WildStar to Revamp Combat Stats

by on Jul 22, 2015

In the latest developer update, the team over at Carbine, developers of WildStar, have gone over their plans on how to tackle revamping the combat system.

WildStar's stats, to me, were pretty simple but it looks like they're being reworked. Here's the deal - primary stats are gone and will be folded into assault / support power, which will convert into power for every class. So no more what does this specific stat mean for my character, it's all universal. Then they're creating a ton of new secondary stats in order to make gear interesting. Which stats do you take or don't take will be the foundation of the new way to min/max your character, instead of just boringly stacking stats that you feel you have to.

I think this is a good improvement; I often had to have a stat guide open to figure out what stats I needed for my specific character. Now, it's a lot easier to figure out what you need, and the only decision you'll have to make is what you want, depending on playstyle. Like, you can stack the new stat Vigor, if you're often at full health all of the time, but if you stay at half or below you might want to stack multi-hit. While this is just an example, and players will need to set the stats in the live game, I think it's similar to what they're intending with this update. It could be that each class boils down what they need, but we'll have to see how changes to Runes and other things will impact this and how the stats will spread out, along with how they'll convert on current gear.

The WildStar beta hasn't kicked off yet, but this change should be part of the new free-to-play push. Current players can enjoy the current system until the F2P update goes live. You can read more about these changes here.


Last Updated: Mar 21, 2016