Evolve Review

by on Feb 16, 2015

We review Turtle Rock's latest shooter: Evolve.

I’ve watched the reaction to Evolve with great interest. I think it’s fair to say Press and public opinion on the game is mixed and while I expected that from my original hands-on impressions of the game last year, I’m left questioning as to whether people actually like team games and instead, prefer a game that has classes and team mechanics but one where users can triumph simply by playing for themselves. You see, Evolve is one of the few multiplayer games on the market that actually requires genuine team work. Unlike Battlefield or Left 4 Dead where everyone can be a hero, Evolve sees four Hunters of varying classes take on one of three giant Monsters. Without the Hunters working together in complete unison, they’re at a huge disadvantage. If they choose to work together, however, the playing field is leveled and the Monster becomes prey.

As a concept, Evolve is incredibly simple: four Hunters attempting to kill the Monster and the Monster (whether AI or Player controlled) is seeking evolution to gain strength and ultimately destroy its pursuers and the map objective. What makes Evolve stand out from the crowd is not only the fact that Turtle Rock studio have taken a risk with such a simple game mode, but also developed a game that forces players to work together. Thankfully I think they’ve pulled it off and for a variety of reasons, many of the Press and members of the public are wildly wrong on Evolve. I’ll explain why.


Last Updated: Mar 15, 2016