggling/clearing your target when selecting the same fellow." Sorting
by quest name in the Adventure Compendium now ignores "The " at the
beginning of the name. The Quest Journal will also function in the same
way when sorting the Area tabs and the quest list. Primitive drow should now appear correctly in the focus orb. NEW -A new command '/quest completions'
will display the number of times you have completed each raid.

Last Updated: Mar 13, 2016